Face orientation - no colors in X-Ray #78925

Open
opened 2020-07-14 21:09:43 +02:00 by Alex Pi · 7 comments

System Information
Operating system: windows 10
Graphics card: NVIDIA GeForce GTX 1070
same issue on different pc Samsung NP900X3C

Blender Version
Broken: 2.83.2 and 2.90.0-f319eec88186 (latest 2020 jul 14)
Worked: 2.80 ~ 2.82

Face orientation in X-Ray view does not show transparent colors(blue and red)

  1. turn on face orientations ;
  2. turn on toggle X-Ray

2020-07-14 21-26-43.mkv_snapshot_01.48_[2020.07.14_21.57.56].png
here how it works in 2.83.2 & 2.90.0 2020-07-14 22-43-43.mkv
and how it should like in 2.80 ~ 2.82 2020-07-14 22-49-24.mkv

**System Information** Operating system: windows 10 Graphics card: NVIDIA GeForce GTX 1070 same issue on different pc Samsung NP900X3C **Blender Version** Broken: 2.83.2 and 2.90.0-f319eec88186 (latest 2020 jul 14) Worked: 2.80 ~ 2.82 **Face orientation in X-Ray view does not show transparent colors(blue and red)** 1) turn on face orientations ; 2) turn on toggle X-Ray ![2020-07-14 21-26-43.mkv_snapshot_01.48_[2020.07.14_21.57.56].png](https://archive.blender.org/developer/F8694201/2020-07-14_21-26-43.mkv_snapshot_01.48__2020.07.14_21.57.56_.png) here how it works in 2.83.2 & 2.90.0 [2020-07-14 22-43-43.mkv](https://archive.blender.org/developer/F8694292/2020-07-14_22-43-43.mkv) and how it should like in 2.80 ~ 2.82 [2020-07-14 22-49-24.mkv](https://archive.blender.org/developer/F8694295/2020-07-14_22-49-24.mkv)
Author

Added subscriber: @korochanew

Added subscriber: @korochanew

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Added subscriber: @mano-wii

Added subscriber: @mano-wii
Member

Added subscriber: @Jeroen-Bakker

Added subscriber: @Jeroen-Bakker
Member

XRay doesn't have a valid depth buffer when drawing the overlays. The facing overlay performs a equal depth test that will fail but is needed to remove artifacts as the facing overlay transparency is now configurable by users. In order to solve this we need to have a full depth buffer. There is a similar fix for painting so we might want to extract that from the overlay_paint and reuse the same mechanism for the face orientation.

XRay doesn't have a valid depth buffer when drawing the overlays. The facing overlay performs a equal depth test that will fail but is needed to remove artifacts as the facing overlay transparency is now configurable by users. In order to solve this we need to have a full depth buffer. There is a similar fix for painting so we might want to extract that from the overlay_paint and reuse the same mechanism for the face orientation.
Jeroen Bakker self-assigned this 2020-07-17 12:52:44 +02:00

Added subscriber: @fclem

Added subscriber: @fclem

@Jeroen-Bakker the issue is that, unlike paint color overlays, face orientation may not be the last overlay drawn. So doing a depth pass at this point may render the objects opaque to other overlays.

Not sure what we can do about this here. I might consider this a known issue (but a regression nonetheless).

@Jeroen-Bakker the issue is that, unlike paint color overlays, face orientation may not be the last overlay drawn. So doing a depth pass at this point may render the objects opaque to other overlays. Not sure what we can do about this here. I might consider this a known issue (but a regression nonetheless).
Jeroen Bakker removed their assignment 2022-02-14 15:47:23 +01:00
Philipp Oeser removed the
Interest
EEVEE & Viewport
label 2023-02-09 15:14:49 +01:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#78925
No description provided.