Sometimes the Viewport is damaged. #77910

Closed
opened 2020-06-16 11:58:26 +02:00 by Hans Nolte · 78 comments

System Information
Win 10
GTX 1070 - Latest Studio Driver

Blender Version
Broken: Blender 2.90 - Hash: 4db63b6486
Worked: Blender 2.83
Short description of error
Viewport is damaged on Startup

Exact steps for others to reproduce the error
Unfortunately the whole thing is not reproducible, sometimes the startup works several times in a row and sometimes I have a damaged viewport several times on start.

Of course I tried it with the default settings.
Same problem.

It should look like this:
01.jpg

But sometimes it looks like this:
02.jpg

or this:
03.jpg

and so on:
04.jpg

Microsoft Windows [Version 10.0.19041.329]
(c) 2020 Microsoft Corporation. Alle Rechte vorbehalten.

e:\Blender-28>blender.exe --debug --debug-gpu
Switching to fully guarded memory allocator.
Blender 2.90.0 Alpha
Build: 2020-06-15 22:44:48 Windows Release
argv- [x] = blender.exe
argv- [x] = --debug
argv- [x] = --debug-gpu
Read prefs: e:\Blender-28\2.90\config\userpref.blend
read file e:\Blender-28\2.90\config\startup.blend

Version 290 sub 4 date 2020-06-15 16:49 hash 4db63b6486

GPUTexture: create : TEXTURE_CUBE_MAP, RGBA16F, w : 2, h : 2, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB
Using OpenGL 4.3 debug facilities
GL application marker: Successfully hooked OpenGL debug callback.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations.
found bundled python: e:\Blender-28\2.90\python
register
Warning: class UV_OT_quad_unwrap contains a property which should be an annotation!
E:\Blender-28\scripts\addons\quad_unwrap.py:181

assign as a type annotation: UV_OT_quad_unwrap.use_linked

cmolcore imported with success! v1.11
µûçõ╗ÂÕñ╣µ¡ñGreen== UV_Tool
Triangle::System: nt
Triangle::Lib path: E:\Blender-28\scripts\addons\mesh_triangle\Triangle.dll
_______REgister previews
.. .ao
.. .ao_legacy
.. .bevel_mask
.. .cavity
.. .curvature
.. .diffuse
.. .displacment
.. .dust
.. .id_element
.. .id_material
.. .normal_object
.. .normal_object_bevel
.. .normal_tangent
.. .normal_tangent_bevel
.. .paint_base
.. .position
.. .selection
.. .wireframe
IOPS Registered!
NAME : %s interactivetoolsblender
register
Loading MHX2 importer-runtime v 0.30
build loaded
MHX2 armature loaded
MHX2 successfully (re)loaded
Registered W_Mesh
register_class(...):
Warning: 'rborder.camera_panel' doesn't contain '_PT_' with prefix & suffix
register_class(...):
Warning: 'Scatter_MT_C_Slots_PresetMenu' doesn't have upper case alpha-numeric prefix
register_class(...):
Warning: 'scatter_MT_confirm_dialog' doesn't have upper case alpha-numeric prefix
Warning: class EXPORT_OT_svg contains a property which should be an annotation!
e:\Blender-28\2.90\scripts\modules\bpy\utils\__init__.py:712

assign as a type annotation: EXPORT_OT_svg.render_range

register_class(...):
Warning: 'PanelSVG' doesn't contain '_PT_' with prefix & suffix
Imported Surface Follow and UV Shape
register_class(...):
Warning: 'extra_image_list.image_list' doesn't contain '_UL_' with prefix & suffix
TypeError: CollectionProperty(...): expected an RNA type, failed with: RuntimeError: , missing bl_rna attribute from 'RNAMetaPropGroup' instance (may not be registered)

Exception in module register(): E:\Blender-28\scripts\addons\Principled-Baker\__init__.py
Traceback (most recent call last):

File "e:\Blender-28\2.90\scripts\modules\addon_utils.py", line 382, in enable
mod.register()
File "E:\Blender-28\scripts\addons\Principled-Baker_init_.py", line 124, in register
bpy.types.Scene.principled_baker_combinelist = bpy.props.CollectionProperty(type=PBAKER_CombineListItem)

ValueError: bpy_struct "Scene" registration error: principled_baker_combinelist could not register

Warning: Add-on 'triplanar_uv' was not upgraded for 2.80, ignoring
Loading MH community plug-in v 0.6.3
Loading sync plug-in
sync plug-in loaded
Loading kinect Sensor plug-in
kinect Sensor plug-in loaded
MH community plug-in load complete
e:\Blender-28\2.90\makehuman.default.settings.json
CAD Transform 0.0.7 : ready
Warning: class MESH_OT_optiloops contains a property which should be an annotation!
E:\Blender-28\scripts\addons\optiloops\__init__.py:318

assign as a type annotation: MESH_OT_optiloops.angle_threshold
assign as a type annotation: MESH_OT_optiloops.only_closed
assign as a type annotation: MESH_OT_optiloops.keep_subsurf_influencing_loops
assign as a type annotation: MESH_OT_optiloops.keep_seams
assign as a type annotation: MESH_OT_optiloops.finish_dissolve

Loading BVH Retargeter
BVH Retargeter loaded
register_class(...):
Warning: 'PanelP2RB' doesn't contain '_PT_' with prefix & suffix
Warning: class POSELIB_OT_mixcurrpose contains a property which should be an annotation!
E:\Blender-28\scripts\addons\pose-tools.py:270

assign as a type annotation: POSELIB_OT_mixcurrpose.influence
assign as a type annotation: POSELIB_OT_mixcurrpose.pose_index

register_class(...):
Warning: 'poselibToolshelf' doesn't contain '_PT_' with prefix & suffix
Warning: class POSELIB_OT_mixedposepaste contains a property which should be an annotation!
E:\Blender-28\scripts\addons\pose-tools.py:272

assign as a type annotation: POSELIB_OT_mixedposepaste.influence

Warning: class MESH_OT_ext_deselect_boundary contains a property which should be an annotation!
E:\Blender-28\scripts\addons\cut_faces.py:225

assign as a type annotation: MESH_OT_ext_deselect_boundary.keep_cap_edges

Warning: class MESH_OT_ext_cut_faces contains a property which should be an annotation!
E:\Blender-28\scripts\addons\cut_faces.py:226

assign as a type annotation: MESH_OT_ext_cut_faces.num_cuts
assign as a type annotation: MESH_OT_ext_cut_faces.use_single_edge
assign as a type annotation: MESH_OT_ext_cut_faces.corner_type
assign as a type annotation: MESH_OT_ext_cut_faces.use_grid_fill

Warning: class GLOBAL_UL_polyshaper_props contains a property which should be an annotation!
E:\Blender-28\scripts\addons\POLYSHAPER.py:120

assign as a type annotation: GLOBAL_UL_polyshaper_props.local_profile
assign as a type annotation: GLOBAL_UL_polyshaper_props.profile_OBJ

Warning: class GLOBAL_UL_polysweeper_props contains a property which should be an annotation!
E:\Blender-28\scripts\addons\POLYSWEEPER.py:130

assign as a type annotation: GLOBAL_UL_polysweeper_props.local_profile
assign as a type annotation: GLOBAL_UL_polysweeper_props.profile_OBJ

