Nvidia is no long any more. Now AMD #80270

Closed
opened 2020-08-31 08:26:21 +02:00 by Kent Davis · 17 comments

System Information
Operating system: Darwin-20.0.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 575 OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.0.33

Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-08-30 21:49, hash: 429afe0c62
Worked: (newest version of Blender that worked as expected)

Short description of error
Nvidia is no long any more. Now AMD

Exact steps for others to reproduce the error
I told them few time in many months ago.
Nvidia is no long any more graphic card for iMac
Now time to change match Blender 2.91 match AMD Radeon Pro 575 graphic card to fix code
See move scroll up until you can see end they said AMD graphic for now. No more Nvidia any more.
@fclem

See link
https://developer.blender.org/T79811

Many people said AMD Radeon on iMac.
Screen Shot 2020-08-30 at 10.20.39 PM.png

Screen Shot 2020-08-30 at 10.20.49 PM.png

Screen Shot 2020-08-30 at 10.20.44 PM.png

**System Information** Operating system: Darwin-20.0.0-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon Pro 575 OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.0.33 **Blender Version** Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-08-30 21:49, hash: `429afe0c62` Worked: (newest version of Blender that worked as expected) **Short description of error** Nvidia is no long any more. Now AMD **Exact steps for others to reproduce the error** I told them few time in many months ago. Nvidia is no long any more graphic card for iMac Now time to change match Blender 2.91 match AMD Radeon Pro 575 graphic card to fix code See move scroll up until you can see end they said AMD graphic for now. No more Nvidia any more. @fclem See link https://developer.blender.org/T79811 Many people said AMD Radeon on iMac. ![Screen Shot 2020-08-30 at 10.20.39 PM.png](https://archive.blender.org/developer/F8824697/Screen_Shot_2020-08-30_at_10.20.39_PM.png) ![Screen Shot 2020-08-30 at 10.20.49 PM.png](https://archive.blender.org/developer/F8824698/Screen_Shot_2020-08-30_at_10.20.49_PM.png) ![Screen Shot 2020-08-30 at 10.20.44 PM.png](https://archive.blender.org/developer/F8824699/Screen_Shot_2020-08-30_at_10.20.44_PM.png)
Author

Added subscribers: @fclem, @Kent-Davis

Added subscribers: @fclem, @Kent-Davis
Contributor

Added subscriber: @Raimund58

Added subscriber: @Raimund58

Added subscriber: @dfelinto

Added subscriber: @dfelinto

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Dalai Felinto self-assigned this 2020-08-31 09:19:29 +02:00

Hi, the bug tracker is for bug reports, that can be reproduced and eventually fixed.

This report does not contain all the requested information, which is required for us to investigate the issue.

If you have a specific issue, please submit a new report and carefully follow the instructions.

Hi, the bug tracker is for bug reports, that can be reproduced and eventually fixed. This report does not contain all the requested information, which is required for us to investigate the issue. If you have a specific issue, please submit a new report and carefully follow the instructions.
Author

CUDA and OpenCL is a bug they did not make match AMD. I start upset you did hate me as well.

CUDA and OpenCL is a bug they did not make match AMD. I start upset you did hate me as well.

Added subscriber: @rjg

Added subscriber: @rjg

@Kent-Davis Both CUDA and OpenCL rendering with Cycles are currently not available on macOS in Blender 2.9x.

Unfortunately Apple has deprecated their OpenCL compiler, which is why Cycles doesn't support GPU rendering on AMD GPUs in Blender 2.80 and later. This was originally [announced on Blender's bf-committers mailing list ]]. This limitation is also documented in https:*docs.blender.org/manual/en/latest/render/cycles/gpu_rendering.html#amd and the [ https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Cycles#GPU_rendering | release notes for Blender 2.80 .

AMD
OpenCL is supported for GPU rendering with AMD graphics cards. Blender supports graphics cards with GCN generation 2 and above. To make sure your GPU is supported, see the list of GCN generations with the GCN generation and supported graphics cards.

AMD OpenCL GPU rendering is supported on Windows and Linux, but not on macOS.

