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Decreasing Viewport Anti-Aliasing levels makes cube whiter
Closed, ResolvedPublic


System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.12

Blender Version
Broken: version: 2.90 (sub 0), branch: master, commit date: 2020-05-07 21:33, hash: rBc6cda3c09cd0
worked: 2.82a

Short description of error
Viewport whitens when replaced with a lower level of Anti-aliasing
The effect accumulates when lower levels are set step by step

Exact steps for others to reproduce the error
Based on the default startup
1)Open Blender Preferences -> Viewport tab
2)Set lower level than current(or set maximum level and set to wover lever)
3)(Optionaly: Repeat 2 step)
4)See high brightness artifact

Event Timeline

Ankit Meel (ankitm) changed the task status from Needs Triage to Confirmed.May 8 2020, 5:52 PM
Ankit Meel (ankitm) renamed this task from Viewport Anti-Aliasing levels problem to Decreasing Viewport Anti-Aliasing levels makes cube whiter .May 8 2020, 6:00 PM
Ankit Meel (ankitm) updated the task description. (Show Details)

To expand, I just noticed this also occurs in 2.83 tested with:
bba11c68c404 (2020-05-01 21:42)
ce76e17584ee (2020-05-08 14:49)
Linux GTX 1050ti 440.82

Makring this issue to work on this week

Alaska (Alaska) added a comment.EditedMay 14 2020, 12:57 PM

@Jeroen Bakker (jbakker), sorry, I'm not well versed in the way the different branches of Blender work. But do you also have to commit this change to the master branch so it's fixed for Blender 2.90?

Either way, thank you for fixing this for us.