Smart UV Project #76527

Closed
opened 2020-05-08 00:50:40 +02:00 by Kevin Tan · 5 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.87

Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-03-12 05:06, hash: 375c7dc4ca
Worked: (optional)

Short description of error
When I use smart UV project on my mesh it hangs and then never finishes.

Exact steps for others to reproduce the error
I created a mesh from a pointcloud in MeshLab. Then imported it as an OBJ to get uvmapped. I decimated to about 1 million polys. I ran a sample mesh through smart UV project at 0.3 island margin and it worked in about 35 minutes. But another similar mesh (the real one) also around a 1 million poly count just hung for 12 hours and nothing ever happened. Is there more information on the smart UV project tool that handles meshes differently? I understand it isn't a one solve all button and it's hard for you guys to troubleshoot without a sample mesh (it's really large). But some insight on this might help me make better decisions on what I can do differently. Thank you!

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.87 **Blender Version** Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-03-12 05:06, hash: `375c7dc4ca` Worked: (optional) **Short description of error** When I use smart UV project on my mesh it hangs and then never finishes. **Exact steps for others to reproduce the error** I created a mesh from a pointcloud in MeshLab. Then imported it as an OBJ to get uvmapped. I decimated to about 1 million polys. I ran a sample mesh through smart UV project at 0.3 island margin and it worked in about 35 minutes. But another similar mesh (the real one) also around a 1 million poly count just hung for 12 hours and nothing ever happened. Is there more information on the smart UV project tool that handles meshes differently? I understand it isn't a one solve all button and it's hard for you guys to troubleshoot without a sample mesh (it's really large). But some insight on this might help me make better decisions on what I can do differently. Thank you!
Author

Added subscriber: @Jmantastic

Added subscriber: @Jmantastic

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Campbell Barton self-assigned this 2020-05-08 05:23:56 +02:00

This is a Python script which wont perform well on high poly meshes.

Made a TODO for this task #76532 (Improve performance of "Smart UV Project").

This is a Python script which wont perform well on high poly meshes. Made a TODO for this task #76532 (Improve performance of "Smart UV Project").

This is now ported to C and should perform better, although it may still be slow with millions of polygons.

This is now ported to C and should perform better, although it may still be slow with millions of polygons.
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Reference: blender/blender#76527
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