Shortcut apparently conflicting, if setting toggle shading to Ctrl+Alt+Z, Ctrl+Z is not working anymore #77347

Closed
opened 2020-06-04 08:06:15 +02:00 by Leroy · 13 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.19

Blender Version
Broken: version: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash: 211b6c29f7
Worked: (newest version of Blender that worked as expected)

Short description of error

Shortcuts conflict, but there seems to be no problem setting.

[Please fill out a short description of the error here]

I setting Ctrl + Alt +Z to change viewport shading to rendered, but Ctrl +Z will not work, and change from undo to rendered;
BTW, only happened after I change shortcut, load from keymap presets seem no problem.

keyMap_presets:
keymap_test.py

ctrl+Z.mp4

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.19 **Blender Version** Broken: version: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash: `211b6c29f7` Worked: (newest version of Blender that worked as expected) **Short description of error** Shortcuts conflict, but there seems to be no problem setting. [Please fill out a short description of the error here] I setting Ctrl + Alt +Z to change viewport shading to rendered, but Ctrl +Z will not work, and change from undo to rendered; BTW, only happened after I change shortcut, load from keymap presets seem no problem. keyMap_presets: [keymap_test.py](https://archive.blender.org/developer/F8627410/keymap_test.py) [ctrl+Z.mp4](https://archive.blender.org/developer/F8575791/ctrl_Z.mp4)
Author

Added subscriber: @Leroy-Xie

Added subscriber: @Leroy-Xie

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

I read and reread it but I can't understand the problem.
This report does not contain all the requested information, which is required for us to investigate the issue.

  • The steps to reproduce the problem are missing.
  • I am also not sure if this is a bug or user support.

For user support please use other channels: https://www.blender.org/community/
A guideline for making a good bug report can be found at https://wiki.blender.org/wiki/Process/Bug_Reports

I read and reread it but I can't understand the problem. This report does not contain all the requested information, which is required for us to investigate the issue. - The steps to reproduce the problem are missing. - I am also not sure if this is a bug or user support. For user support please use other channels: https://www.blender.org/community/ A guideline for making a good bug report can be found at https://wiki.blender.org/wiki/Process/Bug_Reports
Author

@mano-wii sorry, my English is bad.

Fist problem:
I add Ctrl + Alt +Z to switch viewport shading to rendered, but the ctrl+z(undo) will not work, and replaced as viewport shading. I think you can see my video for detail.

Second problem:
I add F9 to Viewport render image, but when I press F9 in Image editor, it will execute Render Image(F12). Thanks

@mano-wii sorry, my English is bad. Fist problem: I add Ctrl + Alt +Z to switch viewport shading to rendered, but the ctrl+z(undo) will not work, and replaced as viewport shading. I think you can see my video for detail. Second problem: I add F9 to Viewport render image, but when I press F9 in Image editor, it will execute Render Image(F12). Thanks

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Please export the keymap from Blender and attach it.

Please export the keymap from Blender and attach it.

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Regarding the first issue (usually please only one issue per report!): I cannot reproduce that one:
Screencast from 11-20-2020 10:34:02 AM.webm
Could you please check if this is still an issue with a fresh build from https://builder.blender.org/download/
When checking this, please start from Factory Settings and only change the shortcut for toggle shading and report back if that still doesnt work

Regarding the second issue (Viewport render Image): I think this is actually expected behavior.

  • if you do this again, you are still in the temporary window set to an Image Editor
  • if this is the case, screen_opengl_render_doit will check for a given View3D context [which is not given], and use the scenes camera as a fallback
  • if you do this again, but change to the other window prior [the window containing your View3D], then OGL render will take the view not the camera
    Screencast from 11-20-2020 10:37:21 AM.webm
    Since I think this is actually expected behavior [and not a bug], will remove that part from the report description (feel free to comment again though if this is some sort of misunderstanding)
Regarding the first issue (usually please only one issue per report!): I cannot reproduce that one: [Screencast from 11-20-2020 10:34:02 AM.webm](https://archive.blender.org/developer/F9335243/Screencast_from_11-20-2020_10_34_02_AM.webm) Could you please check if this is still an issue with a fresh build from https://builder.blender.org/download/ When checking this, please start from Factory Settings and only change the shortcut for toggle shading and report back if that still doesnt work Regarding the second issue (Viewport render Image): I think this is actually expected behavior. - if you do this again, you are still in the temporary window set to an Image Editor - if this is the case, `screen_opengl_render_doit` will check for a given View3D context [which is not given], and use the scenes camera as a fallback - if you do this again, but change to the other window prior [the window containing your View3D], then OGL render will take the view not the camera [Screencast from 11-20-2020 10:37:21 AM.webm](https://archive.blender.org/developer/F9335224/Screencast_from_11-20-2020_10_37_21_AM.webm) Since I think this is actually expected behavior [and not a bug], will remove that part from the report description (feel free to comment again though if this is some sort of misunderstanding)
Philipp Oeser changed title from Shortcut key problem to Shortcut apparently conflicting, if setting toggle shading to Ctrl+Alt+Z, Ctrl+Z is not working anymore 2020-11-20 11:08:12 +01:00
Member

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Member

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks again for the report. If the problem persists please open a new report with the required information.
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Reference: blender/blender#77347
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