Crash rendering Cycles and Grease Pencil with Save Buffers enabled #78028
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Reference: blender/blender#78028
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System Information
Operating system: win10
Graphics card: gtx 1080, gtx 1050 ti
Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-20 04:49, hash:
d994391e0c
Worked: 2.80
Short description of error
my blender program crashes upon completing the render of the frame. does not crash in Eevee. only crashes with the grease pencil object enabled. no crash with just the cube. tested on separate PC, same crash problem.
Exact steps for others to reproduce the error
grease pencil cycles test.blend
render frame using gpu/cpu
Added subscriber: @awesomejason7777
#79161 was marked as duplicate of this issue
Added subscribers: @lichtwerk, @antoniov
@lichtwerk Can you try to reproduce... I get the crash, but when try to debug the crash I get crashes in multiple places and not a consistent crash.
EDIT: All that I have seen running with
--debug --factory-startup
is this:Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @Alaska
Changed status from 'Confirmed' to: 'Needs Triage'
Sorry, changing it back to
Needs triage
as when I started to play around with the file I started to realize that it's probably not as simple as I thought.Added subscriber: @iss
Changed status from 'Needs Triage' to: 'Confirmed'
I get consistent crash with this stack:
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Radeon RX550/550 Series ATI Technologies Inc. 4.5.13586 Core Profile Context 19.12.2 26.20.15002.61
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-20 04:49, hash:
d994391e0c
OpenCL GPU or CPU gives same stack, EEVEE is OK
Added subscribers: @fclem, @brecht
@fclem @brecht do you have any idea about this bug?
What happen if you do a single threaded render (launch with
blender -t 1
blender crash on grease pencil cycles renderto Crash rendering Cycles and Grease Pencil with Save Buffers enabledThe logic in
RE_engine_render
will need to be changed so that we load back the render buffers from disk before doing the grease pencil render.I'll have a look at it, we need to do this carefully so that we at least avoid increasing peak memory usage for the case where there is no grease pencil.
Added subscriber: @ostapblender
Added subscriber: @dfelinto
Assigning to Brecht since he said he was going to look into that. Also marking as confirmed.
This issue was referenced by
60c4d0b5fb
Changed status from 'Confirmed' to: 'Resolved'