Eevee shading modes crash Blender #80005

Closed
opened 2020-08-22 05:15:10 +02:00 by Ovionis · 23 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 770/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 432.00

Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-08-21 19:33, hash: a1f54be042
Worked: 2020-08-13 275f1039d2

Entering Material/Shaded modes, which uses Eevee rendering, crashes Blender.
No special case/setup/scenario, just this version and my (un-changed) hardware.

Address : 0x00007FF71B053775
Module  : blender.exe
Thread  : 00003710
Writing: C:\Users\-\AppData\Local\Temp\blender.crash.txt```

[blender.crash.txt](https://archive.blender.org/developer/F8802363/blender.crash.txt)

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce GTX 770/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 432.00 **Blender Version** Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-08-21 19:33, hash: `a1f54be042` Worked: 2020-08-13 `275f1039d2` Entering Material/Shaded modes, which uses Eevee rendering, crashes Blender. No special case/setup/scenario, just this version and my *(un-changed)* hardware. ```Error : EXCEPTION_ACCESS_VIOLATION Address : 0x00007FF71B053775 Module : blender.exe Thread : 00003710 Writing: C:\Users\-\AppData\Local\Temp\blender.crash.txt``` [blender.crash.txt](https://archive.blender.org/developer/F8802363/blender.crash.txt)
Author

Added subscriber: @Phigon

Added subscriber: @Phigon

Added subscriber: @sbchild

Added subscriber: @sbchild

same issue.

System Information
Operating system: Linux-5.7.15.a-1-hardened-x86_64-with-arch-Arch-Linux 64 Bits
Graphics card: GeForce GTX 1060 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 450.57

Blender Version
2.91.0 Alpha, branch: master, commit date: 2020-08-21 23:42, hash: e26301f4d1

blender.crash.txt

same issue. **System Information** Operating system: Linux-5.7.15.a-1-hardened-x86_64-with-arch-Arch-Linux 64 Bits Graphics card: GeForce GTX 1060 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 450.57 **Blender Version** 2.91.0 Alpha, branch: master, commit date: 2020-08-21 23:42, hash: `e26301f4d1` [blender.crash.txt](https://archive.blender.org/developer/F8802691/blender.crash.txt)

Added subscriber: @ChrisGraz

Added subscriber: @ChrisGraz

same on windows:
blender.crash.txt
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 452.06

Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-08-21 19:33, hash: a1f54be042

same on windows: [blender.crash.txt](https://archive.blender.org/developer/F8803262/blender.crash.txt) Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 452.06 **Blender Version** Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-08-21 19:33, hash: `a1f54be042`

Added subscriber: @Wyk

Added subscriber: @Wyk

Can confirm. Not just Eevee. Just entering Material Preview or Rendered mode crashes the entire app. Critical bug.

Can confirm. Not just Eevee. Just entering Material Preview or Rendered mode crashes the entire app. Critical bug.
Author

In #80005#1000679, @Wyk wrote:
Can confirm. Not just Eevee. Just entering Material Preview or Rendered mode crashes the entire app. Critical bug.

That is Eevee.

> In #80005#1000679, @Wyk wrote: > Can confirm. Not just Eevee. Just entering Material Preview or Rendered mode crashes the entire app. Critical bug. That is Eevee.

In #80005#1000761, @Phigon wrote:

In #80005#1000679, @Wyk wrote:
Can confirm. Not just Eevee. Just entering Material Preview or Rendered mode crashes the entire app. Critical bug.

That is Eevee.

Eevee is one of the render engines. Cycles is the other. Both have Material Previews and Rendered Modes. The crash is related to triggering the Material Preview or Rendered mode panel. Irrespective of which Render engine you are on. So it isn't specific to one engine. It's related to the modes themselves.

> In #80005#1000761, @Phigon wrote: >> In #80005#1000679, @Wyk wrote: >> Can confirm. Not just Eevee. Just entering Material Preview or Rendered mode crashes the entire app. Critical bug. > > That is Eevee. Eevee is one of the render engines. Cycles is the other. Both have Material Previews and Rendered Modes. The crash is related to triggering the Material Preview or Rendered mode panel. Irrespective of which Render engine you are on. So it isn't specific to one engine. It's related to the modes themselves.

Added subscriber: @georgK

Added subscriber: @georgK
Member

Added subscriber: @PabloDobarro

Added subscriber: @PabloDobarro
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Author

In #80005#1000762, @Wyk wrote:

In #80005#1000761, @Phigon wrote:

In #80005#1000679, @Wyk wrote:
Can confirm. Not just Eevee. Just entering Material Preview or Rendered mode crashes the entire app. Critical bug.

That is Eevee.