Warning: class MESH_OT_z_put_on contains a property which should be an annotation!
E:\Blender-28\scripts\addons\zaloopok\__init__.py:1264

assign as a type annotation: MESH_OT_z_put_on.turn

Warning: class UV_OT_z_scale_fragments contains a property which should be an annotation!
E:\Blender-28\scripts\addons\zaloopok\__init__.py:1264

assign as a type annotation: UV_OT_z_scale_fragments.axis

Warning: class SCENE_OT_mscscalmd contains a property which should be an annotation!
E:\Blender-28\scripts\addons\MAS{\__init__.py:66

assign as a type annotation: SCENE_OT_mscscalmd.sc_clear
assign as a type annotation: SCENE_OT_mscscalmd.sc_dim

keKit Prefs file found - File settings applied
keKit Prefs location: e:\Blender-28\2.90\scripts
BlendLuxCore 2.4alpha0 registered (with pyluxcore 2.4alpha0)
Warning: class CleanCadData contains a property which should be an annotation!
E:\Blender-28\scripts\addons\clean_cad_data.py:145

assign as a type annotation: CleanCadData.anglelimit
assign as a type annotation: CleanCadData.weldthreshold
assign as a type annotation: CleanCadData.smangle

Auto Reload --- All files modification time updated
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1437, h : 31, d : 0, comp : 4, size : 0.17 MiB
GPUTexture: create : TEXTURE_1D_ARRAY, R8, w : 32768, h : 1, d : 0, comp : 1, size : 0.03 MiB
GL API other: Buffer detailed info: Buffer object 4 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 6 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) will use SYSTEM HEAP memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GPUTexture: create : TEXTURE_2D, RGBA8, w : 483, h : 31, d : 0, comp : 4, size : 0.06 MiB
GL API other: Buffer detailed info: Buffer object 7 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1920, h : 2, d : 0, comp : 4, size : 0.01 MiB
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1920, h : 24, d : 0, comp : 4, size : 0.18 MiB
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GPUTexture: create : TEXTURE_2D, RGBA8, w : 315, h : 31, d : 0, comp : 4, size : 0.04 MiB
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GPUTexture: create : TEXTURE_2D, RGBA8, w : 34, h : 620, d : 0, comp : 4, size : 0.08 MiB
GL API other: Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
GPUTexture: create : TEXTURE_2D, RGBA8, w : 281, h : 620, d : 0, comp : 4, size : 0.66 MiB
GL API other: Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) will use SYSTEM HEAP memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GPUTexture: create : TEXTURE_1D_ARRAY, R8, w : 32768, h : 1, d : 0, comp : 1, size : 0.03 MiB
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 8 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 9 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GPUTexture: create : TEXTURE_2D, RGBA8, w : 315, h : 31, d : 0, comp : 4, size : 0.04 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 315, h : 279, d : 0, comp : 4, size : 0.34 MiB
GL API other: Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 10 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 11 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1604, h : 31, d : 0, comp : 4, size : 0.19 MiB
GL API other: Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1604, h : 60, d : 0, comp : 4, size : 0.37 MiB
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 12 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 13 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 14 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1604, h : 31, d : 0, comp : 4, size : 0.19 MiB
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1604, h : 31, d : 0, comp : 4, size : 0.19 MiB
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GPUTexture: create : TEXTURE_2D, RGBA16F, w : 1604, h : 839, d : 0, comp : 4, size : 20.53 MiB
GPUTexture: create : TEXTURE_2D, SRGB8_ALPHA8, w : 1604, h : 839, d : 0, comp : 4, size : 5.13 MiB
GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1604, h : 839, d : 0, comp : 1, size : 5.13 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 257, h : 0, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 256, h : 0, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA16F, w : 1604, h : 839, d : 0, comp : 4, size : 20.53 MiB
GPUTexture: create : TEXTURE_2D, RG16F, w : 1604, h : 839, d : 0, comp : 2, size : 5.13 MiB
GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 1, h : 1, d : 0, comp : 1, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, SRGB8_ALPHA8, w : 1604, h : 839, d : 0, comp : 4, size : 5.13 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1604, h : 839, d : 0, comp : 4, size : 5.13 MiB
GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1604, h : 839, d : 0, comp : 1, size : 5.13 MiB
GPUTexture: create : TEXTURE_2D, R16UI, w : 1604, h : 839, d : 0, comp : 1, size : 2.57 MiB
GPUTexture: create : TEXTURE_2D, R11F_G11F_B10F, w : 512, h : 512, d : 0, comp : 3, size : 1.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA16F, w : 64, h : 64, d : 0, comp : 4, size : 0.06 MiB
GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1604, h : 839, d : 0, comp : 1, size : 5.13 MiB
Memoryblock GPUVertBuf data: end corrupt
GL API other: Buffer detailed info: Buffer object 215 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 214 (bound to GL_UNIFORM_BUFFER (0), and GL_UNIFORM_BUFFER_EXT, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 214 (bound to GL_UNIFORM_BUFFER (0), and GL_UNIFORM_BUFFER_EXT, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 214 (bound to GL_UNIFORM_BUFFER (0), and GL_UNIFORM_BUFFER_EXT, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 216 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).

