Multi-object editing is broken with linked objects with modifiers. #76609

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opened 2020-05-10 09:47:08 +02:00 by Gilberto Rodrigues · 11 comments
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Blender Version
Broken: 2.80*, 2.81*,2.82, 2.83, 2.90
Worked: None, as there wasn't a multi-object edit mode before 2.8x.

Description of the error
Given two selected objects with linked object data, they can't go together into edit mode if either has a modifier with the option to display in edit mode(turned on) and if "On Cage" option is turned off. I don't know if this is intentional or not, I believe it's a bug because then we're only able to see transformations from edit mode propagating to the other linked objects after going back to object mode. In normal circunstances, the linked objects go together into edit mode, even when only one of them is selected, plus we're also able to see the instances being updated in real time when editing the mesh. This is not what's happening when there's a modifier.

Now it gets more weird. This I'm sure is not intentional. If the modifier's "On Cage" option is checked, we're able to see the updates from changes made in edit mode on all instances in real time, but also the effect of that modifier shows on every linked object, even those without modifiers! Note that in 2.80 and 2.81, this happens even with On Cage turned off. The only exception to this part is the wave modifier even with "On Cage" turned on it won't go into edit mode with other instances.

Exact steps for others to reproduce the error
Open blender
duplicate default cube
select both and ctrl + L then link object data
with both selected go into edit mode
add a solidify modifier, see that all instances except the active object leave edit mode.
move a vertex of the mesh, the instance won't update unless you go back to object mode.
now turn on "On Cage" option of the modifier, you will see that in edit mode all instances show transformations in real time,
but now they look as if they had the active objects modifier.

**Blender Version** Broken: 2.80*, 2.81*,2.82, 2.83, 2.90 Worked: None, as there wasn't a multi-object edit mode before 2.8x. **Description of the error** Given two selected objects with linked object data, they can't go together into edit mode if either has a modifier with the option to display in edit mode(turned on) and if "On Cage" option is turned off. I don't know if this is intentional or not, I believe it's a bug because then we're only able to see transformations from edit mode propagating to the other linked objects after going back to object mode. In normal circunstances, the linked objects go together into edit mode, even when only one of them is selected, plus we're also able to see the instances being updated in real time when editing the mesh. This is not what's happening when there's a modifier. Now it gets more weird. This I'm sure is not intentional. If the modifier's "On Cage" option is checked, we're able to see the updates from changes made in edit mode on all instances in real time, but also the effect of that modifier shows on every linked object, even those without modifiers! Note that in 2.80 and 2.81, this happens even with On Cage turned off. The only exception to this part is the wave modifier even with "On Cage" turned on it won't go into edit mode with other instances. **Exact steps for others to reproduce the error** Open blender duplicate default cube select both and ctrl + L then link object data with both selected go into edit mode add a solidify modifier, see that all instances except the active object leave edit mode. move a vertex of the mesh, the instance won't update unless you go back to object mode. now turn on "On Cage" option of the modifier, you will see that in edit mode all instances show transformations in real time, but now they look as if they had the active objects modifier.
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Added subscriber: @Gilberto.R

Added subscriber: @Gilberto.R
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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Can confirm (could have sworn we have a report for this already but cannot find it)

Can confirm (could have sworn we have a report for this already but cannot find it)
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Added subscriber: @Jeroen-Bakker

Added subscriber: @Jeroen-Bakker
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@lichtwerk this might be related to #72733 (Issue with shared meshes overwriting modifiers).
Part of this issue works as intended. issue is that only one shared data can be part of edit mode due to the modifiers (DRW_object_is_in_edit_mode), it is just a limitation. When modifiers come into play it only supports single object editing due to this limitation. This works as intended.

The actual issue is the on cage option. That should not draw the other instance the same. Might be a missing tweak that it is using the edit mesh for rendering in stead for the normal mesh.

Also note that this issue has nothing to do multi edit mode but with the feature that when editing linked data objects all objects that share the same data would also be rendered in edit mode. This is part of blender for ages but is limited to when one of the object is modified.

@lichtwerk this might be related to #72733 (Issue with shared meshes overwriting modifiers). Part of this issue works as intended. issue is that only one shared data can be part of edit mode due to the modifiers (`DRW_object_is_in_edit_mode`), it is just a limitation. When modifiers come into play it only supports single object editing due to this limitation. This works as intended. The actual issue is the on cage option. That should not draw the other instance the same. Might be a missing tweak that it is using the edit mesh for rendering in stead for the normal mesh. Also note that this issue has nothing to do multi edit mode but with the feature that when editing linked data objects all objects that share the same data would also be rendered in edit mode. This is part of blender for ages but is limited to when one of the object is modified.
Jeroen Bakker self-assigned this 2020-05-12 08:27:27 +02:00
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This comment was removed by @Gilberto.R

*This comment was removed by @Gilberto.R*
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In #76609#929507, @Jeroen-Bakker wrote:
The actual issue is the on cage option. That should not draw the other instance the same

Classifying as a bug then...

> In #76609#929507, @Jeroen-Bakker wrote: > The actual issue is the on cage option. That should not draw the other instance the same Classifying as a bug then...

Added subscriber: @John514

Added subscriber: @John514

This issue was referenced by 0f89bcdbeb

This issue was referenced by 0f89bcdbebf5094bd816318774b67c677790ea99

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
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Reference: blender/blender#76609
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