Operating system: Win7
Graphics card: Titan X
Worked: not sure
When using Project from View to texture some simple geometry with an image, vertices that are somewhat far away or behind the camera (or some unknown threshold) do not project correctly.
Create geometry where some of the geometry stretches far out of camera view, or is angled behind the camera.
The attached file is a very simple scene with a project from view unwrap, and one vertex has gone a little crazy and is in the wrong place. Instead of being far to the bottom right, it ends up far to the upper right.
blend file with packed image