Snapping doesn't work when looking through another object with backface culling #79144
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Reference: blender/blender#79144
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Radeon (TM) RX 470 Graphics ATI Technologies Inc. 4.5.13587 Core Profile Context 20.3.1 26.20.15029.15007
Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-07-20 20:08, hash:
731d9f0bfa
Short description of error
When looking through the backside of an object with backface culling enabled, snapping doesn't work on objects that are behind it.
In this example snapping doesn't work on the cube in the right viewport. Although it is still possible to snap to the corners of the plane.
Added subscriber: @slowburn
Added subscribers: @mano-wii, @iss
@mano-wii Should this work or is this feature request?
Added subscriber: @JulienKaspar
The snap system has its own "Backface Culling" option:
I don't remember what the reasons were, but it was intentional.
I have no problem removing that option and matching it to the viewport.
@JulienKaspar, do you remember the reasons for being a separate option?
I think the option in the snapping menu was added for better retopology workflow - to prevent accidental snapping to backfacing geometry with solid shading. But if "Backface Culling" in enabled in shading menu but disabled in snapping menu, it gets confusing. In my example I can see the cube but can't snap onto the front facing geometry, because the plane in front is treated as a primary snapping target, even though it's technically invisible. So maybe backface culling should be silently enabled for snapping if it is enabled in the shading menu? That would create a more intuitive behaviour.
This issue was referenced by
921c95ab5e
Changed status from 'Needs Triage' to: 'Resolved'