Cuda out of memory on a simple walk cycle #78917
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#78917
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.92
Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-07-12 09:05, hash:
f319eec881
Worked: (newest version of Blender that worked as expected)
Short description of error
I'm getting an Out of Memory error on a animation that only have camera movement. It renders 30-35 frames then stops because of this.
It stopped on frame 35, now it stopped on frame 37 so I'm guessing its a bug. I've attached the file.
68- Perfeitaaaaaaa.blend
Added subscriber: @GabrielMoro
This was on OptiX. On CUDA it's rendering, even though it takes longer.
Added subscriber: @JacquesLucke
Changed status from 'Needs Triage' to: 'Needs User Info'
I don't really think this is a bug. I can't see any obvious memory leaks. It's just that your scene takes a huge amount of memory to render (memory usage increases by >20gb when I render on cpu). I noticed that much less memory is used when not using the experimental feature set of cycles. So I'm guessing one of the experimental features adds a lot of geometry or so.
Please check if it works on without experimental features and then try to figure out what might generate a lot of data before rendering. Your file is a bit to complex for me to check quickly.
Added subscriber: @brecht
Experimental features means it's the adaptive subdivision. And it wouldn't be very surprising to me if OptiX runs out of memory a bit sooner than CUDA here, since they store geometry quite differently.
Added subscriber: @ideasman42
Changed status from 'Needs User Info' to: 'Archived'
Closing as this seems like an out-of-memory error which isn't useful to keep open.