Crash on assert in DepsgraphNodeBuilder::add_operation_node #79222

Closed
opened 2020-07-24 09:09:18 +02:00 by Richard Antalik · 4 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Radeon RX550/550 Series ATI Technologies Inc. 4.5.14736 Core Profile Context 20.7.2 27.20.2001.9003

Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-07-23 02:24, hash: ce4c2b8f0b
Worked: (newest version of Blender that worked as expected)

Short description of error
BLI_assert(!"Should not happen!");

>	blender.exe!blender::deg::DepsgraphNodeBuilder::add_operation_node(blender::deg::ComponentNode * comp_node, blender::deg::OperationCode opcode, const std::function<void __cdecl(Depsgraph *)> & op, const char * name, int name_tag) Line 225	C++

 	blender.exe!blender::deg::DepsgraphNodeBuilder::add_operation_node(ID * id, blender::deg::NodeType comp_type, const char * comp_name, blender::deg::OperationCode opcode, const std::function<void __cdecl(Depsgraph *)> & op, const char * name, int name_tag) Line 240	C++
 	blender.exe!blender::deg::DepsgraphNodeBuilder::add_operation_node(ID * id, blender::deg::NodeType comp_type, blender::deg::OperationCode opcode, const std::function<void __cdecl(Depsgraph *)> & op, const char * name, int name_tag) Line 250	C++
 	blender.exe!blender::deg::DepsgraphNodeBuilder::build_scene_sequencer(Scene * scene) Line 1816	C++
 	blender.exe!blender::deg::DepsgraphNodeBuilder::build_scene_sequencer(Scene * scene) Line 1834	C++
 	blender.exe!blender::deg::DepsgraphNodeBuilder::build_view_layer(Scene * scene, ViewLayer * view_layer, blender::deg::eDepsNode_LinkedState_Type linked_state) Line 163	C++
 	blender.exe!DEG_graph_build_from_view_layer(Depsgraph * graph, Main * bmain, Scene * scene, ViewLayer * view_layer) Line 258	C++
 	blender.exe!DEG_graph_relations_update(Depsgraph * graph, Main * bmain, Scene * scene, ViewLayer * view_layer) Line 512	C++
 	blender.exe!scene_graph_update_tagged(Depsgraph * depsgraph, Main * bmain, bool only_if_tagged) Line 1497	C
 	blender.exe!BKE_scene_graph_update_tagged(Depsgraph * depsgraph, Main * bmain) Line 1541	C
 	blender.exe!wm_event_do_depsgraph(bContext * C, bool is_after_open_file) Line 360	C
 	blender.exe!wm_event_do_refresh_wm_and_depsgraph(bContext * C) Line 387	C
 	blender.exe!wm_event_do_notifiers(bContext * C) Line 552	C
 	blender.exe!WM_main(bContext * C) Line 481	C
 	blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 534	C
 	[External Code]	

Exact steps for others to reproduce the error
untitled.blend

  • Open file
  • Switch scene strip input from "Camera" to "Sequencer" on both strips
    Assert will be triggered.
**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: Radeon RX550/550 Series ATI Technologies Inc. 4.5.14736 Core Profile Context 20.7.2 27.20.2001.9003 **Blender Version** Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-07-23 02:24, hash: `ce4c2b8f0b` Worked: (newest version of Blender that worked as expected) **Short description of error** `BLI_assert(!"Should not happen!");` ``` > blender.exe!blender::deg::DepsgraphNodeBuilder::add_operation_node(blender::deg::ComponentNode * comp_node, blender::deg::OperationCode opcode, const std::function<void __cdecl(Depsgraph *)> & op, const char * name, int name_tag) Line 225 C++ blender.exe!blender::deg::DepsgraphNodeBuilder::add_operation_node(ID * id, blender::deg::NodeType comp_type, const char * comp_name, blender::deg::OperationCode opcode, const std::function<void __cdecl(Depsgraph *)> & op, const char * name, int name_tag) Line 240 C++ blender.exe!blender::deg::DepsgraphNodeBuilder::add_operation_node(ID * id, blender::deg::NodeType comp_type, blender::deg::OperationCode opcode, const std::function<void __cdecl(Depsgraph *)> & op, const char * name, int name_tag) Line 250 C++ blender.exe!blender::deg::DepsgraphNodeBuilder::build_scene_sequencer(Scene * scene) Line 1816 C++ blender.exe!blender::deg::DepsgraphNodeBuilder::build_scene_sequencer(Scene * scene) Line 1834 C++ blender.exe!blender::deg::DepsgraphNodeBuilder::build_view_layer(Scene * scene, ViewLayer * view_layer, blender::deg::eDepsNode_LinkedState_Type linked_state) Line 163 C++ blender.exe!DEG_graph_build_from_view_layer(Depsgraph * graph, Main * bmain, Scene * scene, ViewLayer * view_layer) Line 258 C++ blender.exe!DEG_graph_relations_update(Depsgraph * graph, Main * bmain, Scene * scene, ViewLayer * view_layer) Line 512 C++ blender.exe!scene_graph_update_tagged(Depsgraph * depsgraph, Main * bmain, bool only_if_tagged) Line 1497 C blender.exe!BKE_scene_graph_update_tagged(Depsgraph * depsgraph, Main * bmain) Line 1541 C blender.exe!wm_event_do_depsgraph(bContext * C, bool is_after_open_file) Line 360 C blender.exe!wm_event_do_refresh_wm_and_depsgraph(bContext * C) Line 387 C blender.exe!wm_event_do_notifiers(bContext * C) Line 552 C blender.exe!WM_main(bContext * C) Line 481 C blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 534 C [External Code] ``` **Exact steps for others to reproduce the error** [untitled.blend](https://archive.blender.org/developer/F8717522/untitled.blend) - Open file - Switch scene strip input from "Camera" to "Sequencer" on both strips Assert will be triggered.
Author
Member

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Bastien Montagne self-assigned this 2020-08-03 15:09:05 +02:00

This issue was referenced by 2bb7378779

This issue was referenced by 2bb73787791a1743d421d4b418ed3b635eb17ccd

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
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Reference: blender/blender#79222
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