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crash while switching camera in animation rendering (only when motion blur is on in eevee render settings )
Confirmed, NormalPublicBUG


System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.48

Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-29 21:12, hash: rBf28e59bd742e

Short description of error
blender crashes every time while switching camera in animation rendering , crash occurs only when motion blur option is on in eevee render settings.

Exact steps for others to reproduce the error
step 1 - place two or more camera in scene
step 2 - place marker in timeline and bind camera to markers
step 3- enable motion blur in eevee render settings
step 4 - select file format as FFmpeg video for animation
step 5 - start animation
result - crash while rendering frame reaches second camera in timeline.

here is a .blend file ( example file has crane camera but i also checked with normal camera )

Event Timeline

Germano Cavalcante (mano-wii) changed the task status from Needs Triage to Confirmed.Tue, Jun 30, 5:01 PM
Germano Cavalcante (mano-wii) changed the subtype of this task from "Report" to "Bug".

I can confirm the crash in the attached file.

Exception thrown: read access violation.
>	blender.exe!EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData * sldata, EEVEE_Data * vedata) Line 323	C
 	blender.exe!EEVEE_render_cache_init(EEVEE_ViewLayerData * sldata, EEVEE_Data * vedata) Line 180	C
 	blender.exe!eevee_render_to_image(void * vedata, RenderEngine * engine, RenderLayer * render_layer, const rcti * rect) Line 504	C
 	blender.exe!DRW_render_to_image(RenderEngine * engine, Depsgraph * depsgraph) Line 1827	C
 	blender.exe!RE_engine_render(Render * re, int do_all) Line 880	C
 	blender.exe!do_render_3d(Render * re) Line 1138	C
 	blender.exe!do_render(Render * re) Line 1217	C
 	blender.exe!do_render_composite(Render * re) Line 1355	C
 	blender.exe!do_render_all_options(Render * re) Line 1617	C
 	blender.exe!RE_RenderAnim(Render * re, Main * bmain, Scene * scene, ViewLayer * single_layer, Object * camera_override, int sfra, int efra, int tfra) Line 2591	C
 	blender.exe!render_startjob(void * rjv, short * stop, short * do_update, float * progress) Line 642	C
 	blender.exe!do_job_thread(void * job_v) Line 398	C
 	blender.exe!tslot_thread_start(void * tslot_p) Line 222	C
 	[External Code]