Subpanels flicker when expanding panel that has moved #79014
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Reference: blender/blender#79014
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System Information
Operating system: Windows-10-10.0.20161-SP0 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.87
Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-07-12 09:05, hash:
f319eec881
Worked: Persistent issue throughout 2.8x.
Short description of error
Certain combinations of minimizing and maximizing the physics properties panels (described below) will cause the element to flash near the bottom of the screen for a frame.
Exact steps for others to reproduce the error
Observations
The differences previously mentioned are simply due to a lack of subpanels or panel length.
A second jump appears to sometimes happen when maximizing the final panel after changing the panel type, though I cannot reproduce this reliably.
If the formatting of this video is as terrible as it seems, please let me know how to fix it.
ezgif.com-crop.mp4
Added subscriber: @TakingFire
Interface flicker when minimizing physics panelsto Interface flicker when maximizing physics panelsAdded subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Confirmed'
I can confirm.
I also saw the same behavior on the modifier panels.
I can't reproduce the problem in 2.80
Added subscriber: @HooglyBoogly
Interesting. Here is the offending frame of the animation:
The key information is that the locations of subpanels don't update while their parent panel is closed. So because the collision
panel is closed first, the subpanels are left at the bottom of the region. Then the first panel is closed, moving the collision panel
up, so when it opens again its subpanels are still at the bottom for a single frame.
I wonder why the subpanel locations don't update on the same redraw as the panel is drawn open.
Added subscribers: @JulianEisel, @ideasman42
Okay, this is because the panel header handler operates on the panel right before the next redraw, but the panel alignment code happens
in the
layout
step, which happens before drawing. The process looks like this:The 2nd option is definitely quicker, but I'm not sure I like it as much. Figuring out whether to align or not is the worst part of the panel code
right now IMO, maybe it would be good to refactor that anyway. I'd be interest to hear @JulianEisel's / @ideasman42's opinion though.
Interface flicker when maximizing physics panelsto Subpanels flicker when expanding panel that has moved