Correct UVs during mesh component move and extrude #78416

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opened 2020-06-29 02:35:49 +02:00 by Daniel Bystedt · 10 comments
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This UV feature suggestion corrects UV's after move and extrude operations done in the 3D Viewport

This is a perfect feature to use when creating or extend assets from already existing textures and saves a lot of time instead of having to re-uv a mesh every time you want to modify it.

Users talking about the issue here: https://blender.community/c/rightclickselect/KGcbbc/

Preserve UV should be an option (boolean) that can be turned on and off. It should be able to be activate during the following operations

  • Move (face/edge/vertex) - ignore if whole mesh island is selected
  • Extrude

During testing the following operations seems to preserve uv’s quite nicely already

  • Inset
  • Bevel
  • Edge slide
  • Rotate edge
  • etc

UI

Please note that Preserve UV below should be renamed to Correct UVs to keep consistency with existing options in Blender

|image

image
UV Editor - Preserve UV UI menu option placement 3d viewportPreserve UV UI menu option placement

Starting point

Intended operation = Move + preserve UV

image

Undesired result
Undesired result (i.e. uv stretching) Intended operation = Move + preserve UV
image

Desired result
Desired result Intended operation = Move + preserve UV
image

This UV feature suggestion corrects UV's after move and extrude operations done in the **3D Viewport** This is a perfect feature to use when creating or extend assets from already existing textures and saves a lot of time instead of having to re-uv a mesh every time you want to modify it. Users talking about the issue here: https://blender.community/c/rightclickselect/KGcbbc/ Preserve UV should be an option (boolean) that can be turned on and off. It should be able to be activate during the following operations - Move (face/edge/vertex) - ignore if whole mesh island is selected - Extrude During testing the following operations seems to preserve uv’s quite nicely already - Inset - Bevel - Edge slide - Rotate edge - etc --- ### UI Please note that **Preserve UV** below should be renamed to **Correct UVs** to keep consistency with existing options in Blender |![image](https://archive.blender.org/developer/F8652543/image.png) |![image](https://archive.blender.org/developer/F8652550/image.png)| | -- | -- | |**UV Editor** - Preserve UV UI menu option placement|**3d viewport**Preserve UV UI menu option placement --- **Starting point** Intended operation = Move + preserve UV ![image](https://archive.blender.org/developer/F8652530/image.png) **Undesired result** Undesired result (i.e. uv stretching) Intended operation = Move + preserve UV ![image](https://archive.blender.org/developer/F8652533/image.png) **Desired result** Desired result Intended operation = Move + preserve UV ![image](https://archive.blender.org/developer/F8652536/image.png)
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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Added subscriber: @DanielBystedt

Added subscriber: @DanielBystedt

Added subscriber: @APEC

Added subscriber: @APEC

This feature is in Magic UV addon (built in blender) but it seems not working as expected or bugged at all...
https://blenderartists.org/t/magic-uv/1134694/23?u=apec

And yes, it must have feature for blender by default.

This feature is in Magic UV addon (built in blender) but it seems not working as expected or bugged at all... https://blenderartists.org/t/magic-uv/1134694/23?u=apec And yes, it must have feature for blender by default.

Added subscriber: @Jakuba

Added subscriber: @Jakuba

Added subscriber: @no4me

Added subscriber: @no4me

Added subscriber: @piiichan

Added subscriber: @piiichan
Daniel Bystedt added this to the Modeling project 2023-03-14 08:50:09 +01:00
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This task was fixed when "correct face attributes" in the options menu in edit mode was implemented. I'm closing this task.

This task was fixed when "correct face attributes" in the options menu in edit mode was implemented. I'm closing this task.
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labels 2023-03-21 23:52:57 +01:00

This option is hidden so deep that I had to google to find it. Why are these UV options not in the "UV" menu section?
Like checkboxes in "View" menu at the beginning.
In any case, thanks for pointing this option out.

This option is hidden so deep that I had to google to find it. Why are these UV options not in the "UV" menu section? Like checkboxes in "View" menu at the beginning. In any case, thanks for pointing this option out.
Author
Member

This option is hidden so deep that I had to google to find it. Why are these UV options not in the "UV" menu section?
Like checkboxes in "View" menu at the beginning.
In any case, thanks for pointing this option out.

Since all attributes (not only uv) is corrected during edit mode the option was placed in the edit mode options as far as I know. Perhaps it should be duplicated into the uv menu for discoverability.

> This option is hidden so deep that I had to google to find it. Why are these UV options not in the "UV" menu section? Like checkboxes in "View" menu at the beginning. In any case, thanks for pointing this option out. Since all attributes (not only uv) is corrected during edit mode the option was placed in the edit mode options as far as I know. Perhaps it should be duplicated into the uv menu for discoverability.
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Reference: blender/blender#78416
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