Dynamic vertex groups (Dynamic Paint, Weight Proximity modifier, Geometry Nodes, ...) do not update density of particles in viewport display #77219

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opened 2020-05-31 11:23:04 +02:00 by wolfgang bertrand · 16 comments

System Information
Operating system: windows 10
Graphics card: Quadro M620

Blender Version
Broken: 2.90
Worked: Never

Short description of error
I want to use my dynamic vertex group to generate particles on a plane.
It just works when I change parameters during the playback but it's not realtime when I hit play.

Exact steps for others to reproduce the error

**System Information** Operating system: windows 10 Graphics card: Quadro M620 **Blender Version** Broken: 2.90 Worked: Never **Short description of error** I want to use my dynamic vertex group to generate particles on a plane. It just works when I change parameters during the playback but it's not realtime when I hit play. **Exact steps for others to reproduce the error** - Open attached file - Play animation - Change any property of the particle during the playback [dynamic_paint_test.blend](https://archive.blender.org/developer/F8567157/dynamic_paint_test.blend)

Added subscriber: @NsDos

Added subscriber: @NsDos

#100542 was marked as duplicate of this issue

#100542 was marked as duplicate of this issue

#92418 was marked as duplicate of this issue

#92418 was marked as duplicate of this issue

#84668 was marked as duplicate of this issue

#84668 was marked as duplicate of this issue

#73650 was marked as duplicate of this issue

#73650 was marked as duplicate of this issue

#95585 was marked as duplicate of this issue

#95585 was marked as duplicate of this issue

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

I tested it at 2.79 and 2.82, and it didn't work there.

This is the same root of problem as the #67394
Basically the density and position of each particle does not change with the modifiers updates.
This is intended to, for example, not redistribute hair on an animated character.
But in fact I don't see the need for this for non-hair particles.

This can be improved and there are plans to modify/redo the particle system.
For now I will mark this as a Known Issue.

I tested it at 2.79 and 2.82, and it didn't work there. This is the same root of problem as the #67394 Basically the density and position of each particle does not change with the modifiers updates. This is intended to, for example, not redistribute hair on an animated character. But in fact I don't see the need for this for non-hair particles. This can be improved and there are plans to modify/redo the particle system. For now I will mark this as a `Known Issue`.
Germano Cavalcante changed title from blender 2.8 dynamic paint particles viewport display to Dynamic weigth paint does not update density of particles in viewport display 2020-06-02 15:51:55 +02:00
Philipp Oeser changed title from Dynamic weigth paint does not update density of particles in viewport display to Dynamic vertex groups (Dynamic Paint, Weight Proximity modifier, ...) do not update density of particles in viewport display 2022-02-08 09:27:40 +01:00
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Added subscribers: @Quver, @lichtwerk, @OmarEmaraDev
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Just noting that for some usecases, using the hair length vertexgroup might do the trick.

Just noting that for some usecases, using the hair `length` vertexgroup might do the trick.
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Added subscriber: @Vyach

Added subscriber: @Vyach

Found another similar report: #92418
I got the idea to avoid updating hairs on characters but it's hardcoded and there is no way to disable it right now. A new particle system is a big project that will take a lot of time until it can provide a workaround to this. Perhaps having it as a checkbox near "use modifier stack" in particle settings is a good temporary solution? If it's not hard to do of course.
Using length doesn't work for non-hair particles.
Another workaround I found at the moment is to use geometry nodes to create-remove vertices on every frame to trigger the update

Found another similar report: #92418 I got the idea to avoid updating hairs on characters but it's hardcoded and there is no way to disable it right now. A new particle system is a big project that will take a lot of time until it can provide a workaround to this. Perhaps having it as a checkbox near "use modifier stack" in particle settings is a good temporary solution? If it's not hard to do of course. Using length doesn't work for non-hair particles. Another workaround I found at the moment is to use geometry nodes to create-remove vertices on every frame to trigger the update
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Added subscriber: @kursadk

Added subscriber: @kursadk
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Added subscribers: @ramonkarlos, @PratikPB2123

Added subscribers: @ramonkarlos, @PratikPB2123
Philipp Oeser changed title from Dynamic vertex groups (Dynamic Paint, Weight Proximity modifier, ...) do not update density of particles in viewport display to Dynamic vertex groups (Dynamic Paint, Weight Proximity modifier, Geometry Nodes, ...) do not update density of particles in viewport display 2022-08-23 10:47:28 +02:00
Philipp Oeser removed the
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Reference: blender/blender#77219
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