Dynamic vertex groups (Dynamic Paint, Weight Proximity modifier, Geometry Nodes, ...) do not update density of particles in viewport display #77219
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Reference: blender/blender#77219
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System Information
Operating system: windows 10
Graphics card: Quadro M620
Blender Version
Broken: 2.90
Worked: Never
Short description of error
I want to use my dynamic vertex group to generate particles on a plane.
It just works when I change parameters during the playback but it's not realtime when I hit play.
Exact steps for others to reproduce the error
dynamic_paint_test.blend
Added subscriber: @NsDos
#100542 was marked as duplicate of this issue
#92418 was marked as duplicate of this issue
#84668 was marked as duplicate of this issue
#73650 was marked as duplicate of this issue
#95585 was marked as duplicate of this issue
Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Confirmed'
I tested it at 2.79 and 2.82, and it didn't work there.
This is the same root of problem as the #67394
Basically the density and position of each particle does not change with the modifiers updates.
This is intended to, for example, not redistribute hair on an animated character.
But in fact I don't see the need for this for non-hair particles.
This can be improved and there are plans to modify/redo the particle system.
For now I will mark this as a
Known Issue
.blender 2.8 dynamic paint particles viewport displayto Dynamic weigth paint does not update density of particles in viewport displayDynamic weigth paint does not update density of particles in viewport displayto Dynamic vertex groups (Dynamic Paint, Weight Proximity modifier, ...) do not update density of particles in viewport displayAdded subscribers: @Quver, @lichtwerk, @OmarEmaraDev
Added subscribers: @Elwex, @Macilvoy, @KimQuyen, @PetrTarasov, @Sergey, @christopher.burns, @MattCurtis, @jefrau, @mushroomeo
Just noting that for some usecases, using the hair
length
vertexgroup might do the trick.Added subscriber: @Vyach
Found another similar report: #92418
I got the idea to avoid updating hairs on characters but it's hardcoded and there is no way to disable it right now. A new particle system is a big project that will take a lot of time until it can provide a workaround to this. Perhaps having it as a checkbox near "use modifier stack" in particle settings is a good temporary solution? If it's not hard to do of course.
Using length doesn't work for non-hair particles.
Another workaround I found at the moment is to use geometry nodes to create-remove vertices on every frame to trigger the update
Added subscriber: @kursadk
Added subscribers: @ramonkarlos, @PratikPB2123
Dynamic vertex groups (Dynamic Paint, Weight Proximity modifier, ...) do not update density of particles in viewport displayto Dynamic vertex groups (Dynamic Paint, Weight Proximity modifier, Geometry Nodes, ...) do not update density of particles in viewport displayGermano Cavalcante referenced this issue2023-06-28 17:56:53 +02:00
Germano Cavalcante referenced this issue2023-06-28 17:56:53 +02:00