**System Information** Win 10 GTX 1070 - Latest Studio Driver **Blender Version** Broken: Blender 2.90 - Hash: 4db63b648643 Worked: Blender 2.83 **Short description of error** Viewport is damaged on Startup **Exact steps for others to reproduce the error** Unfortunately the whole thing is not reproducible, sometimes the startup works several times in a row and sometimes I have a damaged viewport several times on start. Of course I tried it with the default settings. Same problem. It should look like this: ![01.jpg](https://archive.blender.org/developer/F8624633/01.jpg) But sometimes it looks like this: ![02.jpg](https://archive.blender.org/developer/F8624635/02.jpg) or this: ![03.jpg](https://archive.blender.org/developer/F8624637/03.jpg) and so on: ![04.jpg](https://archive.blender.org/developer/F8624639/04.jpg) ```lines Microsoft Windows [Version 10.0.19041.329] (c) 2020 Microsoft Corporation. Alle Rechte vorbehalten. e:\Blender-28>blender.exe --debug --debug-gpu Switching to fully guarded memory allocator. Blender 2.90.0 Alpha Build: 2020-06-15 22:44:48 Windows Release argv- [x] = blender.exe argv- [x] = --debug argv- [x] = --debug-gpu Read prefs: e:\Blender-28\2.90\config\userpref.blend read file e:\Blender-28\2.90\config\startup.blend ``` Version 290 sub 4 date 2020-06-15 16:49 hash 4db63b648643 ``` GPUTexture: create : TEXTURE_CUBE_MAP, RGBA16F, w : 2, h : 2, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB Using OpenGL 4.3 debug facilities GL application marker: Successfully hooked OpenGL debug callback. GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations. found bundled python: e:\Blender-28\2.90\python register Warning: class UV_OT_quad_unwrap contains a property which should be an annotation! E:\Blender-28\scripts\addons\quad_unwrap.py:181 ``` assign as a type annotation: UV_OT_quad_unwrap.use_linked ``` cmolcore imported with success! v1.11 µûçõ╗ÂÕñ╣µ¡ñGreen== UV_Tool Triangle::System: nt Triangle::Lib path: E:\Blender-28\scripts\addons\mesh_triangle\Triangle.dll _______REgister previews .. .ao .. .ao_legacy .. .bevel_mask .. .cavity .. .curvature .. .diffuse .. .displacment .. .dust .. .id_element .. .id_material .. .normal_object .. .normal_object_bevel .. .normal_tangent .. .normal_tangent_bevel .. .paint_base .. .position .. .selection .. .wireframe IOPS Registered! NAME : %s interactivetoolsblender register Loading MHX2 importer-runtime v 0.30 build loaded MHX2 armature loaded MHX2 successfully (re)loaded Registered W_Mesh register_class(...): Warning: 'rborder.camera_panel' doesn't contain '_PT_' with prefix & suffix register_class(...): Warning: 'Scatter_MT_C_Slots_PresetMenu' doesn't have upper case alpha-numeric prefix register_class(...): Warning: 'scatter_MT_confirm_dialog' doesn't have upper case alpha-numeric prefix Warning: class EXPORT_OT_svg contains a property which should be an annotation! e:\Blender-28\2.90\scripts\modules\bpy\utils\__init__.py:712 ``` assign as a type annotation: EXPORT_OT_svg.render_range ``` register_class(...): Warning: 'PanelSVG' doesn't contain '_PT_' with prefix & suffix Imported Surface Follow and UV Shape register_class(...): Warning: 'extra_image_list.image_list' doesn't contain '_UL_' with prefix & suffix TypeError: CollectionProperty(...): expected an RNA type, failed with: RuntimeError: , missing bl_rna attribute from 'RNAMetaPropGroup' instance (may not be registered) Exception in module register(): E:\Blender-28\scripts\addons\Principled-Baker\__init__.py Traceback (most recent call last): ``` File "e:\Blender-28\2.90\scripts\modules\addon_utils.py", line 382, in enable mod.register() File "E:\Blender-28\scripts\addons\Principled-Baker\__init__.py", line 124, in register bpy.types.Scene.principled_baker_combinelist = bpy.props.CollectionProperty(type=PBAKER_CombineListItem) ``` ValueError: bpy_struct "Scene" registration error: principled_baker_combinelist could not register Warning: Add-on 'triplanar_uv' was not upgraded for 2.80, ignoring Loading MH community plug-in v 0.6.3 Loading sync plug-in sync plug-in loaded Loading kinect Sensor plug-in kinect Sensor plug-in loaded MH community plug-in load complete e:\Blender-28\2.90\makehuman.default.settings.json CAD Transform 0.0.7 : ready Warning: class MESH_OT_optiloops contains a property which should be an annotation! E:\Blender-28\scripts\addons\optiloops\__init__.py:318 ``` assign as a type annotation: MESH_OT_optiloops.angle_threshold assign as a type annotation: MESH_OT_optiloops.only_closed assign as a type annotation: MESH_OT_optiloops.keep_subsurf_influencing_loops assign as a type annotation: MESH_OT_optiloops.keep_seams assign as a type annotation: MESH_OT_optiloops.finish_dissolve ``` Loading BVH Retargeter BVH Retargeter loaded register_class(...): Warning: 'PanelP2RB' doesn't contain '_PT_' with prefix & suffix Warning: class POSELIB_OT_mixcurrpose contains a property which should be an annotation! E:\Blender-28\scripts\addons\pose-tools.py:270 ``` assign as a type annotation: POSELIB_OT_mixcurrpose.influence assign as a type annotation: POSELIB_OT_mixcurrpose.pose_index ``` register_class(...): Warning: 'poselibToolshelf' doesn't contain '_PT_' with prefix & suffix Warning: class POSELIB_OT_mixedposepaste contains a property which should be an annotation! E:\Blender-28\scripts\addons\pose-tools.py:272 ``` assign as a type annotation: POSELIB_OT_mixedposepaste.influence ``` Warning: class MESH_OT_ext_deselect_boundary contains a property which should be an annotation! E:\Blender-28\scripts\addons\cut_faces.py:225 ``` assign as a type annotation: MESH_OT_ext_deselect_boundary.keep_cap_edges ``` Warning: class MESH_OT_ext_cut_faces contains a property which should be an annotation! E:\Blender-28\scripts\addons\cut_faces.py:226 ``` assign as a type annotation: MESH_OT_ext_cut_faces.num_cuts assign as a type annotation: MESH_OT_ext_cut_faces.use_single_edge assign as a type annotation: MESH_OT_ext_cut_faces.corner_type assign as a type annotation: MESH_OT_ext_cut_faces.use_grid_fill ``` Warning: class GLOBAL_UL_polyshaper_props contains a property which should be an annotation! E:\Blender-28\scripts\addons\POLYSHAPER.py:120 ``` assign as a type annotation: GLOBAL_UL_polyshaper_props.local_profile assign as a type annotation: GLOBAL_UL_polyshaper_props.profile_OBJ ``` Warning: class GLOBAL_UL_polysweeper_props contains a property which should be an annotation! E:\Blender-28\scripts\addons\POLYSWEEPER.py:130 ``` assign as a type annotation: GLOBAL_UL_polysweeper_props.local_profile assign as a type annotation: GLOBAL_UL_polysweeper_props.profile_OBJ ``` Warning: class MESH_OT_z_put_on contains a property which should be an annotation! E:\Blender-28\scripts\addons\zaloopok\__init__.py:1264 ``` assign as a type annotation: MESH_OT_z_put_on.turn ``` Warning: class UV_OT_z_scale_fragments contains a property which should be an annotation! E:\Blender-28\scripts\addons\zaloopok\__init__.py:1264 ``` assign as a type annotation: UV_OT_z_scale_fragments.axis ``` Warning: class SCENE_OT_mscscalmd contains a property which should be an annotation! E:\Blender-28\scripts\addons\MAS{\__init__.py:66 ``` assign as a type annotation: SCENE_OT_mscscalmd.sc_clear assign as a type annotation: SCENE_OT_mscscalmd.sc_dim ``` keKit Prefs file found - File settings applied keKit Prefs location: e:\Blender-28\2.90\scripts BlendLuxCore 2.4alpha0 registered (with pyluxcore 2.4alpha0) Warning: class CleanCadData contains a property which should be an annotation! E:\Blender-28\scripts\addons\clean_cad_data.py:145 ``` assign as a type annotation: CleanCadData.anglelimit assign as a type annotation: CleanCadData.weldthreshold assign as a type annotation: CleanCadData.smangle ``` Auto Reload --- All files modification time updated GPUTexture: create : TEXTURE_2D, RGBA8, w : 1437, h : 31, d : 0, comp : 4, size : 0.17 MiB GPUTexture: create : TEXTURE_1D_ARRAY, R8, w : 32768, h : 1, d : 0, comp : 1, size : 0.03 MiB GL API other: Buffer detailed info: Buffer object 4 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 6 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) will use SYSTEM HEAP memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GPUTexture: create : TEXTURE_2D, RGBA8, w : 483, h : 31, d : 0, comp : 4, size : 0.06 MiB GL API other: Buffer detailed info: Buffer object 7 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GPUTexture: create : TEXTURE_2D, RGBA8, w : 1920, h : 2, d : 0, comp : 4, size : 0.01 MiB GL API other: Buffer detailed info: Buffer object 2 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GPUTexture: create : TEXTURE_2D, RGBA8, w : 1920, h : 24, d : 0, comp : 4, size : 0.18 MiB GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GPUTexture: create : TEXTURE_2D, RGBA8, w : 315, h : 31, d : 0, comp : 4, size : 0.04 MiB GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GPUTexture: create : TEXTURE_2D, RGBA8, w : 34, h : 620, d : 0, comp : 4, size : 0.08 MiB GL API other: Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. GPUTexture: create : TEXTURE_2D, RGBA8, w : 281, h : 620, d : 0, comp : 4, size : 0.66 MiB GL API other: Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) will use SYSTEM HEAP memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GPUTexture: create : TEXTURE_1D_ARRAY, R8, w : 32768, h : 1, d : 0, comp : 1, size : 0.03 MiB GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 8 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 9 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GPUTexture: create : TEXTURE_2D, RGBA8, w : 315, h : 31, d : 0, comp : 4, size : 0.04 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 315, h : 279, d : 0, comp : 4, size : 0.34 MiB GL API other: Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 10 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 11 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GPUTexture: create : TEXTURE_2D, RGBA8, w : 1604, h : 31, d : 0, comp : 4, size : 0.19 MiB GL API other: Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GPUTexture: create : TEXTURE_2D, RGBA8, w : 1604, h : 60, d : 0, comp : 4, size : 0.37 MiB GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 12 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 13 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 14 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GPUTexture: create : TEXTURE_2D, RGBA8, w : 1604, h : 31, d : 0, comp : 4, size : 0.19 MiB GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GPUTexture: create : TEXTURE_2D, RGBA8, w : 1604, h : 31, d : 0, comp : 4, size : 0.19 MiB GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GPUTexture: create : TEXTURE_2D, RGBA16F, w : 1604, h : 839, d : 0, comp : 4, size : 20.53 MiB GPUTexture: create : TEXTURE_2D, SRGB8_ALPHA8, w : 1604, h : 839, d : 0, comp : 4, size : 5.13 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1604, h : 839, d : 0, comp : 1, size : 5.13 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 257, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 256, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 1604, h : 839, d : 0, comp : 4, size : 20.53 MiB GPUTexture: create : TEXTURE_2D, RG16F, w : 1604, h : 839, d : 0, comp : 2, size : 5.13 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 1, h : 1, d : 0, comp : 1, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, SRGB8_ALPHA8, w : 1604, h : 839, d : 0, comp : 4, size : 5.13 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1604, h : 839, d : 0, comp : 4, size : 5.13 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1604, h : 839, d : 0, comp : 1, size : 5.13 MiB GPUTexture: create : TEXTURE_2D, R16UI, w : 1604, h : 839, d : 0, comp : 1, size : 2.57 MiB GPUTexture: create : TEXTURE_2D, R11F_G11F_B10F, w : 512, h : 512, d : 0, comp : 3, size : 1.00 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 64, h : 64, d : 0, comp : 4, size : 0.06 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1604, h : 839, d : 0, comp : 1, size : 5.13 MiB Memoryblock GPUVertBuf data: end corrupt GL API other: Buffer detailed info: Buffer object 215 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 214 (bound to GL_UNIFORM_BUFFER (0), and GL_UNIFORM_BUFFER_EXT, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 214 (bound to GL_UNIFORM_BUFFER (0), and GL_UNIFORM_BUFFER_EXT, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 214 (bound to GL_UNIFORM_BUFFER (0), and GL_UNIFORM_BUFFER_EXT, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 216 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 2 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 5 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). ```
Author

