Page MenuHome

Annotations do not scale in the Shader Editor with the Resolution Scale or Windows Display Scaling
Confirmed, NormalPublic


System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1050 Ti with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 432.13

Blender Version
Broken: version: 2.83.3, branch: master, commit date: 2020-07-22 06:01, hash: rB353e5bd7493e
Worked: Couldn't find one. Tried 2.90 beta too.

Short description of error
Annotations made in the Shader Editor do not scale with the interface, either with the Preferences resolution scaling or with Windows Display scaling. This is problematic when reviewing annotations made on a computer using a different screen scale as notes do not line up.

Exact steps for others to reproduce the error
Go to Shader Editor - Add default material/nodes for scale reference.
T - for left toolbar. Select Annotation tool.
Add annotation to the screen, e.g. draw around a node.
On the Menu > Edit > Preferences > Interface
Change the resolution scale.
Nodes will scale. The annotation marks will not.

Same behaviour is observed by changing the Windows Scaling % in the Windows Display 'Scale & Layout' menu.

Event Timeline

I can see why this would be useful to resolve, but this isn't a bug really. Resolution scale is not the same as zoom, it makes nodes truly bigger. Not sure if it would be easy to apply this to annotations as well.

@Julian Eisel (Severin) any idea?

Richard Antalik (ISS) changed the task status from Needs Triage to Confirmed.Aug 5 2020, 3:01 AM

I will confirm for now, I think this deserves at least known issue status.