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Improve PBVH building performance or PBVH_FACES
Needs Triage, NormalPublicDESIGN

Description

In high poly meshes, PBVH building for meshes could take several seconds, which affects performance when switching objects and when using tools that modify mesh topology (remeshers, mirroring trimming...).
As mentioned in T68873 it can be improved by multithreading it.