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Crash when trying to bake texture
Closed, ResolvedPublicBUG


System Information
Operating system: Windows-10-10.0.16299-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.86

Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-08 15:55, hash: rB9f7d84b656fb

Short description of error
In the attached file there's a fragment of a mesh from my project. When I try to bake a texture using that mesh it immediately crashes Blender. If you uncheck "motion blur", it will perform a bake but color will not bake properly. I can't reproduce with a new object.

Exact steps for others to reproduce the error

Open attached file. Press bake.

I noticed that smooth shading is incorrect in 2.90 but only in edit mode:

Perhaps something went wrong when object from earlier version was opened in 2.90.

Event Timeline

Germano Cavalcante (mano-wii) changed the task status from Needs Triage to Confirmed.Jun 10 2020, 7:47 PM
Germano Cavalcante (mano-wii) changed the subtype of this task from "Report" to "Bug".

I like to jump in here, baking in 2.83.3 and 2.90 beta does not work and results in an immediate crash if no camera object is present. It is the same in the latest Windows 10 or MacOS 10.15.4. As soon as i open the same file in 2.82. it bakes without a hitch even without a camera. File attached