Crash when entering edit mode on a mesh set to Viewport Display: Wire #79095

Closed
opened 2020-07-20 02:58:55 +02:00 by Jesse Yurkovich · 2 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1070 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 446.14

Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-07-18 16:26, hash: b8601b64c7
Worked: d2b910fafe

Short description of error
If a mesh is set to Viewport Display = Wire then a crash will occur when trying to enter Edit mode for that mesh.

Exact steps for others to reproduce the error
crash-wire-edit.blend

  • Open the attached .blend OR start with default cube and set its Viewport Display to Wire
  • Tab to edit mode
  • Crash

Crash text file

# Blender 2.90.0, Commit date: 2020-07-18 16:26, Hash b8601b64c7cb
bpy.context.object.display_type = 'WIRE'  # Property
bpy.ops.object.editmode_toggle()  # Operator

# backtrace
Exception Record:

ExceptionCode         : EXCEPTION_ACCESS_VIOLATION
Exception Address     : 0x00007FF6CECE7366
Exception Module      : blender.exe
Exception Flags       : 0x00000000
Exception Parameters  : 0x2
	Parameters[0] : 0x0000000000000000
	Parameters[1] : 0x0000000000000068


Stack trace:
blender.exe         :0x00007FF6CECE7360  GPU_batch_vao_cache_clear
blender.exe         :0x00007FF6CECE6E20  GPU_batch_elembuf_set
blender.exe         :0x00007FF6CB38A230  extract_tris_finish
blender.exe         :0x00007FF6CB391700  extract_run
blender.exe         :0x00007FF6CB3919E0  extract_single_threaded_task_node_exec
tbb.dll             :0x00007FFA5BED51D0  tbb::interface7::internal::isolate_within_arena
blender.exe         :0x00007FF6CEDAC720  TaskNode::run
blender.exe         :0x00007FF6CEDABE80  tbb::flow::interface11::internal::function_body_leaf<tbb::flow::interface11::continue_msg,tbb::flow
blender.exe         :0x00007FF6CEDAC280  tbb::flow::interface11::internal::apply_body_task_bypass<tbb::flow::interface11::internal::continue
tbb.dll             :0x00007FFA5BEE37A0  tbb::recursive_mutex::scoped_lock::internal_try_acquire
tbb.dll             :0x00007FFA5BEE37A0  tbb::recursive_mutex::scoped_lock::internal_try_acquire
tbb.dll             :0x00007FFA5BED4210  tbb::interface7::internal::task_arena_base::internal_execute
blender.exe         :0x00007FF6CEDAC9D0  tbb::flow::interface10::graph::wait_for_all
blender.exe         :0x00007FF6CB33C640  DRW_draw_render_loop_ex
blender.exe         :0x00007FF6CB33D800  DRW_draw_view
blender.exe         :0x00007FF6CB944E40  view3d_main_region_draw
blender.exe         :0x00007FF6CB56DB60  ED_region_do_draw
blender.exe         :0x00007FF6CB260840  wm_draw_window_offscreen
blender.exe         :0x00007FF6CB260670  wm_draw_window
blender.exe         :0x00007FF6CB260170  wm_draw_update
blender.exe         :0x00007FF6CB23D750  WM_main
blender.exe         :0x00007FF6CAFC1810  main
blender.exe         :0x00007FF6CF2A8BD8  __scrt_common_main_seh
KERNEL32.DLL        :0x00007FFA7B617BC0  BaseThreadInitThunk
ntdll.dll           :0x00007FFA7B92CE30  RtlUserThreadStart
**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 1070 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 446.14 **Blender Version** Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-07-18 16:26, hash: `b8601b64c7` Worked: d2b910fafe **Short description of error** If a mesh is set to Viewport Display = Wire then a crash will occur when trying to enter Edit mode for that mesh. **Exact steps for others to reproduce the error** [crash-wire-edit.blend](https://archive.blender.org/developer/F8707894/crash-wire-edit.blend) - Open the attached .blend OR start with default cube and set its Viewport Display to Wire - Tab to edit mode - Crash Crash text file ``` # Blender 2.90.0, Commit date: 2020-07-18 16:26, Hash b8601b64c7cb bpy.context.object.display_type = 'WIRE' # Property bpy.ops.object.editmode_toggle() # Operator # backtrace Exception Record: ExceptionCode : EXCEPTION_ACCESS_VIOLATION Exception Address : 0x00007FF6CECE7366 Exception Module : blender.exe Exception Flags : 0x00000000 Exception Parameters : 0x2 Parameters[0] : 0x0000000000000000 Parameters[1] : 0x0000000000000068 Stack trace: blender.exe :0x00007FF6CECE7360 GPU_batch_vao_cache_clear blender.exe :0x00007FF6CECE6E20 GPU_batch_elembuf_set blender.exe :0x00007FF6CB38A230 extract_tris_finish blender.exe :0x00007FF6CB391700 extract_run blender.exe :0x00007FF6CB3919E0 extract_single_threaded_task_node_exec tbb.dll :0x00007FFA5BED51D0 tbb::interface7::internal::isolate_within_arena blender.exe :0x00007FF6CEDAC720 TaskNode::run blender.exe :0x00007FF6CEDABE80 tbb::flow::interface11::internal::function_body_leaf<tbb::flow::interface11::continue_msg,tbb::flow blender.exe :0x00007FF6CEDAC280 tbb::flow::interface11::internal::apply_body_task_bypass<tbb::flow::interface11::internal::continue tbb.dll :0x00007FFA5BEE37A0 tbb::recursive_mutex::scoped_lock::internal_try_acquire tbb.dll :0x00007FFA5BEE37A0 tbb::recursive_mutex::scoped_lock::internal_try_acquire tbb.dll :0x00007FFA5BED4210 tbb::interface7::internal::task_arena_base::internal_execute blender.exe :0x00007FF6CEDAC9D0 tbb::flow::interface10::graph::wait_for_all blender.exe :0x00007FF6CB33C640 DRW_draw_render_loop_ex blender.exe :0x00007FF6CB33D800 DRW_draw_view blender.exe :0x00007FF6CB944E40 view3d_main_region_draw blender.exe :0x00007FF6CB56DB60 ED_region_do_draw blender.exe :0x00007FF6CB260840 wm_draw_window_offscreen blender.exe :0x00007FF6CB260670 wm_draw_window blender.exe :0x00007FF6CB260170 wm_draw_update blender.exe :0x00007FF6CB23D750 WM_main blender.exe :0x00007FF6CAFC1810 main blender.exe :0x00007FF6CF2A8BD8 __scrt_common_main_seh KERNEL32.DLL :0x00007FFA7B617BC0 BaseThreadInitThunk ntdll.dll :0x00007FFA7B92CE30 RtlUserThreadStart ```
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Member

Added subscriber: @deadpin

Added subscriber: @deadpin
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Closed as duplicate of #79066

Closed as duplicate of #79066
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Reference: blender/blender#79095
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