3d viewport artifacts for blender 2.83 and 2.9 #77415

Closed
opened 2020-06-05 07:32:19 +02:00 by Makarios Mohareb · 7 comments

3.PNG

ARTIFACTS.PNG

2.PNG

{F8578249}System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Intel(R) HD Graphics 4400 Intel 4.3.0 - Build 20.19.15.4531

Blender Version
Broken: version: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash: 211b6c29f7
Worked: the problem is only in blender 2.83 but older version 2.82 works completly fine and stable and fast

Short description of error
blender 2.82 was working very well but when I switched to 2.83 I got these artifacts whenever I selected any verticies and the same thing for sculpting using face sets and when I add a reference image it also has artifacts that are visable through the mesh and the mesh keeps disapearing and comes back when I zoom in or out
same thing happens for 2.9 for me and when I switched back to 2.82 it stopped
Exact steps for others to reproduce the error
open bleder and go to edit mode and select all and you'll get those artifacts
go to sculpt mode and you'll see those artifacts in face sets
if you add a reference image you'll see artifacts in the image itself that are visable through the mesh infront of the image and the mesh itself keeeps dissapearing
BUG.blend

![3.PNG](https://archive.blender.org/developer/F8578252/3.PNG) ![ARTIFACTS.PNG](https://archive.blender.org/developer/F8578251/ARTIFACTS.PNG) ![2.PNG](https://archive.blender.org/developer/F8578250/2.PNG) {[F8578249](https://archive.blender.org/developer/F8578249/1.PNG)}**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: Intel(R) HD Graphics 4400 Intel 4.3.0 - Build 20.19.15.4531 **Blender Version** Broken: version: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash: `211b6c29f7` Worked: the problem is only in blender 2.83 but older version 2.82 works completly fine and stable and fast **Short description of error** blender 2.82 was working very well but when I switched to 2.83 I got these artifacts whenever I selected any verticies and the same thing for sculpting using face sets and when I add a reference image it also has artifacts that are visable through the mesh and the mesh keeps disapearing and comes back when I zoom in or out same thing happens for 2.9 for me and when I switched back to 2.82 it stopped **Exact steps for others to reproduce the error** open bleder and go to edit mode and select all and you'll get those artifacts go to sculpt mode and you'll see those artifacts in face sets if you add a reference image you'll see artifacts in the image itself that are visable through the mesh infront of the image and the mesh itself keeeps dissapearing [BUG.blend](https://archive.blender.org/developer/F8578239/BUG.blend)

Added subscriber: @makarios1132

Added subscriber: @makarios1132
Member

Closed as duplicate of #76273

Closed as duplicate of #76273
Member

Added subscriber: @Alaska

Added subscriber: @Alaska
Member

At the moment, a work around is to turn off anti-aliasing in the user preferences.

Select from the top of Blender select Edit>Preferences.
Navigate to the Viewport tab.
Change "viewport anti-aliasing" to Single pass or No anti-aliasing.

At the moment, a work around is to turn off anti-aliasing in the user preferences. Select from the top of Blender select Edit>Preferences. Navigate to the Viewport tab. Change "viewport anti-aliasing" to Single pass or No anti-aliasing.

Added subscriber: @jamesgodspower50

Added subscriber: @jamesgodspower50

Changing it to Single pss or No anti-aliasing, solves it.
But, is this really a solution.
And if not what will this cause?

Changing it to Single pss or No anti-aliasing, solves it. But, is this really a solution. And if not what will this cause?
Member

Changing the anti-aliasing option is just a work around. A proper fix for the issue is now in Blender master (2.90.0 Alpha) and will be ported back to Blender 2.83.1 in the coming weeks.

Changing the anti-aliasing option is just a work around. A proper fix for the issue is now in Blender master (2.90.0 Alpha) and will be ported back to Blender 2.83.1 in the coming weeks.
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Reference: blender/blender#77415
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