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Viewport vertex color mode: now it uses only sculpt vertex colors, even if datablock do not exist
Confirmed, HighPublicBUG

Description

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.87

Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-24 14:01, hash: rB6fec2e4db05f
Caused by rBf7bbc7cdbb6c: Sculpt Vertex Colors: Initial implementation

Short description of error
If old vertex color exist and new sculpt vertex colors is not, I think, viewport should take first one until full replacement.
As far as addons will import vcolors to regular vertex color, it may be handy too.

I am not sure if it is a bug, may be it is intended.

Event Timeline

Philipp Oeser (lichtwerk) changed the task status from Needs Triage to Confirmed.Thu, Jun 25, 2:58 PM
Philipp Oeser (lichtwerk) changed the subtype of this task from "Report" to "Bug".

I think this is a bug, yes...

CC @Pablo Dobarro (pablodp606)

Philipp Oeser (lichtwerk) renamed this task from Viewport vertex color mode: now it uses only sculpt vertex colors, even if datablock do not exist. (bug?) to Viewport vertex color mode: now it uses only sculpt vertex colors, even if datablock do not exist.Fri, Jun 26, 1:55 PM
Philipp Oeser (lichtwerk) triaged this task as High priority.
Philipp Oeser (lichtwerk) updated the task description. (Show Details)