Operating system: Windows 10
Have tried every FBX export setting but no matter what I try after importing my FBX file I only get a diffuse and normal map. I am exporting with diffuse, normal and roughness. If I export as an .Obj I get all my external maps but would rather export as FBX to avoid having to recreate my material in my target application.
Reading this https://github.com/KhronosGroup/glTF-Blender-IO/issues/240 I tried adding a Metallic map before export but no difference. ie No roughness or metallic maps.