Full copy of a scene does not duplicate particle settings #77255
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Reference: blender/blender#77255
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System Information
Operating system: Linux-5.3.0-51-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 435.21
Blender Version
Broken: version: 2.83.0 Beta, branch: master, commit date: 2020-05-29 17:42, hash:
691a1e3357
, 2.90Short description of error
Don't know if it's a bug or a feature. When you do a full copy you expect it to be a full copy, but particle settings rather stay linked.
And what's more, it should assign the copy of an instantiated object from the new scene. Well, I suppose it should work like that at least.
Exact steps for others to reproduce the error
Open the file.
Do Full Copy.
Particle settings stay linked.
full_copy_particlesettings_bug.blend
Added subscriber: @YegorSmirnov
Added subscribers: @mont29, @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Not 100% sure this is by design, but would also expect this to get duplicated along...
(
BKE_object_copy_particlesystems
is actually called though, seems likeParticleSettings
are not duplicated with this?)CC @mont29
Would also agree on
instance_object
ideally being remapped, might be a feature request though (this might not be copied after all since it could be from some other scene).This is a TODO really, code is working as expected currently.
Think this full scene copy operation needs to be fully rewritten to use modern code and tools, and it should also use the same settings (in user preferences) as object copying itself, to decide which of its sub-data IDs it should duplicate alongside...
Changed status from 'Confirmed' to: 'Resolved'