Vertex Paint samples the color in eevee rather than the true value unlike in Texture Paint sampling with Eevee #79861

Closed
opened 2020-08-17 21:28:34 +02:00 by Zac Nelson · 11 comments

System Information
Operating system: Windows 10
Graphics card: NVIDIA Geforce GTX 1060 3 GB

Blender Version
2.83.2

Short description of error
Sampling in Vertex mode samples the color in the view port while the sampler in Texture Paint samples the original color of the image texture.
It's more constructive to have the vertex paint mode sample the actual vertex color.

Exact steps for others to reproduce the error
With Eevee active, Paint Vertex colors on an object and press S and notice the color it samples is from the Eevee material.

**System Information** Operating system: Windows 10 Graphics card: NVIDIA Geforce GTX 1060 3 GB **Blender Version** 2.83.2 **Short description of error** Sampling in Vertex mode samples the color in the view port while the sampler in Texture Paint samples the original color of the image texture. It's more constructive to have the vertex paint mode sample the actual vertex color. **Exact steps for others to reproduce the error** With Eevee active, Paint Vertex colors on an object and press S and notice the color it samples is from the Eevee material.
Author

Added subscriber: @NorthGoingZak

Added subscriber: @NorthGoingZak
Zac Nelson changed title from Vertex Paint sampling inconsistent with Texture Paint sampling with Eevee to Vertex Paint samples the color in eevee rather than the true value unlike in Texture Paint sampling with Eevee 2020-08-28 21:55:14 +02:00
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Added subscriber: @ankitm

Added subscriber: @ankitm
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
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Did it work in any older version ?
Is it a request for modified behaviour ?

Did it work in any older version ? Is it a request for modified behaviour ?

Added subscriber: @JanAhrens

Added subscriber: @JanAhrens

Not sure for all of Blender's versions but in Blender 2.7x versions it worked the same. Afaik it could only be done with a workaround when in Cycles: setting the Display Method to Texture when in Vertex Paint Mode.
Similar trick works in 2.8x ff by setting the Viewport Shading to flat.
From a fellow user perspective I agree that it would be convenient to have the option though and/or that the manual could be more clear ("Press S on any part of the image to sample that color and set it as the brush color" should probably say "any part of the 3D viewport" and "viewport color" instead)

Not sure for all of Blender's versions but in Blender 2.7x versions it worked the same. Afaik it could only be done with a workaround when in Cycles: setting the Display Method to Texture when in Vertex Paint Mode. Similar trick works in 2.8x ff by setting the Viewport Shading to flat. From a fellow user perspective I agree that it would be convenient to have the option though and/or that the manual could be more clear ("Press S on any part of the image to sample that color and set it as the brush color" should probably say "any part of the 3D viewport" and "viewport color" instead)
Member

Added subscribers: @mano-wii, @lichtwerk

Added subscribers: @mano-wii, @lichtwerk
Member

This could/should be improved, but is not considered a bug, see #63586 (Vertex paint color picker not acaccurate)

@mano-wii: you had a patch for this, right?

This could/should be improved, but is not considered a bug, see #63586 (Vertex paint color picker not acaccurate) @mano-wii: you had a patch for this, right?

I made a raw patch a while ago P1032

There is a topic about color picker discussed in #71947 (Vertex Color/Attribute Edit Design)

Active vertex color picker

The painting sample_color operator should pick the color of the active vertex and assign in to the brush (or to the UnifiedPaintSettings color)instead of picking the shaded color from the viewport.

I made a raw patch a while ago [P1032](https://archive.blender.org/developer/P1032.txt) There is a topic about color picker discussed in #71947 (Vertex Color/Attribute Edit Design) > #### Active vertex color picker > > The painting sample_color operator should pick the color of the active vertex and assign in to the brush (or to the UnifiedPaintSettings color)instead of picking the shaded color from the viewport.
Member

So since it would not be considered a bug atm. and is already covered by a design task, there is no need to have this open separately.

Will merge into #63586 (Vertex paint color picker not acaccurate) for now.

So since it would not be considered a bug atm. and is already covered by a design task, there is no need to have this open separately. Will merge into #63586 (Vertex paint color picker not acaccurate) for now.
Member

Closed as duplicate of #63586

Closed as duplicate of #63586
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Reference: blender/blender#79861
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