Eevee is one of the render engines. Cycles is the other. Both have Material Previews and Rendered Modes. The crash is related to triggering the Material Preview or Rendered mode panel. Irrespective of which Render engine you are on. So it isn't specific to one engine. It's related to the modes themselves.

Cycles doesn't have a different rendering mode. Cycles is a ray/path tracing render engine or unbiased render engine. Eevee is a biased render engine (I believe glsl but that's irrelevant).

There are 3 render engines in Blender.
There is Cycles which does the photorealistic lighting/GI.
There is Eevee which tries to mimic that realism but faster with shortcuts.
There is Workbench which renders whenever neither of those two specific engines are running.

Every other engine/addon (Vray/Octane/Beer/etc) fills the same slot as Cycles.

This is not isolated to having Eevee set as your current render engine. It is isolated to starting the Eevee render engine.

The different rendering modes (those 4 buttons in the header), don't have anything to do with selecting an engine (or rather, enabling a "sub mode" of the engine). The 2 on the left, use Workbench. The 3rd uses Eevee. The 4th uses what you set as your render engine.
If you use Eevee, the 4th will use Eevee.
If you use Cycles, the 4th will use Cycles.
If you use Redshift, the 4th will use Redshift.
If you use Workbench, there won't be a 3rd/4th because you're already using workbench (there will only be 3 buttons, the 3rd which is Eevee, will be disabled).

> In #80005#1000762, @Wyk wrote: >> In #80005#1000761, @Phigon wrote: >>> In #80005#1000679, @Wyk wrote: >>> Can confirm. Not just Eevee. Just entering Material Preview or Rendered mode crashes the entire app. Critical bug. >> >> That is Eevee. > > Eevee is one of the render engines. Cycles is the other. Both have Material Previews and Rendered Modes. The crash is related to triggering the Material Preview or Rendered mode panel. Irrespective of which Render engine you are on. So it isn't specific to one engine. It's related to the modes themselves. Cycles doesn't have a different rendering mode. Cycles is a ray/path tracing render engine or unbiased render engine. Eevee is a biased render engine *(I believe glsl but that's irrelevant)*. There are 3 render engines in Blender. There is Cycles which does the photorealistic lighting/GI. There is Eevee which tries to mimic that realism but faster with shortcuts. There is Workbench which renders whenever neither of those two specific engines are running. Every other engine/addon (Vray/Octane/Beer/etc) fills the same slot as Cycles. This is not isolated to having Eevee set as your current render engine. It is isolated to starting the Eevee render engine. The different rendering modes (those 4 buttons in the header), don't have anything to do with selecting an engine (or rather, enabling a "sub mode" of the engine). The 2 on the left, use Workbench. The 3rd uses Eevee. The ***4th*** uses what you set as your render engine. If you use Eevee, the 4th will use Eevee. If you use Cycles, the 4th will use Cycles. If you use Redshift, the 4th will use Redshift. If you use Workbench, there won't be a 3rd/4th because you're already using workbench *(there will only be 3 buttons, the 3rd which is Eevee, will be disabled)*.

Added subscriber: @JSM

Added subscriber: @JSM

In #80005#1000892, @Phigon wrote:

In #80005#1000762, @Wyk wrote:

In #80005#1000761, @Phigon wrote:

In #80005#1000679, @Wyk wrote:
Can confirm. Not just Eevee. Just entering Material Preview or Rendered mode crashes the entire app. Critical bug.

That is Eevee.

Eevee is one of the render engines. Cycles is the other. Both have Material Previews and Rendered Modes. The crash is related to triggering the Material Preview or Rendered mode panel. Irrespective of which Render engine you are on. So it isn't specific to one engine. It's related to the modes themselves.

Cycles doesn't have a different rendering mode. Cycles is a ray/path tracing render engine or unbiased render engine. Eevee is a biased render engine (I believe glsl but that's irrelevant).

There are 3 render engines in Blender.
There is Cycles which does the photorealistic lighting/GI.
There is Eevee which tries to mimic that realism but faster with shortcuts.
There is Workbench which renders whenever neither of those two specific engines are running.

Every other engine/addon (Vray/Octane/Beer/etc) fills the same slot as Cycles.

This is not isolated to having Eevee set as your current render engine. It is isolated to starting the Eevee render engine.

The different rendering modes (those 4 buttons in the header), don't have anything to do with selecting an engine (or rather, enabling a "sub mode" of the engine). The 2 on the left, use Workbench. The 3rd uses Eevee. The 4th uses what you set as your render engine.
If you use Eevee, the 4th will use Eevee.
If you use Cycles, the 4th will use Cycles.
If you use Redshift, the 4th will use Redshift.
If you use Workbench, there won't be a 3rd/4th because you're already using workbench (there will only be 3 buttons, the 3rd which is Eevee, will be disabled).

