F2 addon broken "make edge/face" in multi object editing #76807

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opened 2020-05-16 18:34:24 +02:00 by item412 · 4 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.19

Blender Version
Broken: version: 2.83 (sub 17), branch: master, commit date: 2020-05-15 17:29, hash: blender/blender@e5ace51295
Worked: (newest version of Blender that worked as expected)

Short description of error
In multi object editing F2 addon makes face on selected loop only on active object.

Exact steps for others to reproduce the error

  1. Enable F2 addon
  2. Create 2 cubes
  3. Select cubes, enter Edit mode
  4. Delete 1 face on inactive cube
  5. Select boundary loop
  6. press F

bandicam 2020-05-15 17-26-31-918.mp4

f2bug.blend

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.19 **Blender Version** Broken: version: 2.83 (sub 17), branch: master, commit date: 2020-05-15 17:29, hash: `blender/blender@e5ace51295` Worked: (newest version of Blender that worked as expected) **Short description of error** In multi object editing F2 addon makes face on selected loop only on active object. **Exact steps for others to reproduce the error** 1. Enable F2 addon 2. Create 2 cubes 3. Select cubes, enter Edit mode 4. Delete 1 face on inactive cube 5. Select boundary loop 6. press F [bandicam 2020-05-15 17-26-31-918.mp4](https://archive.blender.org/developer/F8538944/bandicam_2020-05-15_17-26-31-918.mp4) [f2bug.blend](https://archive.blender.org/developer/F8538946/f2bug.blend)
Author

Added subscriber: @item412

Added subscriber: @item412
Member

Added subscriber: @Calra

Added subscriber: @Calra
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Extra Info: If one selects any other edge of the "inactive" object accidentally, then pressing F on the vertex loop creates a face.
It is working after disabling F2 mesh modifier.

Note: There are 2 objects selected, latest selected one is being called the "active" object.

Extra Info: If one selects any other edge of the "inactive" object accidentally, then pressing F on the vertex loop creates a face. It is working after disabling F2 mesh modifier. Note: There are 2 objects selected, latest selected one is being called the "active" object.
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Reference: blender/blender-addons#76807
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