Added subscriber: @ditos

Added subscriber: @ditos

#80041 was marked as duplicate of this issue

#80041 was marked as duplicate of this issue

#79746 was marked as duplicate of this issue

#79746 was marked as duplicate of this issue

#79749 was marked as duplicate of this issue

#79749 was marked as duplicate of this issue

#79549 was marked as duplicate of this issue

#79549 was marked as duplicate of this issue

#79228 was marked as duplicate of this issue

#79228 was marked as duplicate of this issue

#79602 was marked as duplicate of this issue

#79602 was marked as duplicate of this issue

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Can you disable all (unofficial) addons and check if you can reproduce this issue?

Can you disable all (unofficial) addons and check if you can reproduce this issue?
Author

Hello Richard,

thank you for your request.

Unfortunately I can't understand the problem anymore, because I had to completely reinstall Windows on the weekend.
At the moment I'm in the process of setting up Windows again and then it's Blender's turn.

Hello Richard, thank you for your request. Unfortunately I can't understand the problem anymore, because I had to completely reinstall Windows on the weekend. At the moment I'm in the process of setting up Windows again and then it's Blender's turn.

In #77910#962304, @ditos wrote:
Hello Richard,

thank you for your request.

Unfortunately I can't understand the problem anymore, because I had to completely reinstall Windows on the weekend.
At the moment I'm in the process of setting up Windows again and then it's Blender's turn.

I have two crash reports here from last week.

Unless these are related to the same bug, without context they aren't really useful.

Please edit your comment and upload them as files or delete the wall of text.

In any case get in touch when you will be set up if the issue persists.

> In #77910#962304, @ditos wrote: > Hello Richard, > > thank you for your request. > > Unfortunately I can't understand the problem anymore, because I had to completely reinstall Windows on the weekend. > At the moment I'm in the process of setting up Windows again and then it's Blender's turn. > > I have two crash reports here from last week. Unless these are related to the same bug, without context they aren't really useful. Please edit your comment and upload them as files or delete the wall of text. In any case get in touch when you will be set up if the issue persists.
Author

Hi Richard,

after the Windows reinstallation not much has improved.
Unfortunately the errors are not reproducible, sometimes Blender Start works 3-4 times in a row, sometimes Blender does not start at all and sometimes the viewport is shot.
All tested only with the standard add-ons.

viewport-shot.jpg

A particularly "beautiful" specimen:viewport-shot-1.jpg

All crash reports are related to the same error.

Crash from today:
blender.crash.txt

Crashes from the last week:
Crash-1.txt

Crash-2.txt

I always install only the Nvidia core driver, do I need additional modules?
nvidia-driver.jpg

Hi Richard, after the Windows reinstallation not much has improved. Unfortunately the errors are not reproducible, sometimes Blender Start works 3-4 times in a row, sometimes Blender does not start at all and sometimes the viewport is shot. All tested only with the standard add-ons. ![viewport-shot.jpg](https://archive.blender.org/developer/F8638516/viewport-shot.jpg) A particularly "beautiful" specimen:![viewport-shot-1.jpg](https://archive.blender.org/developer/F8638519/viewport-shot-1.jpg) All crash reports are related to the same error. Crash from today: [blender.crash.txt](https://archive.blender.org/developer/F8638547/blender.crash.txt) Crashes from the last week: [Crash-1.txt](https://archive.blender.org/developer/F8638471/Crash-1.txt) [Crash-2.txt](https://archive.blender.org/developer/F8638472/Crash-2.txt) I always install only the Nvidia core driver, do I need additional modules? ![nvidia-driver.jpg](https://archive.blender.org/developer/F8638473/nvidia-driver.jpg)

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

I don't think you need to install aditional driver modules here, though I am not Linux user.

I don't think you need to install aditional driver modules here, though I am not Linux user.
Author

In #77910#963890, @iss wrote:
..., though I am not Linux user.

?
I am also not a Linux user.

Btw. i'm testing the Blender 2.90.0 Alpha June 23, 23:26:58 - 49234c15e2 and haven't even had a shot viewport yet.
I hope it stays that way.

Bye and many thanks.

> In #77910#963890, @iss wrote: >..., though I am not Linux user. ? I am also not a Linux user. Btw. i'm testing the Blender 2.90.0 Alpha June 23, 23:26:58 - 49234c15e299 and haven't even had a shot viewport yet. I hope it stays that way. Bye and many thanks.

Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'

Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'

In #77910#963957, @ditos wrote:

In #77910#963890, @iss wrote:
..., though I am not Linux user.

?
I am also not a Linux user.

Sorry I assumed based on window look. it looked linux-y.

Btw. i'm testing the Blender 2.90.0 Alpha June 23, 23:26:58 - 49234c15e2 and haven't even had a shot viewport yet.
I hope it stays that way.

Good to hear this. Can you update us on this in like few days? Will change report state back so we can check. If there will be no issues in 2.90 we would close this report. Some GPU fixes will be backported to 2.83, but not sure if this one as well.

> In #77910#963957, @ditos wrote: >> In #77910#963890, @iss wrote: >>..., though I am not Linux user. > ? > I am also not a Linux user. Sorry I assumed based on window look. it looked linux-y. > Btw. i'm testing the Blender 2.90.0 Alpha June 23, 23:26:58 - 49234c15e299 and haven't even had a shot viewport yet. > I hope it stays that way. Good to hear this. Can you update us on this in like few days? Will change report state back so we can check. If there will be no issues in 2.90 we would close this report. Some GPU fixes will be backported to 2.83, but not sure if this one as well.
Author

Can you update us on this in like few days?

Sure.

> Can you update us on this in like few days? Sure.
Author

Hello, Richard,

as promised, a brief status report.

I'm now at Blender 2.90.0 Alpha June 28, 23:12:10- b21ba5e579 and the Nvidia Studio driver 451.48.

The version b21ba5e579 is a deterioration and I have again relatively often shot viewports.