Ah. Thanks for explaining that. I always thought the modes were individual elements that have different functionality depending on what engine the UI is currently set to. But it does make sense that the Material Preview uses Eevee irrespective of what the render engine is and that affecting only the Rendered mode.

What I still don't get though is .. if the issue with Eevee, then why does Rendered also cause a crash when the engine is set to Cycles?

> In #80005#1000892, @Phigon wrote: >> In #80005#1000762, @Wyk wrote: >>> In #80005#1000761, @Phigon wrote: >>>> In #80005#1000679, @Wyk wrote: >>>> Can confirm. Not just Eevee. Just entering Material Preview or Rendered mode crashes the entire app. Critical bug. >>> >>> That is Eevee. >> >> Eevee is one of the render engines. Cycles is the other. Both have Material Previews and Rendered Modes. The crash is related to triggering the Material Preview or Rendered mode panel. Irrespective of which Render engine you are on. So it isn't specific to one engine. It's related to the modes themselves. > > Cycles doesn't have a different rendering mode. Cycles is a ray/path tracing render engine or unbiased render engine. Eevee is a biased render engine *(I believe glsl but that's irrelevant)*. > > There are 3 render engines in Blender. > There is Cycles which does the photorealistic lighting/GI. > There is Eevee which tries to mimic that realism but faster with shortcuts. > There is Workbench which renders whenever neither of those two specific engines are running. > > Every other engine/addon (Vray/Octane/Beer/etc) fills the same slot as Cycles. > > This is not isolated to having Eevee set as your current render engine. It is isolated to starting the Eevee render engine. > > The different rendering modes (those 4 buttons in the header), don't have anything to do with selecting an engine (or rather, enabling a "sub mode" of the engine). The 2 on the left, use Workbench. The 3rd uses Eevee. The ***4th*** uses what you set as your render engine. > If you use Eevee, the 4th will use Eevee. > If you use Cycles, the 4th will use Cycles. > If you use Redshift, the 4th will use Redshift. > If you use Workbench, there won't be a 3rd/4th because you're already using workbench *(there will only be 3 buttons, the 3rd which is Eevee, will be disabled)*. Ah. Thanks for explaining that. I always thought the modes were individual elements that have different functionality depending on what engine the UI is currently set to. But it does make sense that the Material Preview uses Eevee irrespective of what the render engine is and that affecting only the Rendered mode. What I still don't get though is .. if the issue with Eevee, then why does Rendered also cause a crash when the engine is set to Cycles?

Rendered mode with cycles is working at my system.

Rendered mode with cycles is working at my system.
Author

In #80005#1000938, @ChrisGraz wrote:

Rendered mode with cycles is working at my system.

That is irrelevant to this report.
(unless your point is to re-specify the crash does not happen with just anyrendering)

> In #80005#1000938, @ChrisGraz wrote: > > Rendered mode with cycles is working at my system. That is irrelevant to this report. *(unless your point is to re-specify the crash does not happen with just **any**rendering)*

Thats my point: This bug only happens with eevee on my system.

Was commenting to Wykrhm Reddy:

What I still don't get though is .. if the issue with Eevee, then why does Rendered also cause a crash when the engine is set to Cycles?

Thats my point: This bug only happens with eevee on my system. Was commenting to Wykrhm Reddy: > What I still don't get though is .. if the issue with Eevee, then why does Rendered also cause a crash when the engine is set to Cycles?

Added subscriber: @Luke.Coop

Added subscriber: @Luke.Coop

This seems to be fixed for me with e4932d1167 commit.

This seems to be fixed for me with e4932d1167 commit.

Added subscriber: @PetterLundh

Added subscriber: @PetterLundh
Author

In #80005#1001010, @ChrisGraz wrote:
Was commenting to Wykrhm Reddy:

kek, I did not see their post. Makes sense.

In #80005#1000928, @Wyk wrote:
What I still don't get though is .. if the issue with Eevee, then why does Rendered also cause a crash when the engine is set to Cycles?

I think you're literally the only person on this page with that issue.

If you can't get cycle's path tracing viewport running, you're having a separate issue from the rest of us.

> In #80005#1001010, @ChrisGraz wrote: > Was commenting to Wykrhm Reddy: kek, I did not see their post. Makes sense. > In #80005#1000928, @Wyk wrote: > What I still don't get though is .. if the issue with Eevee, then why does Rendered also cause a crash when the engine is set to Cycles? I think you're literally the only person on this page with that issue. If you can't get cycle's path tracing viewport running, you're having a separate issue from the rest of us.

Closed as duplicate of #80034

Closed as duplicate of #80034
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
10 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#80005
No description provided.