Mantaflow grid visible in spray, foam and bubbles particles #79995

Open
opened 2020-08-21 21:31:35 +02:00 by Lucas Boutrot · 17 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.67

Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-08-21 15:43, hash: 74ded456b3

Short description of error
Spray, foam and bubbles particles take the shape of the grid when simulated.

Exact steps for others to reproduce the error
mantaflow_bug.blend

  • Open the file
  • Bake
  • Display spray, foam or bubbles particles
    Foam and bubble particles are very blocky and unnatural
**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce GTX 1060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.67 **Blender Version** Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-08-21 15:43, hash: `74ded456b3` **Short description of error** Spray, foam and bubbles particles take the shape of the grid when simulated. **Exact steps for others to reproduce the error** [mantaflow_bug.blend](https://archive.blender.org/developer/F8812108/mantaflow_bug.blend) - Open the file - Bake - Display spray, foam or bubbles particles Foam and bubble particles are very blocky and unnatural
Author

Added subscriber: @thornydre

Added subscriber: @thornydre

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Please upload simplest possible .blend file that represents the issue. I don't think you need 3GB of data for that. Even if those are caches, we need to re-bake(should be quick as well) to confirm issue.

Please upload simplest possible .blend file that represents the issue. I don't think you need 3GB of data for that. Even if those are caches, we need to re-bake(should be quick as well) to confirm issue.
Author

Sorry for that, here is the file without the caches, and the videos :
mantaflow_bug.blend

Bubbles:
mantaflow_bug3_bubbles_front.mp4

Foam:
mantaflow_bug2_foam_front.mp4

Spray:
mantaflow_bug1_spray_front.mp4

Sorry for that, here is the file without the caches, and the videos : [mantaflow_bug.blend](https://archive.blender.org/developer/F8812108/mantaflow_bug.blend) Bubbles: [mantaflow_bug3_bubbles_front.mp4](https://archive.blender.org/developer/F8812111/mantaflow_bug3_bubbles_front.mp4) Foam: [mantaflow_bug2_foam_front.mp4](https://archive.blender.org/developer/F8812112/mantaflow_bug2_foam_front.mp4) Spray: [mantaflow_bug1_spray_front.mp4](https://archive.blender.org/developer/F8812109/mantaflow_bug1_spray_front.mp4)
Contributor

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'
Contributor

Added subscriber: @Raimund58

Added subscriber: @Raimund58
Contributor

Could reproduce it in Blender 2.91 (commit date: 2020-08-25 19:28, hash: 396d39c6b9)
2020-08-26 16_37_47-Blender_ [F__temp_mantaflow_bug.blend].png

2020-08-26 16_38_47-Autodesk AutoCAD Plant 3D 2021 - [Halter_Oelleitung.dwg].png

2020-08-26 16_37_56-Blender_ [F__temp_mantaflow_bug.blend].png

2020-08-26 16_38_35-Autodesk AutoCAD Plant 3D 2021 - [Halter_Oelleitung.dwg].png

Could reproduce it in Blender 2.91 (commit date: 2020-08-25 19:28, hash: 396d39c6b904) ![2020-08-26 16_37_47-Blender_ [F__temp_mantaflow_bug.blend].png](https://archive.blender.org/developer/F8812343/2020-08-26_16_37_47-Blender___F__temp_mantaflow_bug.blend_.png) ![2020-08-26 16_38_47-Autodesk AutoCAD Plant 3D 2021 - [Halter_Oelleitung.dwg].png](https://archive.blender.org/developer/F8812340/2020-08-26_16_38_47-Autodesk_AutoCAD_Plant_3D_2021_-__Halter_Oelleitung.dwg_.png) ![2020-08-26 16_37_56-Blender_ [F__temp_mantaflow_bug.blend].png](https://archive.blender.org/developer/F8812341/2020-08-26_16_37_56-Blender___F__temp_mantaflow_bug.blend_.png) ![2020-08-26 16_38_35-Autodesk AutoCAD Plant 3D 2021 - [Halter_Oelleitung.dwg].png](https://archive.blender.org/developer/F8812342/2020-08-26_16_38_35-Autodesk_AutoCAD_Plant_3D_2021_-__Halter_Oelleitung.dwg_.png)

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Contributor

Blender 2.83.5
2020-08-27 12_46_52-Window.png

2020-08-27 12_46_40-Window.png

2020-08-27 12_47_04-Window.png

Blender 2.83.5 ![2020-08-27 12_46_52-Window.png](https://archive.blender.org/developer/F8814541/2020-08-27_12_46_52-Window.png) ![2020-08-27 12_46_40-Window.png](https://archive.blender.org/developer/F8814540/2020-08-27_12_46_40-Window.png) ![2020-08-27 12_47_04-Window.png](https://archive.blender.org/developer/F8814539/2020-08-27_12_47_04-Window.png)

Added subscriber: @sebbas

Added subscriber: @sebbas

Looking into this right now. There was a similar issue in #73552 - seems like foam and bubbles still have issues.

Looking into this right now. There was a similar issue in #73552 - seems like foam and bubbles still have issues.
Author

Hey, I just wanted to know if there was any news about this bug ?

Hey, I just wanted to know if there was any news about this bug ?
Contributor

@sebbas Is this indeed similar to #73552? I am a bit curios about the outcome :)

@sebbas Is this indeed similar to #73552? I am a bit curios about the outcome :)

@Raimund58 The reason for the grid patterns are the hard cut-off values for spray, foam, bubble transitions. I.e. the values that determine when a particle changes type.

For now, the only way I see to get around this is to use a higher particle grid resolution (e.g. particle upres = 2 -> twice the base resolution). Depending on the scene and hardware limits, I would also lower the sampling values to better control the number of particles.

@Raimund58 The reason for the grid patterns are the hard cut-off values for spray, foam, bubble transitions. I.e. the values that determine when a particle changes type. For now, the only way I see to get around this is to use a higher particle grid resolution (e.g. particle upres = 2 -> twice the base resolution). Depending on the scene and hardware limits, I would also lower the sampling values to better control the number of particles.
Contributor

Alright, thank you for the info :)

Alright, thank you for the info :)

Mantaflow (fluid simulator) has no active developer at the moment. Moving those bugs as known issues so at least other users can find their issues already reported.

Mantaflow (fluid simulator) has no active developer at the moment. Moving those bugs as known issues so at least other users can find their issues already reported.
Philipp Oeser removed the
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Reference: blender/blender#79995
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