Crash undo painting on linked image #79373
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Reference: blender/blender#79373
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Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Darwin-19.5.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 455 OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.9.15
Blender Version
Broken: 2.91.0 Alpha
Broken: 2.81a
Worked: 2.79b
Short description of error
Crash when undoing painting on a linked image.
Exact steps for others to reproduce the error
lib.blend
file.blend
Added subscriber: @jenkm
Added subscribers: @mont29, @ideasman42, @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Can confirm the behavior.
on stroke:
uhandle_add
seems to be doing its thing correctly (adding theimage_ref.ptr
)undosys_id_ref_store
seems to be doing its thing correctly (adding theimage_ref.name
- but NULLing the ptr again)on undo:
undosys_id_ref_resolve
checks for the id being linked though (here ) and prevents setting the ptr again.uhandle_restore_list
crashes because of that [missing image_ref.ptr]Taking a step back, I am wondering how useful it is to paint on linked images?
Thinking of possible solutions:
undosys_id_ref_resolve
to store the pointer (even if image is linked -- exception just for images) [see snippet below]P1555: T79373_snippet
Since this probably came with
651b8fb14e
, I would kindly ask @ideasman42 for advice here.Also @mont29 might have an opinion here?
Painting on linked image should not be allowed... at all.
This issue was referenced by
d72b5785eb
Changed status from 'Confirmed' to: 'Resolved'
This issue was referenced by
82aa300e1c