3d viewport artifacts for blender 2.83 and 2.9 #77415
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Reference: blender/blender#77415
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{F8578249}System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Intel(R) HD Graphics 4400 Intel 4.3.0 - Build 20.19.15.4531
Blender Version
Broken: version: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash:
211b6c29f7
Worked: the problem is only in blender 2.83 but older version 2.82 works completly fine and stable and fast
Short description of error
blender 2.82 was working very well but when I switched to 2.83 I got these artifacts whenever I selected any verticies and the same thing for sculpting using face sets and when I add a reference image it also has artifacts that are visable through the mesh and the mesh keeps disapearing and comes back when I zoom in or out
same thing happens for 2.9 for me and when I switched back to 2.82 it stopped
Exact steps for others to reproduce the error
open bleder and go to edit mode and select all and you'll get those artifacts
go to sculpt mode and you'll see those artifacts in face sets
if you add a reference image you'll see artifacts in the image itself that are visable through the mesh infront of the image and the mesh itself keeeps dissapearing
BUG.blend
Added subscriber: @makarios1132
Closed as duplicate of #76273
Added subscriber: @Alaska
At the moment, a work around is to turn off anti-aliasing in the user preferences.
Select from the top of Blender select Edit>Preferences.
Navigate to the Viewport tab.
Change "viewport anti-aliasing" to Single pass or No anti-aliasing.
Added subscriber: @jamesgodspower50
Changing it to Single pss or No anti-aliasing, solves it.
But, is this really a solution.
And if not what will this cause?
Changing the anti-aliasing option is just a work around. A proper fix for the issue is now in Blender master (2.90.0 Alpha) and will be ported back to Blender 2.83.1 in the coming weeks.