Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.87
Broken: version: 2.83.1, branch: master, commit date: 2020-06-25 09:47, hash: rB8289fc688b3e
Worked: (newest version of Blender that worked as expected)
Short description of error
Context: Using texture image to make some kind of 2d fur on top of a GPencil Object
The Image Texture used to make some fur is mostly transparent and the brush used to make the colored part is a texture paint brush with Cloud Mask (it was made entirely in Blender with Blender tools).
When on top of the GPencil object, the part of the Image Texture that is only half transparent(between 99%-1% transparent), makes the GPencil color disappear, even when moving the center point behind the one of the fur images.
On the contrary, when on top of another Image Texture (imported to be used as camera mapping), the Image Texture of the fur doesn't impact the transparency of that one.
Notice that the Image texture boundary, even from the imported one, has problems with clipping and always makes a white line appear.
Exact steps for others to reproduce the error
- Open attached .blend file
- Zoom in and out to notice the alpha transparency influencing the GP object
Thanks for your help!