2.83 Mantaflow Smoke Simulation doesn't match 2.82 with Same Object Size when it's smaller than a particular value #79029
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Reference: blender/blender#79029
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System Information
Operating system: Windows 10
Graphics card: Radeon RX 580
Blender Version
Broken: 2.83.2, branch: master, commit date: 2020-07-09 05:50, hash:
239fbf7d93
, type: ReleaseWorked: 2.82 (sub 7), branch: master, commit date: 2020-03-12 05:06, hash:
375c7dc4ca
, type: ReleaseShort description of error
2.83 Mantaflow Simulation is not same as 2.82 with Same object Size when Size is Smaller than a Particular Value. 2.82 is looks less Dense in viewport Solid Mode. I Discovered This a Week ago. Then found Ram Singh (crossMind Studio) Tweeted a Side by Side Comparison about the Change from 2.82 to 2.83.
Twitter Link:- https://twitter.com/sebbas/status/1271478115198435328
I Believe Sebastián Barschkis is Looking into It
(Twitter Kills the Quality) Youtube Link:- https://www.youtube.com/watch?v=df7_yW_9-M8
UPDATE:- I Just Found this Thread: #78290 But I still Think CrossMind's Comparison would help.... And Also I did not Import from 2.82 to 2.83, I Tested Separately!
Exact steps for others to reproduce the error
Like in the Picture:-
(2.83.2) Frame: 61
(2.82) Frame: 61
And Please, See The Tweet of Comparison that CrossMind did, for Side by Side Comparison on more Dissimilarities....
YOU WILL HAVE TO BAKE THE SIM
THANKS For Your Time!!!! (This is my First Time Reporting a Bug,) testMantaflow2-83.blend testMantaflow2-82.blend
Added subscriber: @REYNEP
2.83 Mantaflow Simulation is not same as it was in 2.82to 2.83 Mantaflow Smoke Simulation is not same as it was in 2.82About 2.90 Comparison:- In the Tweet, Sebastian Tweeted that, 2.90 will have some Changes to Gravity. I Tried Changing The Scene Gravity, to a point where the smoke will match the height of what 2.82 and 2.83 had when they were at frame 61
When I changed to 16m/s², It Kinda looked similar to 2.83! But Still wasn't The Height of 2.83 at frame 61. But the Shape Was Similar to 2.83 as You can SEE:-
Blender Version:- 2.90.0 Alpha, branch: master, commit date: 2020-07-17 07:39, hash:
0a40c671b0
, type: ReleaseNote:- This was a Separate test. I did not import anything, I created Cube and Domain of same size as in the prev files and same quick smoke with same changes as described at the Task Description. I am pretty Sure that Importing would have not solved it. as described on #78290
testMantaflow2-90a.blend
Added subscriber: @sebbas
Yes, I looked into this and it turns out that there are 2 things that make the smoke look different (2.82 compared to current master 2.90):
@REYNEP can you try out the following things:
In the future and if people prefer faster rising smoke, it might make sense to increase the default buoyancy values a bit.
Changed status from 'Needs Triage' to: 'Needs User Info'
My APOLOGY For Late Reply, @sebbas Sir. I checked Out, (With The Same 2.82 Version and 2.90 Version) I tried Baking, and rendering in 2.82 and then opening and rendering it in 2.90. ***They Look Similar Just As You Said, Both in Workbench and After Rendering!!***😄, (I Think I am Gonna Share Some Tests with Force Fields with 128+RES!) What I wanna Demonstrate here inside the VIDEO is that. 2.83 96RES Looks really different from other 96RES Sims. Other 96Res (Including 2.90) Sims are Really Different From 128Res, except for 2.83 96Res (2.83 96Res is Identicle to 2.83 128Res)!
