Align rotation per uv island #78399
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Reference: blender/blender#78399
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New operator with the following options for align rotation:
Auto
World space X, Y, Z
Selected edge
Auto align rotation to UV space
{F8652116, height = 300}
Desired result
I’m not sure what the best algorithm would be. With simpler box shapes it would perhaps work with calculating the angle of all edges and filter out the ones that have -45 degree to +45 degree. Calculate the average of all those edges and then align the rotation of that average edge value so the degree is 0.
{F8652120, height = 300}
Align rotation - to world axis
Make options to align other axes in object space as well (x, y)
{F8652123, height = 300}
Starting point
Align rotation 3d viewport axis (align to 3d world +Z in this example)
{F8652125, height = 300}
Desired result
Filter out edges that aims along the Z axis (or close to it). Then align rotation of the uv island so that those edges aims along the V axis in UV space.
{F8652127, height = 300}
Align rotation - to selected edge
Starting point
Align rotation to selected edge.
{F8652132, height = 300}
Desired result
Rotate the uv island so that the selected edge is aligned to aim along the V axis in UV space.
Should work per uv island where one edge is selected per uv island
{F8652135, height = 300}
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @DanielBystedt
Added subscriber: @APEC
Added subscriber: @Idlero
Added subscriber: @GeorgiaPacific
This issue was referenced by
20daaeffce
Changed status from 'Confirmed' to: 'Resolved'