With Blender 2.90.0 Alpha June 23, 23:26:58 - 49234c15e2 I had much less problems.

screen-1.jpg

screen-2.jpg

Hello, Richard, as promised, a brief status report. I'm now at Blender 2.90.0 Alpha June 28, 23:12:10- b21ba5e57974 and the Nvidia Studio driver 451.48. The version b21ba5e57974 is a deterioration and I have again relatively often shot viewports. With Blender 2.90.0 Alpha June 23, 23:26:58 - 49234c15e299 I had much less problems. ![screen-1.jpg](https://archive.blender.org/developer/F8653129/screen-1.jpg) ![screen-2.jpg](https://archive.blender.org/developer/F8653131/screen-2.jpg)

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

Added subscriber: @fclem

Added subscriber: @fclem

Do you have issues with other applications? This do looks like your GPU is broken in some way as we don't have any other report and your configuration is quite standard. Could you try with another GPU (if that is possible)?

Do you have issues with other applications? This do looks like your GPU is broken in some way as we don't have any other report and your configuration is quite standard. Could you try with another GPU (if that is possible)?
Author

Hi Clément,

thank you for inquire.

All other programs run without problems, even a Diva like Davinci Resolve.
I don't think my graphics card is broken, because Blender 2.90.0 Alpha June 23, 23:26:58 - 49234c15e2 runs without problems.

Then I just have to keep testing, some Blender build will probably work for me again.

Thanks

Hi Clément, thank you for inquire. All other programs run without problems, even a Diva like Davinci Resolve. I don't think my graphics card is broken, because Blender 2.90.0 Alpha June 23, 23:26:58 - 49234c15e299 runs without problems. Then I just have to keep testing, some Blender build will probably work for me again. Thanks

@ditos I meant program like 3D games or other 3D DCC sofwares. It's likely that the hardware on the GPU used is different between 2D and 3D DCC.

Another thing you can test is running with the force-workaround cmd file but we never had anything resolved for an NVidia GPU with that.

Do you Overclock your CPU and/or GPU? This might be the cause of the issue if that's the case.

That said, I just found that there is a Memoryblock GPUVertBuf data: end corrupt in your first log (attached to the report). Which might indicate some nasty memory issue but this might be on our end.

Can you give us your startup file so we can see if that comes from it? Did you try with factory-startup?

@ditos I meant program like 3D games or other 3D DCC sofwares. It's likely that the hardware on the GPU used is different between 2D and 3D DCC. Another thing you can test is running with the `force-workaround` cmd file but we never had anything resolved for an NVidia GPU with that. Do you Overclock your CPU and/or GPU? This might be the cause of the issue if that's the case. That said, I just found that there is a `Memoryblock GPUVertBuf data: end corrupt` in your first log (attached to the report). Which might indicate some nasty memory issue but this might be on our end. Can you give us your startup file so we can see if that comes from it? Did you try with factory-startup?
Author

All other programs run without problems, Makehuman, Meshlab, FreeCad, 123D Design etc. Ich have no Games.

No Overclocking on CPU and GPU.

It also occurs (sporadic) without userpref.blend and startup.blend.

Short Test:
Blender.exe --debug-gpu-force-workarounds
Blender starts normal, all is okay.
If I close Blender there is a error message in the console.
Error: Not freed memory blocks: 20, total unfreed memory 0.003700 MB

All other programs run without problems, Makehuman, Meshlab, FreeCad, 123D Design etc. Ich have no Games. No Overclocking on CPU and GPU. It also occurs (sporadic) without userpref.blend and startup.blend. Short Test: Blender.exe --debug-gpu-force-workarounds Blender starts normal, all is okay. If I close Blender there is a error message in the console. Error: Not freed memory blocks: 20, total unfreed memory 0.003700 MB
Author

To conclude the report, here is one last communication.

From version to version it got better.
I'm currently on Blender 2.90.0 Alpha July 10, 23:27:11- d2b910fafe and have only very rarely a damaged viewport.

Many thanks Devs.

To conclude the report, here is one last communication. From version to version it got better. I'm currently on Blender 2.90.0 Alpha July 10, 23:27:11- d2b910fafec6 and have only very rarely a damaged viewport. Many thanks Devs.

Added subscriber: @renderluz-2

Added subscriber: @renderluz-2

I think I have gotten this error, at times I open a file at this happens, the thing is, this is a file I saved yesterday and opened and closed it several times after it was saved, however just now it decided to do this,
Tested on the latest 2.90 build that was made today, my video card is a gtx1080 my OS is Windows10.

Exploding Mesh.png

I think I have gotten this error, at times I open a file at this happens, the thing is, this is a file I saved yesterday and opened and closed it several times after it was saved, however just now it decided to do this, Tested on the latest 2.90 build that was made today, my video card is a gtx1080 my OS is Windows10. ![Exploding Mesh.png](https://archive.blender.org/developer/F8702833/Exploding_Mesh.png)

And each time I try to open the file the strange exploding looks a bit different just the OP described.

And each time I try to open the file the strange exploding looks a bit different just the OP described.

I have loaded the factory settings then saved a new startup file, after that tried to open a file and that seems to have cleared the issue... some how it seems the first file Blender opens i.e. the default startup changes something that can corrupt the next file you try to open after you load Blender, If I can reproduce this error I will send the steps to do so.

I have loaded the factory settings then saved a new startup file, after that tried to open a file and that seems to have cleared the issue... some how it seems the first file Blender opens i.e. the default startup changes something that can corrupt the next file you try to open after you load Blender, If I can reproduce this error I will send the steps to do so.

Added subscriber: @MarcinTwarowski

Added subscriber: @MarcinTwarowski
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Thx @MarcinTwarowski keeping an eye on the duplicate reports.
Since this is the oldest (and @fclem is already involved), lets keep this as the central place to investigate this further.

Thx @MarcinTwarowski keeping an eye on the duplicate reports. Since this is the oldest (and @fclem is already involved), lets keep this as the central place to investigate this further.
Member

Added subscribers: @MichelAbassi, @sharaths21312, @Jewls

Added subscribers: @MichelAbassi, @sharaths21312, @Jewls
Member

Added subscribers: @Thane5, @RedMser, @DaveStromberger, @YAFU

Added subscribers: @Thane5, @RedMser, @DaveStromberger, @YAFU
Member

Added subscribers: @Pasang, @ZedDB

Added subscribers: @Pasang, @ZedDB
Member

#79419 (Customshapes broken in Rigigy-Armatures) mentioned that a driver upgrade solved the issue, so maybe we can all give that a go?
It might help if everyone posts again wich card / driver combination they are using, thx.

(I still can reproduce btw., tried multiple builds and opened various files at least ten times without issues -- Nvidia 970m with 440.100 drivers)

#79419 (Customshapes broken in Rigigy-Armatures) mentioned that a driver upgrade solved the issue, so maybe we can all give that a go? It might help if everyone posts again wich card / driver combination they are using, thx. (I still can reproduce btw., tried multiple builds and opened various files at least ten times without issues -- Nvidia 970m with 440.100 drivers)

Added subscriber: @walt-3

Added subscriber: @walt-3

This comment was removed by @walt-3

*This comment was removed by @walt-3*
  • Here (#77910) glitch appears on startup. I cannot reproduce this bug with a startup scene neither in 2.90 nor 2.91. However, the reporter seems to have a custom startup scene, which he didn't provide.
  • I can however reproduce the bug with a file provided in #79228.
  • I'm using newest game ready driver according to GeForce Experience and I have reverted to factory settings in Blender.

