@Karol Szczerba (Baszczer) information
Operating system: Ubuntu 20.04
Graphics card: Radeon Pro WX 7100
@Alaska (Alaska) information
Operating system: Linux-5.4.0-7629-generic-x86_64-with-debian-bullseye
Graphics card: GTX 1050Ti 440.82
Broken: 2.83 (2020-05-26 22:42) rBf772a4b8fa87, 2.90 (2020-05-26 20:02) rBeb5422828ac1
Short description of error:
The viewpoint overlay for displaying faces normals in edit mode for faces that are part of a solidify modifier will always point in the direction of the face normal being solidified with Blender 2.83 and 2.90.
Exact steps for others to reproduce the error:
- Open Blender.
- Add a plane.
- Give the plane a solidify modifier.
- In the modifier panel, enable the "On cage" option for the solidify modifier.
- Enter edit mode on the plane.
- In the viewport overlays enable the "Display normals" option for faces.
In 2.82a, this will be have as expected. The normal lines will be perpendicular to the faces of the solidifies plane. In 2.83, all the normal lines align with the normal line of the face being solidified.
Video because I feel like I'm having a hard time explaining this in words: