Auto Render doesnt work with scene animations #77349
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Reference: blender/blender#77349
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{F8575831}System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.92
Blender Version
Broken: version: 2.83.0 Beta, branch: master, commit date: 2020-05-30 15:33, hash:
ec26260132
Short description of error
It should render when the scene animation updates. In general auto render also seems a bit unreliable. eg. Sometimes I turn it off and it keeps rendering, and it doesn't render even if some changes are made to the scene. Anyway in this case it doesn't update when there're scene animations.
Exact steps for others to reproduce the error
From startup:
It doesn't auto render with new changes.
With attached blend:
autorender_animation.blend
Added subscriber: @kfoong
#90886 was marked as duplicate of this issue
Added subscriber: @Alaska
I'm able to reproduce the issue you're describing in both Blender 2.83 and 2.82a. However, I don't believe this is a issue. From my understanding auto render doesn't work when you scrub the time line as it's a means of keeping the scrubbing process or animation playback smooth for the end user.
I'm personally unable to reproduce this on my system, however, I've only been playing around with it in Blender 2.83 for about 5 minutes.
Note (not that important to triaging the bug): Blender 2.83.0 is official released. Make sure you download it from here https://www.blender.org/download/
However it does do an auto render every time it scrubs currently. It only updates if there's animation in the compositor. Having the scene animation render would be incredible for motion graphics, as text objects are animated quickly in Eevee. So you would be able to tweak the composition on the fly, like after effects. Would be great for title screen animations and the such.
I think I managed to break this one down a little further. Not sure whether to put this in a new bug report or not, let me know if I do. I'll put it here as well.
Pressing Render stops auto render from working with scene edits
Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Confirmed'
I don't know if this is a limitation, but it makes sense the auto render in this situation.
So I'm confirming it as a bug.
Added subscribers: @MateuszWilinski, @lichtwerk
Think this ^^ is a crystal-clear bug (and I think this should be reported separately), because:
The way compo auto-re-render works at the moment is via the notifier system.
The Node Editor listens to
ND_TRANSFORM_DONE
and re-renders.Animation system is completely ignored here. So I dont really think this is really a bug.
I know nowadays with Eevee, rendering can be fast and of course we could listen to more things (including framechange), so
NC_SCENE | ND_FRAME
could be considered, also most ofNC_ANIMATION
notifiers could be considered.Like this for example:
P2339: T77349_snippet
But this could possibly also be handled on the depsgraph side?