Material properties (preview?) crash #78212

Closed
opened 2020-06-24 17:08:05 +02:00 by Nelson Rosa Junior · 11 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Intel(R) HD Graphics 630 Intel 4.5.0 - Build 27.20.100.8280

Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-23 19:18, hash: 65006bfaf4
Worked: 2.83LTS or until some 2.90 alpha version between May 20th - June 1st, 2020

Short description of error
Opening Material Properties Tab crashes Blender

Exact steps for others to reproduce the error
Program crashes as soon Material Properties tab is opened or by clicking on browse material in Shader Editor.

Happens in any fresh install of 2.90 alpha with default cube.

My guess is there's something to do with material preview. If these steps described above are avoided, shaders load in Eevee or Cycles just fine and no issues in editing material nodes.

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: Intel(R) HD Graphics 630 Intel 4.5.0 - Build 27.20.100.8280 **Blender Version** Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-23 19:18, hash: `65006bfaf4` Worked: 2.83LTS or until some 2.90 alpha version between May 20th - June 1st, 2020 **Short description of error** Opening Material Properties Tab crashes Blender **Exact steps for others to reproduce the error** Program crashes as soon Material Properties tab is opened or by clicking on browse material in Shader Editor. Happens in any fresh install of 2.90 alpha with default cube. My guess is there's something to do with material preview. If these steps described above are avoided, shaders load in Eevee or Cycles just fine and no issues in editing material nodes.

Added subscriber: @nerjal

Added subscriber: @nerjal
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Added subscriber: @HooglyBoogly

Added subscriber: @HooglyBoogly
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I couldn't reproduce this (different OS and graphics though). Does this happen with the render engine set to workbench?

I couldn't reproduce this (different OS and graphics though). Does this happen with the render engine set to workbench?

Workbench works fine, which could be an indicator that it's actually material preview conflicting with something.

I recorded a small video showing that the material preview is pitch black when I open the Material tab, meanwhile blender freezes for a few seconds before the CTD Matprev Crash.mp4

Workbench works fine, which could be an indicator that it's actually material preview conflicting with something. I recorded a small video showing that the material preview is pitch black when I open the Material tab, meanwhile blender freezes for a few seconds before the CTD [Matprev Crash.mp4](https://archive.blender.org/developer/F8640957/Matprev_Crash.mp4)
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
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We have a couple of reports with Matrial Preview issues, see #77944 (Material Preview (and final render in EEVEE) purple), #78205 (Material preview with eevee render engine shows pink color regardless of material settings.)
Intel GPU (HD Graphics 630/620) seems to be a common ground here.

What is the output if you launch blender using the debug and debug_gpu batch files?

We have a couple of reports with Matrial Preview issues, see #77944 (Material Preview (and final render in EEVEE) purple), #78205 (Material preview with eevee render engine shows pink color regardless of material settings.) Intel GPU (HD Graphics 630/620) seems to be a common ground here. What is the output if you launch blender using the debug and debug_gpu batch files?

Yeah I also had those pink colors issue after loading shaders. I did not report back then because it had stopped being a problem after some builds one or two weeks ago. When I had it, I could solve it by moving shader parameters values around, especially SSS.

Anyway, those are the logs I got from debug and debug_gpu

blender_debug_gpu_output.txt blender_debug_output.txt

Yeah I also had those pink colors issue after loading shaders. I did not report back then because it had stopped being a problem after some builds one or two weeks ago. When I had it, I could solve it by moving shader parameters values around, especially SSS. Anyway, those are the logs I got from debug and debug_gpu [blender_debug_gpu_output.txt](https://archive.blender.org/developer/F8641196/blender_debug_gpu_output.txt) [blender_debug_output.txt](https://archive.blender.org/developer/F8641197/blender_debug_output.txt)
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Added subscriber: @ankitm

Added subscriber: @ankitm
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@lichtwerk Needs dev to redo: #77346 (Intel UHD 620: Blender crashes at modifying material properties )

@lichtwerk Needs dev to redo: #77346 (Intel UHD 620: Blender crashes at modifying material properties )
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Closed as duplicate of #77346

Closed as duplicate of #77346
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Reference: blender/blender#78212
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