Crash rendering eevee motion blur on camera change #78545

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opened 2020-07-02 20:33:17 +02:00 by RedMser · 4 comments
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 446.14

Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-07-01 20:17, hash: 52b125a790

Short description of error
When rendering a frame where camera changes (marker bound to camera) with motion blur enabled in eevee, Blender crashes.

Exact steps for others to reproduce the error

  • Create two cameras and two markers
  • Bind each camera to a marker
  • Enable motion blur in eevee
  • Go to the second marker and render the frame

Simple reproduction file (simply load and press F12 to render): mbcrash.blend

Stacktrace:


ExceptionCode         : EXCEPTION_ACCESS_VIOLATION
Exception Address     : 0x00007FF7972AE557
Exception Module      : blender.exe
Exception Flags       : 0x00000000
Exception Parameters  : 0x2
	Parameters[0] : 0x0000000000000001
	Parameters[1] : 0x0000000000000010


Stack trace:
blender.exe         :0x00007FF7972AE4E0  EEVEE_lightprobes_cache_init
blender.exe         :0x00007FF7972B4730  EEVEE_render_cache_init
blender.exe         :0x00007FF7972B6990  eevee_render_to_image
blender.exe         :0x00007FF79729F640  DRW_render_to_image
blender.exe         :0x00007FF79A7C9A40  RE_engine_render
blender.exe         :0x00007FF79A7D2530  do_render
blender.exe         :0x00007FF79A7D2750  do_render_composite
blender.exe         :0x00007FF79A7D25A0  do_render_all_options
blender.exe         :0x00007FF79A7CFE00  RE_RenderFrame
blender.exe         :0x00007FF797D953D0  render_startjob
blender.exe         :0x00007FF7971C1590  do_job_thread
blender.exe         :0x00007FF79B208A00  _ptw32_threadStart
ucrtbase.dll        :0x00007FFCC7B30D30  beginthreadex
KERNEL32.DLL        :0x00007FFCC94D7BC0  BaseThreadInitThunk
ntdll.dll           :0x00007FFCCAB6CEB0  RtlUserThreadStart
**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 446.14 **Blender Version** Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-07-01 20:17, hash: `52b125a790` **Short description of error** When rendering a frame where camera changes (marker bound to camera) with motion blur enabled in eevee, Blender crashes. **Exact steps for others to reproduce the error** - Create two cameras and two markers - Bind each camera to a marker - Enable motion blur in eevee - Go to the second marker and render the frame Simple reproduction file (simply load and press F12 to render): [mbcrash.blend](https://archive.blender.org/developer/F8660257/mbcrash.blend) Stacktrace: ``` ExceptionCode : EXCEPTION_ACCESS_VIOLATION Exception Address : 0x00007FF7972AE557 Exception Module : blender.exe Exception Flags : 0x00000000 Exception Parameters : 0x2 Parameters[0] : 0x0000000000000001 Parameters[1] : 0x0000000000000010 Stack trace: blender.exe :0x00007FF7972AE4E0 EEVEE_lightprobes_cache_init blender.exe :0x00007FF7972B4730 EEVEE_render_cache_init blender.exe :0x00007FF7972B6990 eevee_render_to_image blender.exe :0x00007FF79729F640 DRW_render_to_image blender.exe :0x00007FF79A7C9A40 RE_engine_render blender.exe :0x00007FF79A7D2530 do_render blender.exe :0x00007FF79A7D2750 do_render_composite blender.exe :0x00007FF79A7D25A0 do_render_all_options blender.exe :0x00007FF79A7CFE00 RE_RenderFrame blender.exe :0x00007FF797D953D0 render_startjob blender.exe :0x00007FF7971C1590 do_job_thread blender.exe :0x00007FF79B208A00 _ptw32_threadStart ucrtbase.dll :0x00007FFCC7B30D30 beginthreadex KERNEL32.DLL :0x00007FFCC94D7BC0 BaseThreadInitThunk ntdll.dll :0x00007FFCCAB6CEB0 RtlUserThreadStart ```
Author
Contributor

Added subscriber: @RedMser

Added subscriber: @RedMser
RedMser changed title from Crash rendering eevee object motion blur on camera change to Crash rendering eevee motion blur on camera change 2020-07-02 20:33:53 +02:00
Author
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Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Author
Contributor

Just noticed this is a duplicate of #78452

Just noticed this is a duplicate of #78452
Member

Closed as duplicate of #78452

Closed as duplicate of #78452
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Reference: blender/blender#78545
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