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.67

Blender Version
Broken: version: 2.90.0 Beta, branch: master, commit date: 2020-08-06 21:06, hash: 4f59e4bddc
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-08-06 23:23, hash: 21fec95139

Here's a video shot in 2.91 21fec95139 . I close Blender using alt+f4 for convenience. As you can see it usually takes multiple attempts.

visual_glitch_blender291.mp4

- Here (#77910) glitch appears on startup. I cannot reproduce this bug with a startup scene neither in 2.90 nor 2.91. However, the reporter seems to have a custom startup scene, which he didn't provide. - I can however reproduce the bug with a file provided in #79228. - I'm using newest game ready driver according to GeForce Experience and I have reverted to factory settings in Blender. > **System Information** > Operating system: Windows-10-10.0.19041-SP0 64 Bits > Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.67 > > **Blender Version** > Broken: version: 2.90.0 Beta, branch: master, commit date: 2020-08-06 21:06, hash: `4f59e4bddc` > Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-08-06 23:23, hash: `21fec95139` Here's a video shot in 2.91 21fec95139 . I close Blender using alt+f4 for convenience. As you can see it usually takes multiple attempts. [visual_glitch_blender291.mp4](https://archive.blender.org/developer/F8755321/visual_glitch_blender291.mp4)

Yes that looks exactly like the problem I had, tho the issue seem to go away if just tell Blender to revert to factory settings, then I save that scene as my startup scene, I dont save the preferences after that tho as I still want my settings to remain as they were, all I did was to replace the startup with scene that is more compatible with that version of Blender, after doing that so far I had never encountered this issue again, I think the problem is due to having a startup scene that was created with a different version of Blender, say you created your startup with 2.83 and then updated to 2.83.4 that seems to screw the loading of files for some reason.

Yes that looks exactly like the problem I had, tho the issue seem to go away if just tell Blender to revert to factory settings, then I save that scene as my startup scene, I dont save the preferences after that tho as I still want my settings to remain as they were, all I did was to replace the startup with scene that is more compatible with that version of Blender, after doing that so far I had never encountered this issue again, I think the problem is due to having a startup scene that was created with a different version of Blender, say you created your startup with 2.83 and then updated to 2.83.4 that seems to screw the loading of files for some reason.

for me 2.82-3 files will be displayed like this if they opend with 2.91 or 2.9
Also some files are more unstable and crash more often.

its like @MarcinTwarowski described it.
i can repo with several own files and the bulletkin from #79228.

if you need a really broken file for 2.9 series for tracking it down
CHEST.blend
With this file windows wanted even wipe my hard disk!

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.67

for me 2.82-3 files will be displayed like this if they opend with 2.91 or 2.9 Also some files are more unstable and crash more often. its like @MarcinTwarowski described it. i can repo with several own files and the bulletkin from #79228. if you need a really broken file for 2.9 series for tracking it down [CHEST.blend](https://archive.blender.org/developer/F8764149/CHEST.blend) With this file windows wanted even wipe my hard disk! **System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.67

Added subscriber: @christian-clavet

Added subscriber: @christian-clavet

Interesting. Yeah, looking at the log, it suffered from a memory corruption error.

IF HARDWARE
To check if there is a memory corruption issue, can you save the project with another name and check if the model is corrupted everytime you load it?

If memory corruption is coming from the ram, it would save the model corrupted, if not and there might have an issue with the VIDEO ram, then the model would only be broken in the viewport. (Render and save ok)

IF SOFTWARE
It also might be a memory leaking issue when streaming the file data while loading. Theses ones are hard to find...
If you have a "debug" build of Blender, it would not crash (but be much slower to run).

I don't think my graphics card is broken, because Blender 2.90.0 Alpha June 23, 23:26:58 - 49234c15e2 runs without problems.

Could you check the diff from 23 and 28 of june. Perhaps something introduced such Leaks...

Hans Nolte (ditos)

Do you still have this version (june 23) and can you run it again to be sure it still working fine?

Interesting. Yeah, looking at the log, it suffered from a memory corruption error. **IF HARDWARE** To check if there is a memory corruption issue, can you save the project with another name and check if the model is corrupted everytime you load it? If memory corruption is coming from the ram, it would save the model corrupted, if not and there might have an issue with the VIDEO ram, then the model would only be broken in the viewport. (Render and save ok) **IF SOFTWARE** It also might be a memory leaking issue when streaming the file data while loading. Theses ones are hard to find... If you have a "debug" build of Blender, it would not crash (but be much slower to run). > I don't think my graphics card is broken, because Blender 2.90.0 Alpha June 23, 23:26:58 - 49234c15e299 runs without problems. Could you check the diff from 23 and 28 of june. Perhaps something introduced such Leaks... > Hans Nolte (ditos) Do you still have this version (june 23) and can you run it again to be sure it still working fine?

This is definitely not a hardware problem. There are many of us having the same problem (corruptions in viewport) simultaneously on different operating systems.

This is definitely not a hardware problem. There are many of us having the same problem (corruptions in viewport) simultaneously on different operating systems.
Member

Added subscribers: @mont29, @dfelinto, @ideasman42

Added subscribers: @mont29, @dfelinto, @ideasman42
Member

Raising awareness to @dfelinto, @ideasman42 , @mont29 that we might have a possible demon lurking around...
(Still unable to reproduce though, but will try more)

Raising awareness to @dfelinto, @ideasman42 , @mont29 that we might have a possible demon lurking around... (Still unable to reproduce though, but will try more)

@lichtwerk Thats quite wierd. Normally it behaves like this:
2020-08-11 18-58-58.mp4
It looks really similar like what @MarcinTwarowski mentioned but with one diffrence this file crashes on load.

@lichtwerk Thats quite wierd. Normally it behaves like this: [2020-08-11 18-58-58.mp4](https://archive.blender.org/developer/F8770087/2020-08-11_18-58-58.mp4) It looks really similar like what @MarcinTwarowski mentioned but with one diffrence this file crashes on load.
Member

Added subscriber: @Yaroslav-7

Added subscriber: @Yaroslav-7
Member

Note: I merged #79749 here [which is a bit vague, but shows the same symptoms -- in addition to persistently crashing on going to wireframe (which might help to track down the issue, file provided in #79749)].

So while I am still not able to reproduce, this is reported more than enough, will dare setting this to High priority....

Note: I merged #79749 here [which is a bit vague, but shows the same symptoms -- in addition to persistently crashing on going to wireframe (which might help to track down the issue, file provided in #79749)]. So while I am still not able to reproduce, this is reported more than enough, will dare setting this to High priority....

In #77910#993523, @Jewls wrote:
if you need a really broken file for 2.9 series for tracking it down
CHEST.blend

I opened the file in debug mode. It opened correctly. When I switched to wireframe mode it immediately crashed:
blender_debug_output.txt

Memoryblock MORE THAN 1 MEMORYBLOCK CORRUPT: error in header
Memoryblock MORE THAN 1 MEMORYBLOCK CORRUPT: error in header
Memoryblock MORE THAN 1 MEMORYBLOCK CORRUPT: error in header

Another attempt gave slightly different message:

Memoryblock free: attempt to free illegal pointer
Memoryblock MORE THAN 1 MEMORYBLOCK CORRUPT: error in header
Memoryblock MORE THAN 1 MEMORYBLOCK CORRUPT: error in header
> In #77910#993523, @Jewls wrote: > if you need a really broken file for 2.9 series for tracking it down > [CHEST.blend](https://archive.blender.org/developer/F8764149/CHEST.blend) I opened the file in debug mode. It opened correctly. When I switched to wireframe mode it immediately crashed: [blender_debug_output.txt](https://archive.blender.org/developer/F8777084/blender_debug_output.txt) ``` Memoryblock MORE THAN 1 MEMORYBLOCK CORRUPT: error in header Memoryblock MORE THAN 1 MEMORYBLOCK CORRUPT: error in header Memoryblock MORE THAN 1 MEMORYBLOCK CORRUPT: error in header ``` Another attempt gave slightly different message: ``` Memoryblock free: attempt to free illegal pointer Memoryblock MORE THAN 1 MEMORYBLOCK CORRUPT: error in header Memoryblock MORE THAN 1 MEMORYBLOCK CORRUPT: error in header ```

In #77910#993523, @Jewls wrote:
if you need a really broken file for 2.9 series for tracking it down
CHEST.blend

I was able to cause crash when switching to wireframe with this file, but I am not sure if that is the bug we are looking for. I was able to reproduce crash only running release build a3af59f8e3 from MSVC.

