Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.92
Broken: version: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash: rB211b6c29f771
Worked: (newest version of Blender that worked as expected)
Short description of error
Hello, i made "powder simulation" in Houdini which consists alembic file with particles and openVDB with smoke sim.
When i turn on motion blur, Blender randomly crashing on initializing stage(it dont happen everytime, just something like once in 3 attempts, but this does not allow me to start animation render, becasue I would have to watch it and one frame render quite a long time). The problem lies in vdb because particles themselves never crash. Is there any workaround for it? I tired render particles with motion blur and smoke separatly and composite it later but i think without any smoke depth information its impossible.
Exact steps for others to reproduce the error
Open Blender and just import openVDB from Houdini via new openVDB importer and enable motion blur in render properties or vector pass in view layer properties.
Add camera and now randomly render any 1-60 frames. I think you won't have to wait long for crash.
Here is my openVDB file