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Texture Paint
Confirmed, NormalPublic


System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1650/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 452.06

Blender Version
Broken: version: 2.83.5, branch: master, commit date: 2020-08-19 06:07, hash: rBc2b144df395f
Worked: (newest version of Blender that worked as expected)

Short description of error
[Please fill out a short description of the error here]

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
Texture painting suddenly stops painting in the 3d View but it works in Image Editor.

Event Timeline

Richard Antalik (ISS) changed the task status from Needs Triage to Confirmed.Wed, Aug 26, 9:15 AM

Ok, this one is quite strange, I can't paint, when I am zoomedin, mesh is wider than viewport and out of view on both sides of viewport.

So far I see that when painting doesn't work ps->bucketRect is empty in do_projectpaint_thread()

If I enable Options > Backface Culling You can paint texture everywhere. This still looks like a bug, because the face I am painting is not a backface.