Unhandled exception at 0x00007FFAEB139229 (ntdll.dll) in blender.exe: 0xC0000374: Stack was corrupted (parameters: 0x00007FFAEB1A27F0).

 	ntdll.dll!00007ffaeb1391b2()	Unknown
 	ntdll.dll!00007ffaeb1415e2()	Unknown
 	ntdll.dll!00007ffaeb1418ea()	Unknown
 	ntdll.dll!00007ffaeb14a8a9()	Unknown
 	ntdll.dll!00007ffaeb0e642d()	Unknown
 	ntdll.dll!00007ffaeb07fb91()	Unknown
 	ucrtbase.dll!00007ffae8fd14cb()	Unknown
>	[Inline Frame] blender.exe!mesh_render_data_free(MeshRenderData *) Line 444	C

 	blender.exe!mesh_render_data_update_task_data_free(MeshRenderDataUpdateTaskData * taskdata) Line 5202	C
 	[External Code]	
 	blender.exe!BLI_task_graph_free(TaskGraph * task_graph) Line 121	C++
 	[Inline Frame] blender.exe!drw_task_graph_deinit() Line 146	C
 	blender.exe!DRW_draw_render_loop_ex(Depsgraph * depsgraph, RenderEngineType * engine_type, ARegion * region, View3D * v3d, GPUViewport * viewport, const bContext * evil_C) Line 1497	C
 	blender.exe!DRW_draw_view(const bContext * C) Line 1404	C
 	[Inline Frame] blender.exe!view3d_draw_view(const bContext *) Line 1598	C
 	blender.exe!view3d_main_region_draw(const bContext * C, ARegion * region) Line 1622	C
 	blender.exe!ED_region_do_draw(bContext * C, ARegion * region) Line 543	C
 	blender.exe!wm_draw_window_offscreen(bContext * C, wmWindow * win, bool stereo) Line 697	C
 	blender.exe!wm_draw_window(bContext * C, wmWindow * win) Line 825	C
 	blender.exe!wm_draw_update(bContext * C) Line 1028	C
 	blender.exe!WM_main(bContext * C) Line 482	C
 	blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 548	C
 	[External Code]	
> In #77910#993523, @Jewls wrote: > if you need a really broken file for 2.9 series for tracking it down > [CHEST.blend](https://archive.blender.org/developer/F8764149/CHEST.blend) I was able to cause crash when switching to wireframe with this file, but I am not sure if that is the bug we are looking for. I was able to reproduce crash only running release build `a3af59f8e3` from MSVC. `Unhandled exception at 0x00007FFAEB139229 (ntdll.dll) in blender.exe: 0xC0000374: Stack was corrupted (parameters: 0x00007FFAEB1A27F0).` ``` ntdll.dll!00007ffaeb1391b2() Unknown ntdll.dll!00007ffaeb1415e2() Unknown ntdll.dll!00007ffaeb1418ea() Unknown ntdll.dll!00007ffaeb14a8a9() Unknown ntdll.dll!00007ffaeb0e642d() Unknown ntdll.dll!00007ffaeb07fb91() Unknown ucrtbase.dll!00007ffae8fd14cb() Unknown > [Inline Frame] blender.exe!mesh_render_data_free(MeshRenderData *) Line 444 C blender.exe!mesh_render_data_update_task_data_free(MeshRenderDataUpdateTaskData * taskdata) Line 5202 C [External Code] blender.exe!BLI_task_graph_free(TaskGraph * task_graph) Line 121 C++ [Inline Frame] blender.exe!drw_task_graph_deinit() Line 146 C blender.exe!DRW_draw_render_loop_ex(Depsgraph * depsgraph, RenderEngineType * engine_type, ARegion * region, View3D * v3d, GPUViewport * viewport, const bContext * evil_C) Line 1497 C blender.exe!DRW_draw_view(const bContext * C) Line 1404 C [Inline Frame] blender.exe!view3d_draw_view(const bContext *) Line 1598 C blender.exe!view3d_main_region_draw(const bContext * C, ARegion * region) Line 1622 C blender.exe!ED_region_do_draw(bContext * C, ARegion * region) Line 543 C blender.exe!wm_draw_window_offscreen(bContext * C, wmWindow * win, bool stereo) Line 697 C blender.exe!wm_draw_window(bContext * C, wmWindow * win) Line 825 C blender.exe!wm_draw_update(bContext * C) Line 1028 C blender.exe!WM_main(bContext * C) Line 482 C blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 548 C [External Code] ```
Member

Added subscriber: @Mainman002

Added subscriber: @Mainman002

Hm I tested this with with 2.91 build by me and the one from the buildbot and with two 2.90 it behaves still the same as shown in the video but NO crash with wireframes.
With 2.80 - 2.83 LTS series no problems appeared.
And with more problematic ancestor builds like 2.7 it had the expected results(nothing to see).
I havent tested it with a debug build because i dont know how to use it correctly but with a little guidance im willing to dig into it.

I cant tell the exact blender version for the Chest file but i think it was 2.81/2 could be also a hint.

Hm I tested this with with 2.91 build by me and the one from the buildbot and with two 2.90 it behaves still the same as shown in the video but NO crash with wireframes. With 2.80 - 2.83 LTS series no problems appeared. And with more problematic ancestor builds like 2.7 it had the expected results(nothing to see). I havent tested it with a debug build because i dont know how to use it correctly but with a little guidance im willing to dig into it. I cant tell the exact blender version for the Chest file but i think it was 2.81/2 could be also a hint.

I just downloaded the latest build of 2.91 .... blender-2.91.0-275f1039d22c-windows64. Ran it after a fresh reboot of the computer, and I saw the viewport rendering error again. I can create new objects, change lookdev, etc and the problem remains. If I restart Blender, the problem will go away. Seems like it happens after running Blender the first time after a reboot, though I can't say for certain that it hasn't happened at other times. I'm rendering from a 2080 ti.

Here's a screen shot of a UV Sphere that I created.... really wild!

image.png

I just downloaded the latest build of 2.91 .... blender-2.91.0-275f1039d22c-windows64. Ran it after a fresh reboot of the computer, and I saw the viewport rendering error again. I can create new objects, change lookdev, etc and the problem remains. If I restart Blender, the problem will go away. Seems like it happens after running Blender the first time after a reboot, though I can't say for certain that it hasn't happened at other times. I'm rendering from a 2080 ti. Here's a screen shot of a UV Sphere that I created.... really wild! ![image.png](https://archive.blender.org/developer/F8780540/image.png)

In #77910#995685, @Jewls wrote:
I havent tested it with a debug build because i dont know how to use it correctly but with a little guidance im willing to dig into it.

Simply run blender_debug_log.cmd file that you can find inside Blender folder.

> In #77910#995685, @Jewls wrote: > I havent tested it with a debug build because i dont know how to use it correctly but with a little guidance im willing to dig into it. Simply run blender_debug_log.cmd file that you can find inside Blender folder.

Thanks for the advise @MarcinTwarowski With the debug options i cant make it crash on load nor with wireframes.
But I discoverd something else: the chest.blend will always load correctly from within blender independent from the version.

Is there a way to load the file directly into the debug build without the default cube shown up first?
drag and drop doesn't seem to work also "open with" is useless.

Edit: with a debug build it won´t crash on load.

