Eevee shading modes crash Blender #80005
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Reference: blender/blender#80005
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 770/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 432.00
Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-08-21 19:33, hash:
a1f54be042
Worked: 2020-08-13
275f1039d2
Entering Material/Shaded modes, which uses Eevee rendering, crashes Blender.
No special case/setup/scenario, just this version and my (un-changed) hardware.
Added subscriber: @Phigon
Added subscriber: @sbchild
same issue.
System Information
Operating system: Linux-5.7.15.a-1-hardened-x86_64-with-arch-Arch-Linux 64 Bits
Graphics card: GeForce GTX 1060 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 450.57
Blender Version
2.91.0 Alpha, branch: master, commit date: 2020-08-21 23:42, hash:
e26301f4d1
blender.crash.txt
Added subscriber: @ChrisGraz
same on windows:
blender.crash.txt
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 452.06
Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-08-21 19:33, hash:
a1f54be042
Added subscriber: @Wyk
Can confirm. Not just Eevee. Just entering Material Preview or Rendered mode crashes the entire app. Critical bug.
That is Eevee.
Eevee is one of the render engines. Cycles is the other. Both have Material Previews and Rendered Modes. The crash is related to triggering the Material Preview or Rendered mode panel. Irrespective of which Render engine you are on. So it isn't specific to one engine. It's related to the modes themselves.
Added subscriber: @georgK
Added subscriber: @PabloDobarro
Changed status from 'Needs Triage' to: 'Confirmed'
Cycles doesn't have a different rendering mode. Cycles is a ray/path tracing render engine or unbiased render engine. Eevee is a biased render engine (I believe glsl but that's irrelevant).
There are 3 render engines in Blender.
There is Cycles which does the photorealistic lighting/GI.
There is Eevee which tries to mimic that realism but faster with shortcuts.
There is Workbench which renders whenever neither of those two specific engines are running.
Every other engine/addon (Vray/Octane/Beer/etc) fills the same slot as Cycles.
This is not isolated to having Eevee set as your current render engine. It is isolated to starting the Eevee render engine.
The different rendering modes (those 4 buttons in the header), don't have anything to do with selecting an engine (or rather, enabling a "sub mode" of the engine). The 2 on the left, use Workbench. The 3rd uses Eevee. The 4th uses what you set as your render engine.
If you use Eevee, the 4th will use Eevee.
If you use Cycles, the 4th will use Cycles.
If you use Redshift, the 4th will use Redshift.
If you use Workbench, there won't be a 3rd/4th because you're already using workbench (there will only be 3 buttons, the 3rd which is Eevee, will be disabled).
Added subscriber: @JSM
Ah. Thanks for explaining that. I always thought the modes were individual elements that have different functionality depending on what engine the UI is currently set to. But it does make sense that the Material Preview uses Eevee irrespective of what the render engine is and that affecting only the Rendered mode.
What I still don't get though is .. if the issue with Eevee, then why does Rendered also cause a crash when the engine is set to Cycles?
Rendered mode with cycles is working at my system.
That is irrelevant to this report.
(unless your point is to re-specify the crash does not happen with just anyrendering)
Thats my point: This bug only happens with eevee on my system.
Was commenting to Wykrhm Reddy:
Added subscriber: @Luke.Coop
This seems to be fixed for me with
e4932d1167
commit.Added subscriber: @PetterLundh
kek, I did not see their post. Makes sense.
I think you're literally the only person on this page with that issue.
If you can't get cycle's path tracing viewport running, you're having a separate issue from the rest of us.
Closed as duplicate of #80034