Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1050 Ti with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 432.13
Broken: version: 2.83.3, branch: master, commit date: 2020-07-22 06:01, hash: rB353e5bd7493e
Worked: Couldn't find one. Tried 2.90 beta too.
Short description of error
Annotations made in the Shader Editor do not scale with the interface, either with the Preferences resolution scaling or with Windows Display scaling. This is problematic when reviewing annotations made on a computer using a different screen scale as notes do not line up.
Exact steps for others to reproduce the error
Go to Shader Editor - Add default material/nodes for scale reference.
T - for left toolbar. Select Annotation tool.
Add annotation to the screen, e.g. draw around a node.
On the Menu > Edit > Preferences > Interface
Change the resolution scale.
Nodes will scale. The annotation marks will not.
Same behaviour is observed by changing the Windows Scaling % in the Windows Display 'Scale & Layout' menu.