Pose bone: clearing transformations in pose mode does not affect the mirrored bones even when the X-axis mirror is activated. #76915

Closed
opened 2020-05-20 15:38:53 +02:00 by Erick Tukuniata · 13 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 550 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 376.54

Blender Version
Broken: version: 2.90 (sub 2), branch: master, commit date: 2020-05-20 08:43, hash: 578b0c00ca
Worked: (newest version of Blender that worked as expected)

Short description of error
clearing transformations in pose mode does not affect the mirrored bones even when the X-axis mirror is activated.

Exact steps for others to reproduce the error

  • Open the .blend file move the last bone "antenna_3.L"
  • Move it downward so that other bones move along ( auto IK and X-axis mirror are enabled )
  • Now select all the bones on your right side ( .L bones) clear the rotation with Alt+R

Notice that only bones from your right side will clear their transformations but bones on your left side ( .R bones ) are still on the same pose.clear-x-mirror.blend

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 550 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 376.54 **Blender Version** Broken: version: 2.90 (sub 2), branch: master, commit date: 2020-05-20 08:43, hash: `578b0c00ca` Worked: (newest version of Blender that worked as expected) **Short description of error** clearing transformations in pose mode does not affect the mirrored bones even when the X-axis mirror is activated. **Exact steps for others to reproduce the error** - Open the .blend file move the last bone "antenna_3.L" - Move it downward so that other bones move along ( auto IK and X-axis mirror are enabled ) - Now select all the bones on your right side ( .L bones) clear the rotation with Alt+R Notice that only bones from your right side will clear their transformations but bones on your left side ( .R bones ) are still on the same pose.[clear-x-mirror.blend](https://archive.blender.org/developer/F8544871/clear-x-mirror.blend)

Added subscriber: @ErickNyanduKabongo

Added subscriber: @ErickNyanduKabongo
Erick Tukuniata changed title from Pose bone: clearing a transformation to Pose bone: clearing a transformations in pose mode does not the mirrored bones even when the X-axis mirror is activated. 2020-05-20 15:51:20 +02:00
Erick Tukuniata changed title from Pose bone: clearing a transformations in pose mode does not the mirrored bones even when the X-axis mirror is activated. to Pose bone: clearing transformations in pose mode does not affect the mirrored bones even when the X-axis mirror is activated. 2020-05-20 19:15:52 +02:00

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

In my case, clear the location (Alt + G), is not doing anything.
Am I doing something wrong?

In my case, clear the location (Alt + G), is not doing anything. Am I doing something wrong?

Did you moved the bone first?
I see, i was not clear, it is Alt+R that should clear since bones are auto-IK, Alt+G doesn't anything here as well. This is just my old habit when i clear i clear everything.
So after you moved the bone (in the given .blend file), select all .L bones then Alt+R.
Sorry for that.

Did you moved the bone first? I see, i was not clear, it is Alt+R that should clear since bones are auto-IK, Alt+G doesn't anything here as well. This is just my old habit when i clear i clear everything. So after you moved the bone (in the given .blend file), select all .L bones then Alt+R. Sorry for that.

Changed status from 'Needs User Info' to: 'Confirmed'

Changed status from 'Needs User Info' to: 'Confirmed'

The mirror transformation into pose mode is a specific feature of the transform operators.
So operators like POSE_OT_rot_clear will not affect mirrored bones.
We could think of something like D6736 and use a common function to update the mirror on different operators.

I am not sure if we can consider this an bug/error, but I will confirm it as a bug for now.

The mirror transformation into pose mode is a specific feature of the transform operators. So operators like `POSE_OT_rot_clear` will not affect mirrored bones. We could think of something like [D6736](https://archive.blender.org/developer/D6736) and use a common function to update the mirror on different operators. I am not sure if we can consider this an bug/error, but I will confirm it as a bug for now.
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

@mano-wii: I would think this is more of a TODO [since it is just not implemented -- and not a bug in current code.]
(feel free to change back to your liking though)

@mano-wii: I would think this is more of a TODO [since it is just not implemented -- and not a bug in current code.] (feel free to change back to your liking though)

Added subscriber: @dr.sybren

Added subscriber: @dr.sybren

I tried to reproduce this bug (master @ fab39440e9) but I can't. Could it have been fixed as part of other work on the transform system? @mano-wii do you still think D6736 is necessary?

I tried to reproduce this bug (master @ fab39440e9) but I can't. Could it have been fixed as part of other work on the transform system? @mano-wii do you still think [D6736](https://archive.blender.org/developer/D6736) is necessary?

Apparently this report is a duplicate of #83657 (Pose Mode: Clearing transform doesn't respect Mirror X) which was resolved by f7a5695676
D6736 proposes to implement the update of mirrored bones when changing properties (in the UI).
Perhaps the utility proposed in that patch can be used to be called in some depsgraph node. (an idea to solve all possible cases)

Apparently this report is a duplicate of #83657 (Pose Mode: Clearing transform doesn't respect Mirror X) which was resolved by f7a5695676 [D6736](https://archive.blender.org/developer/D6736) proposes to implement the update of mirrored bones when changing properties (in the UI). Perhaps the utility proposed in that patch can be used to be called in some depsgraph node. (an idea to solve all possible cases)

Closed as duplicate of #83657

Closed as duplicate of #83657
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Reference: blender/blender#76915
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