Crash on rendering when a python function with GPUOffScreen objects is attached to a frame change handler #77032
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Reference: blender/blender#77032
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.74
Blender Version
Broken: version: 2.90 (sub 3), branch: master, commit date: 2020-05-23 21:58, hash:
525fc36a80
Short description of error
When a script with a GPUOffScreen objects is running on a frame change handler, everething is working fine until we render an image. That crashes Blender with that log :
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FFB44A59248
Module : MSVCP140.dll
Thread : 00001124
Exact steps for others to reproduce the error
Run this script (reduced to the essential to reproduce the crash), than hit F12
Added subscriber: @Mixsoupe
Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Confirmed'
There are two problems here.
Activating a GPU context in this situation would be complicated, because this callback does not always require it. And it would be an unnecessary overhead for most cases.
Exposing this function to activate context in Python is also a little dangerous.
And with the Render API for python we can work around this problem.
So to solve this, I believe that raising an error in python is enough.
This issue was referenced by
4102e7ed81
Changed status from 'Confirmed' to: 'Resolved'