Commissioner: ? Core developer or artist, sign off the project, works as client.
Project leader: @Germano Cavalcante (mano-wii)
Big picture: Like meshes, DispList objects also have surfaces, edges and vertices. So they would be expected to support snapping.
- Same use as when snapping to meshes.
- No change in the UI. Basically the snap options will now have an effect on this type of object
- Support Creation and Cache of BVHs in bvhutils.c
- Create snapping code in transform_snap_object.c
- BVH creation
- Snapping Code
Branch: - Existing patches or branches.