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Unwrap to same bounding box in UV space
Confirmed, NormalPublicDESIGN


Additional property option to the unwrap operator. Sample the bounding box of the current selected components (face,edges, verts), unwrap the selection and then position the selection within the same bounding box again. Use the same orientation by storing the position of 3 arbitrary(?) uv points of the selection before unwrapping and then orient the newly unwrapped uv’s to the roughly same orientation.

Related tasks

T78396: Pack to the same bounding box

Starting point
  • Green outline = bounding box
  • Blue outline = uniform bounding box

The goal is to unwrap only the selected uv island and keep it in the uniform bounding box.

Undesired result.

The unwrapped uv island is scaled to fit into the uv 0-1 space (aka UDIM 1001)

Desired result

The uv island is unwrapped and fitted into the original uniform bounding box. Note that this might result in overlap in some cases where uv islands are packed tight, but that is expected

Event Timeline

Daniel Bystedt (dbystedt) changed the task status from Needs Triage to Confirmed.Jun 28 2020, 9:59 PM
Daniel Bystedt (dbystedt) created this task.
Daniel Bystedt (dbystedt) updated the task description. (Show Details)
Daniel Bystedt (dbystedt) moved this task from Restricted Project Column to Restricted Project Column on the Restricted Project board.Jun 28 2020, 10:02 PM