Here Goes First 100 Frames (SAME Quick SmokeSETTINGS and same Quick-Smoke Default Shader only with Density 7) :-
``` ```(BTW, LATE BCZ I have been doing lots of Test Sims 😃*) Last Update: Out of 10 Videos, I made 1, Where I have Put all those Side by Side in their Original 720p Video Resolution - Which Makes this Video (25601440 px)
Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
This is a Comparison of Same 2.90 QuickSmoke Settings (with Buoyancy Density=4.0 and Heat=5.0) in Different Resolutions
2-90Res100v98v96.mp4
Ok, nice comparison, thx! I can see that with increasing resolution the smoke seems to rise slower. That's definitely an issue that needs to be addressed (i.e. fix scaling of buoyancy parameters).
The rightmost example in the above video (res 96) seems a bit out of place though. Are you sure it was simulated correctly?
Yes, I did This Multiple Times, Because at First I was confused too. I was Questioning myself Too, Seeing the Changes Yesterday Night, Then i tested Again Just an Hour ago....
Can you quickly check if your simulation gives you a similar result with res 96? I just made this with the daily build (
731d9f0bfa
) and the 2.83 test file from this report. I think from the shape it looks more similar to the results you had with res 98 and res 100.plume_res_96_290.mov
On it, @sebbas Sir....
Adding Video, Yes Sir With The Build that you Have Specified,It Works, Just as expected....
Blender version: 2.90.0 Alpha, branch: master, commit date: 2020-07-20 20:08, hash:
731d9f0bfa
, type: ReleaseRelease20JUL_2-90.mp4
But the Build I used from 4 Days Ago (Daily Build:-
0a40c671b0
), Does Not Work (Update:- I think This File's Liquid Object Size is Smaller):-Release16JUL_2-90.mp4
(Update:- 2nd Video's (16JulyUpdate) Liquid Object Size is Smaller)
16JulyDailyUpdate.blend 20JulyDailyUpdate.blend
Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'
Interesting, not sure which commit made that change. Anyways, to summarize the bug for now:
The shape of the smoke plume should not differ when changing the resolution (which it does as of now,
731d9f0bfa
)And 1 More Thing @sebbas, Sir. Here is a 2.83.2 Comparison of RES 64, 96, 98, 100, 128, 256:-
2-83Res256vall.mp4
Also I don't think 2.83 is 100% Accurate, Because when I increased to 256, You can See "That GasFluid That Comes Out of the Center", Happens Too early Compared to 128Res or 96Res I Am Gonna check This in 2.90 Now.
testMantaflow2-83.blend
I Think I have Got Why The 20July Build was Doing Great @sebbas .... And I Think It Was Fixed because of the Size of the Liquid Object
It is a 3 Minute Long Video, But I Think It Will be Worth it....
Why20JulyGotFixed.mp4
testMantaflow2-90Buoyancy.blend
2.83 Mantaflow Smoke Simulation is not same as it was in 2.82to 2.83 Mantaflow Smoke Simulation doesn't match 2.82 with Same Liquid Object SizeChanged status from 'Confirmed' to: 'Needs Developer To Reproduce'
2.83 Mantaflow Smoke Simulation doesn't match 2.82 with Same Liquid Object Sizeto 2.83 Mantaflow Smoke Simulation doesn't match 2.82 with Same Object Size when it's smaller than a particular valueSir @sebbas, Are you There? I think latest 2.90 Still has that Problem when the Liquid Object is Smaller than a particular Size
Added subscriber: @iss
Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'
@REYNEP please don't change report status once it has been confirmed.
@iss Sir, I think There was a Misunderstanding about the problem.... I Explained it In the Last COMMENT With VIDEO.
In any case once developer confirms the report, don't change status yourself, otherwise it can disappear from workboard and can be forgotten.
Copy that, Sir.... (I misunderstood what "Confirmed" Meant, My Bad 😓)
Added subscriber: @JacquesLucke
I can confirm that in the 2.83 file provided in the initial post.
Just a Reminder, what was happening was Happening because of changing The size of Flow object by a really small amount, I tried to Explain that in my last comment, the Video is quite Long, but only the first 1 minute explains it too
Mantaflow (fluid simulator) has no active developer at the moment. Moving those bugs as known issues so at least other users can find their issues already reported.