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Crash on proxied rig with custom bone shape and driver targeting the rig
Closed, ResolvedPublicBUG

Description

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 760/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.87

Blender Version
Broken: version: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash: rB211b6c29f771
Worked: (newest version of Blender that worked as expected)

Short description of error
I found out that it is happening either because of the text shape of the top bone (letter A) - without it its not crushing
and if the "shapes" collection is inside the "teller" collection its not crushing

Exact steps for others to reproduce the error

*open new blender file
*link the "teller" collection (from the file attached)
*make proxy "bank teller_Armature"
*save file and close blender
*open it again - crush

Thanks :)

Event Timeline

Philipp Oeser (lichtwerk) changed the task status from Needs Triage to Confirmed.Jun 10 2020, 1:16 PM
Philipp Oeser (lichtwerk) changed the subtype of this task from "Report" to "Bug".

Can confirm.

This is due to the Custom Bone shape on Bone P (which is a text object -- in this case A_shape).
Removing the A_shape as a custom bone shape from P and saving Rigging_Teller_Bug.blend makes the issues go away.

We had related T61035: Draw manager crash opening file with curves and T73252: Crash with links and Make proxy, both closed without proper solution.

@Sybren A. Stüvel (sybren): can you reproduce this time? is this file simple enough?

here is the backtrace (again -- it is similar to the one in the other reports)

1   curve_render_wire_verts_edges_len_get  draw_cache_impl_curve.c 112  0x3256cad 
2   curve_render_data_create               draw_cache_impl_curve.c 231  0x3256f5c 
3   DRW_curve_batch_cache_create_requested draw_cache_impl_curve.c 1028 0x325b031 
4   drw_batch_cache_generate_requested     draw_cache.c            3547 0x3256a3a 
5   drw_shgroup_bone_custom_solid          overlay_armature.c      570  0x328dfef 
6   draw_bone_custom_shape                 overlay_armature.c      1438 0x32902ec 
7   draw_armature_pose                     overlay_armature.c      2073 0x3291fa2 
8   OVERLAY_armature_cache_populate        overlay_armature.c      2204 0x32927d4 
9   OVERLAY_cache_populate                 overlay_engine.c        365  0x3236118 
10  drw_engines_cache_populate             draw_manager.c          1007 0x31e5cd1 
11  DRW_draw_render_loop_ex                draw_manager.c          1480 0x31e70fc 
12  DRW_draw_view                          draw_manager.c          1396 0x31e6cf7 
13  view3d_draw_view                       view3d_draw.c           1608 0x3bd7db9 
14  view3d_main_region_draw                view3d_draw.c           1632 0x3bd7e60 
15  ED_region_do_draw                      area.c                  538  0x35ac599 
16  wm_draw_window_offscreen               wm_draw.c               688  0x2edec40 
17  wm_draw_window                         wm_draw.c               809  0x2edf140 
18  wm_draw_update                         wm_draw.c               1012 0x2edf790 
19  WM_main                                wm.c                    481  0x2edc2e4 
20  main                                   creator.c               528  0x2aa2905
Philipp Oeser (lichtwerk) renamed this task from Crush on importing linked character with proxy rig to Crash on linked character with proxy rig and a bone with a text object as custom bone shape.Jun 10 2020, 1:17 PM

I can confirm the crash, but it would really help if the file was trimmed down. If it's just one bone with a custom shape that causes this crash, then there is no need for the entire rig + the model.

Hi, Here is a simpler scene just with one bone and shape.
In link with proxy still crush

Thanks,

Sybren A. Stüvel (sybren) renamed this task from Crash on linked character with proxy rig and a bone with a text object as custom bone shape to Crash on proxied rig with custom bone shape and driver targeting the rig.Jun 23 2020, 5:02 PM