Eevee: No Motion Blur on linked objects #78561
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Reference: blender/blender#78561
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 446.14
Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-07-02 22:21, hash:
5a13f682ee
Short description of error
Local rigged characters have MB even with Shutter=0.5; BG Sep.=100; MaxB=32; Steps=1.
Same character linked in a new file has no Eevee MB with Shutter=0.5; BG Sep.=100; MaxB=32; Steps=1 (you have to raise above 1).
It seams to affect only deformeble meshs.
Exact steps for others to reproduce the error
or
shot.blend
Only the unlinked object will have motion blur
shot.blend
lib.blend
Added subscriber: @AdrianoOliveira
#79393 was marked as duplicate of this issue
No Eevee Motion Blur with Step 1 for linked charactersto No post-process Eevee Motion Blur with linked deformeble meshesI have updated the title.
With further investigation, it seams the problem is that post-process blur is not working with linked deformeble meshes. Only accumulation blur does.
Added subscriber: @sozap
I can confirm this is happening in our production files.
Here are some test files that demonstrate the issue, lib.blend contain a rig.
shot .blend contain a cube and the rig, both are animated.
Download both files, open shot .blend and render a frame, the cube get blurred while the other that is skinned to the armature isn't blured...
shot.blend
lib.blend
As a side note, this was working in the intial commit , but once this bug https://developer.blender.org/T78073 was fixed this new issue appear ...
No post-process Eevee Motion Blur with linked deformeble meshesto Eevee: No Motion Blur on linked objectsChanged status from 'Needs Triage' to: 'Confirmed'
Added subscribers: @LaStefan, @iss, @mano-wii
Added subscriber: @krizalid55
Actualy its working on linked object. but if you select instance collection in linking options motion blur ignoring objects in instanced collection. Basicly character meshes are visible in outliner its getting motion blur, if not it not getting motion blur. I tested 3 different ways. But also our studio using the left side method for linking. I hope the picture is descriptive.
Added subscribers: @dr.sybren, @dfelinto
A few things:
Clément: Sybren is helping Sergey a lot with depsgraph. You can ask him for some help if the issue is not obvious (and it is depsgraph related)
Added subscriber: @Sergey
The issue comes from this workaround:
From this brief explanation sounds like the workaround is wrong :)
Can you explain things a bit deeper? Is it something when geometry is (in)directly modified and
ID->recalc
does not includeID_RECALC_GEOMETRY
? Do you have simple file which can be investigated from the depsgraph side?This issue was referenced by
1eab858dbc
Changed status from 'Confirmed' to: 'Resolved'