CLICK_DRAG loop_multi_select KMI conflicting with PRESS loop_select #78197
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Reference: blender/blender#78197
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System Information
Operating system: Linux-4.15.0-101-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 1050/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 435.21
Blender Version
Broken: version: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash:
211b6c29f7
Worked: 2.80-2.82a
Short description of error
I've been using
ALT + LMB (PRESS)
mapped tomesh.loop_select
andALT + LMB (CLICK_DRAG)
mapped tomesh.loop_multi_select
.This worked very well in the past, as long as you click-dragged outside the mesh.
video demo
Exact steps for others to reproduce the error
Added subscriber: @MACHIN3
Added subscribers: @ideasman42, @mano-wii
Changed status from 'Needs Triage' to: 'Confirmed'
I can confirm that it worked on 2.82 and no longer works on 2.83.
You can work around the problem using "Tweak" instead of "Mouse".
This is because, even if canceled, the operator of selecting loops captures the click event and the click drag is not performed.
But why did this work in 2.82?
@ideasman42, any idea what may have changed in that area?
Added subscriber: @jenkm
You need to use
Click
instead ofPress
.https://docs.blender.org/manual/en/latest/advanced/keymap_editing.html#multi-action-keys
No, it doesn't work if
ALT + LMB (PRESS)
is mapped tomesh.loop_select
at the same time.This does work however, thanks @mano-wii
Use 'CLICK' (not PRESS) for
loop_select
and 'CLICK_DRAG' forloop_multi_select
.The 'PRESS' performed immediately after pressing down.
The 'CLICK' when you press and release the button.
With the combination "Press" + "Tweak" it will fail if you click-drag close to the mesh, since
loop_select
will perform also.I see, thanks!
Changed status from 'Confirmed' to: 'Archived'