Thanks for the advise @MarcinTwarowski With the debug options i cant make it crash on load nor with wireframes. But I discoverd something else: the chest.blend will always load correctly from within blender independent from the version. Is there a way to load the file directly into the debug build without the default cube shown up first? drag and drop doesn't seem to work also "open with" is useless. Edit: with a debug build it won´t crash on load.

Are we all nvidia users? Anyone with intel or ATI having the problem?

GTX 960 on Linux here. In my case corruption in viewport would seem to be more frequent when you switch between Blender versions interleaved. For example between Blender 2.83 LTS and Blender from buildbot/master

Are we all nvidia users? Anyone with intel or ATI having the problem? GTX 960 on Linux here. In my case corruption in viewport would seem to be more frequent when you switch between Blender versions interleaved. For example between Blender 2.83 LTS and Blender from buildbot/master

Well the problem is getting bigger.
Does anyone can confirm this?
2020-08-19 04-26-47.mp4

Cant do nothing not even close blender anymore with a damaged file.(restart the pc is the only solution)
this one is interresting its made with 2.91 before the new Geforce driver 452.06
but works well with 2.83. i guess its not driver releated?

Beware flashing lights!
2020-08-19 04-17-00.mp4

Well the problem is getting bigger. Does anyone can confirm this? [2020-08-19 04-26-47.mp4](https://archive.blender.org/developer/F8792516/2020-08-19_04-26-47.mp4) Cant do nothing not even close blender anymore with a damaged file.(restart the pc is the only solution) this one is interresting its made with 2.91 before the new Geforce driver 452.06 but works well with 2.83. i guess its not driver releated? Beware flashing lights! [2020-08-19 04-17-00.mp4](https://archive.blender.org/developer/F8792539/2020-08-19_04-17-00.mp4)

Removed subscriber: @christian-clavet

Removed subscriber: @christian-clavet

I just downloaded the latest build for 2.91, blender-2.91.0-ce0bcd5fbf40-windows64 and tried to use the cloth brush, I just started Blender, took the default cube, added a multi res and subdivided it a few times then I got some odd square looking artifacts, and the model exploded more less like the way it explodes here.

I just downloaded the latest build for 2.91, blender-2.91.0-ce0bcd5fbf40-windows64 and tried to use the cloth brush, I just started Blender, took the default cube, added a multi res and subdivided it a few times then I got some odd square looking artifacts, and the model exploded more less like the way it explodes here.

The latest version of 2.90 blender-2.90.0-05e1ccf10836-windows64 seems to be working fine tho.

The latest version of 2.90 blender-2.90.0-05e1ccf10836-windows64 seems to be working fine tho.

Added subscribers: @matteolegna-2, @Udjanii

Added subscribers: @matteolegna-2, @Udjanii

b'239b0ba7504a' works fine here also.
2020-08-26 16-55-38.mp4

b'239b0ba7504a' works fine here also. [2020-08-26 16-55-38.mp4](https://archive.blender.org/developer/F8812374/2020-08-26_16-55-38.mp4)

I couldn't reproduce with 2.90 21cb6f09ff nor 2.91 396d39c6b9 (I was using files F8764149 and F8717837 for testing).

I couldn't reproduce with 2.90 21cb6f09ff nor 2.91 396d39c6b9 (I was using files [F8764149](https://archive.blender.org/developer/F8764149/CHEST.blend) and [F8717837](https://archive.blender.org/developer/F8717837/Bulletkin03_original.blend) for testing).

Tested with:

2.90.0 commit date: 2020-08-28 14:51, hash: ddbf41d88d
2.91.0 commit date: 2020-08-31 03:47, hash: 6879798202

Both look good.

Tested with: 2.90.0 commit date: 2020-08-28 14:51, hash: `ddbf41d88d` 2.91.0 commit date: 2020-08-31 03:47, hash: `6879798202` Both look good.

Removed subscriber: @walt-3

Removed subscriber: @walt-3

So has this been fixed by some intentional specific commit? Or has it been fixed as a side effect of some commit not related to the problem? Perhaps the problem has been fixed by some nvidia driver update?.
I am somewhat confused here. It turns out that Dolphin file manager in KDE can preview the models in .blend files. In some of those .blend files where occasionally there was a corruption problem in viewport, preview image in Dolphin also appeared corrupted. At the moment I cannot reproduce that problem either.

Hopefully we can find out what exactly was causing this strange problem.

So has this been fixed by some intentional specific commit? Or has it been fixed as a side effect of some commit not related to the problem? Perhaps the problem has been fixed by some nvidia driver update?. I am somewhat confused here. It turns out that Dolphin file manager in KDE can preview the models in .blend files. In some of those .blend files where occasionally there was a corruption problem in viewport, preview image in Dolphin also appeared corrupted. At the moment I cannot reproduce that problem either. Hopefully we can find out what exactly was causing this strange problem.

Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'

Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'

In #77910#1003345, @MarcinTwarowski wrote:
I couldn't reproduce with 2.90 21cb6f09ff nor 2.91 396d39c6b9 (I was using files F8764149 and F8717837 for testing).

Then this could be duplicate of #79533 since 263cf2ea94 was committed around that time. It says, that it was added to 2.90 but it was merged to master.

There are lots of reports merges though and I wasn't really able to reproduce much. So I ask now if anybody does experience these issues?
If there are no problems with latest master (please do specify hash when you respond), I will merge this report.

> In #77910#1003345, @MarcinTwarowski wrote: > I couldn't reproduce with 2.90 21cb6f09ff nor 2.91 396d39c6b9 (I was using files [F8764149](https://archive.blender.org/developer/F8764149/CHEST.blend) and [F8717837](https://archive.blender.org/developer/F8717837/Bulletkin03_original.blend) for testing). Then this could be duplicate of #79533 since 263cf2ea94 was committed around that time. It says, that it was added to 2.90 but it was merged to master. There are lots of reports merges though and I wasn't really able to reproduce much. So I ask now if anybody does experience these issues? If there are no problems with latest master (please do specify hash when you respond), I will merge this report.
Contributor

Added subscriber: @Raimund58

Added subscriber: @Raimund58

Added subscriber: @forcef

Added subscriber: @forcef

I created #79533 which is perhaps connected to this issue and after devs commited some sort of fix then 2.90 is rock solid for me at least. No more sign of those horrible anomalies and massive crashes/corruptions and so on.

I created #79533 which is perhaps connected to this issue and after devs commited some sort of fix then 2.90 is rock solid for me at least. No more sign of those horrible anomalies and massive crashes/corruptions and so on.

In #77910#1013102, @forcef wrote:

I created #79533 which is perhaps connected to this issue and after devs commited some sort of fix then 2.90 is rock solid for me at least. No more sign of those horrible anomalies and massive crashes/corruptions and so on.

Yes, I was asking people here to check, so I can safely merge these two reports.

> In #77910#1013102, @forcef wrote: > > I created #79533 which is perhaps connected to this issue and after devs commited some sort of fix then 2.90 is rock solid for me at least. No more sign of those horrible anomalies and massive crashes/corruptions and so on. Yes, I was asking people here to check, so I can safely merge these two reports.

Tested with 2.91.0 Alpha, branch: master, commit date: 2020-09-10 21:32, hash: 8ff397b3b1 on Win 10 GTX 750 Ti. No issues there.

Tested with 2.91.0 Alpha, branch: master, commit date: 2020-09-10 21:32, hash: `8ff397b3b1` on Win 10 GTX 750 Ti. No issues there.

Thanks for info, I will merge these two reports then, if you have problems still after final fix, it would be best to make new report so it is clear that it's different problem.

Thanks for info, I will merge these two reports then, if you have problems still after final fix, it would be best to make new report so it is clear that it's different problem.

Closed as duplicate of #79533

Closed as duplicate of #79533
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
14 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#77910
No description provided.