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Particle Edit mode for non hair particles - Not working
Confirmed, NormalPublicKNOWN ISSUE


System Information
Operating system: Linux-5.6.0-050600-lowlatency-x86_64-with-debian-bullseye-sid 64 Bits
Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.64

Blender Version
Broken: version: 2.90 (sub 3), branch: master, commit date: 2020-05-25 19:50, hash: rB5254ffa17bf0
Worked: can not find one

Short description of error

Can not edit a baked particle simulation's particle paths in Particle Edit mode

Exact steps for others to reproduce the error

  • Delete all object from the original scene
  • Create a plane
  • Add a particle system. For the sake of testing with 20 particles,
  • Bake the simulation (not in disk)
  • Switch to Particle Edit mode
  • Select Point select mode

-> There is no particle path in the view-port to be edited.

Event Timeline

Philipp Oeser (lichtwerk) changed the task status from Needs Triage to Confirmed.May 27 2020, 10:08 AM
Philipp Oeser (lichtwerk) changed the subtype of this task from "Report" to "Known Issue".

This is a known issue for emitter particles, see T59583: Hair Dynamics: entering particle edit mode with baked cache crashes blender also.

This has been left untouched since Particles are "End of Life" and will be replaced with Particle Nodes in 2.9.

That being said, I wonder if it makes sense to disable entering particle editmode for emitter particles?

CC @Sebastián Barschkis (sebbas)
CC @Jacques Lucke (JacquesLucke)

Philipp Oeser (lichtwerk) renamed this task from Particule Edit - Not working to Particle Edit mode for non hair particles - Not working.Jan 18 2021, 9:53 AM

Will this get fixed? Its really important to be able to edit simulation when only minor issues like a hair strand going through slightly! This used to be an awesome feature back in 2.79 and now its not working anymore???
How is this not a priority to fix?