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Double post processing frames with color management, when animation rendered
Confirmed, NormalPublic


System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.87

Blender Version
Broken: version: 2.90.0 Beta, branch: master, commit date: 2020-08-17 19:04, hash: rBe157573fab2a
Worked: (newest version of Blender that worked as expected)

Short description of error
For example increase gamma to 1.5 and render single image from viewport and single frame-animation from viewport.
For the second you will have 1.5 gamma applied twice. The same for filmic or other color management/correction

How it should be (similar result)

And how it looks (1 frame animation render on the right)

Full demo


Event Timeline

Germano Cavalcante (mano-wii) changed the task status from Needs Triage to Confirmed.Tue, Aug 25, 1:10 AM

I can confirm.
It seems that rendering animation doubles color management processing.