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Improvements to "Correct Face Attributes"
Confirmed, NormalPublicDESIGN

Authored By
Daniel Bystedt (dbystedt)
Jul 6 2020, 3:57 PM
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Description

First impression on the "Correct face attributes" option

AMAZING IMPROVEMENT! This is a dream come true for our environment artists at Embark Studios! This new feature will also be greatly appreciated among all other Blender users as well.


Suggested improvements

Suggested prioritization order

  1. EXTRUDE - extrude face(s) currently does not work with Correct face attributes
  2. Connected faces in uv editor does not show optimal behaviour
  3. Corner case issue even when faces are separate in the uv editor

Non connected faces in uv editor works great
NOTE: This post is just a statement and not a suggestion for improvement.

The tool works best with faces that are not connected to another face in the uv editor.


Connected faces in uv editor does not show optimal behaviour

I can see that the developer has used “lock” position on vertices where uv’s are connected to other faces in the uv editor. The result is unwanted “skewing” of the texture in the 3d viewport. I believe that that the best behaviour in terms of correcting uv’s would be to make them “unlocked”, even if they are connected to another face in the uv editor. This means that the faces are able to overlap in the uv editor and display texture ratio in the 3d viewport


Corner case issue even when faces are separate in the uv editor

Sometimes there are some faces that does not correct uv coordinates as expected, even when each face is separated and have seams. One face get’s “texture stretching” at one point, but distributes uv’s correct after that. I will investigate further


EXTRUDE - extrude face(s) currently does not work with Correct face attributes

Suggested behaviour for extrude face

Step 1 (selecting face)

Step 2 (extrude face)
The created faces first inherit the uv coordinate of the original face and then, the uv coordinates are corrected. UV overlap is expected to happen


Event Timeline

Daniel Bystedt (dbystedt) changed the task status from Needs Triage to Confirmed.Jul 6 2020, 3:57 PM
Daniel Bystedt (dbystedt) created this task.
Daniel Bystedt (dbystedt) moved this task from Restricted Project Column to Restricted Project Column on the Restricted Project board.

"Spin" and "extrude to click" maybe also apply this function?

Even casual extrude do not work well in 2.9, in this example one face is distorted and ruins this feature.