Due to OpenCL compiler bugs and discontinuation of OpenCL by Apple it was disabled on macOS platform. Other platforms still support OpenCL.

Similarly Nvidia stopped macOS support for the CUDA Toolkit, the last version that was release for it was 10.12. Therefore, Blender 2.90 does not include support for it. This has been announced in the [release notes ]] and is also documented in [ https:*docs.blender.org/manual/en/dev/render/cycles/gpu_rendering.html#gpu-rendering | Blender's manual .

GPU rendering is only supported on Windows and Linux; macOS is currently not supported.

Until the Vulkan/MoltenVK implementation is done and Cycles can be ported to it, you may want to use an alternative render engine that already supports Apple's Metal API. For example AMD Radeon™ ProRender would be an option if you have access to an AMD graphics card.

@Kent-Davis Both CUDA and OpenCL rendering with Cycles are currently not available on macOS in Blender 2.9x. Unfortunately Apple has deprecated their OpenCL compiler, which is why Cycles doesn't support GPU rendering on AMD GPUs in Blender 2.80 and later. This was originally [announced on Blender's bf-committers mailing list ]]. This limitation is also documented in [[ https:*docs.blender.org/manual/en/latest/render/cycles/gpu_rendering.html#amd | Blender's manual ]] and the [[ https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Cycles#GPU_rendering | release notes for Blender 2.80 ](https:*lists.blender.org/pipermail/bf-committers/2018-December/049695.html). > **AMD** > OpenCL is supported for GPU rendering with AMD graphics cards. Blender supports graphics cards with GCN generation 2 and above. To make sure your GPU is supported, see the [list of GCN generations ](https://en.wikipedia.org/wiki/Graphics_Core_Next#Iterations) with the GCN generation and supported graphics cards. > > **AMD OpenCL GPU rendering is supported on Windows and Linux, but not on macOS.** > Due to OpenCL compiler bugs and discontinuation of OpenCL by Apple it was disabled on macOS platform. Other platforms still support OpenCL. Similarly Nvidia stopped macOS support for the CUDA Toolkit, the last version that was release for it was 10.12. Therefore, Blender 2.90 does not include support for it. This has been announced in the [release notes ]] and is also documented in [[ https:*docs.blender.org/manual/en/dev/render/cycles/gpu_rendering.html#gpu-rendering | Blender's manual ](https:*wiki.blender.org/wiki/Reference/Release_Notes/2.90/Cycles#GPU_Rendering). > GPU rendering is only supported on Windows and Linux; macOS is currently not supported. Until the Vulkan/MoltenVK implementation is done and Cycles can be ported to it, you may want to use an alternative render engine that already supports Apple's Metal API. For example [AMD Radeon™ ProRender ](https://www.amd.com/de/technologies/radeon-prorender) would be an option if you have access to an AMD graphics card.
Author

Oh well then please remove this tab CUDA and OPENCL now.

Oh well then please remove this tab CUDA and OPENCL now.
Author

I send report ticket on Feedback Assistant.app. I am goal Blender 2.91 Alpha and Apple make match and together processing Graphic Card.image.png

I send report ticket on Feedback Assistant.app. I am goal Blender 2.91 Alpha and Apple make match and together processing Graphic Card.![image.png](https://archive.blender.org/developer/F8825034/image.png)
Member

Added subscriber: @Alaska

Added subscriber: @Alaska
Member

@Kent-Davis There is currently work being done by a community member to bring Metal support to Blender Cycles. Metal, being developed by Apple, is less likely to end up being depreciated like CUDA and OpenCL.

Information on the progress of this patch can be found here: https://devtalk.blender.org/t/is-there-interest-in-supporting-a-metal-version-of-cycles-for-macos

However, keep in mind these things:

  1. Primarily one person is working on the patch so it may take a while to get finished. That person may also decide to stop development at anytime.
  2. The last time I checked, there was still a lot of work to be done before Cycles even starts working on Metal. So it may be a year or more before we see something "functional".
@Kent-Davis There is currently work being done by a community member to bring Metal support to Blender Cycles. Metal, being developed by Apple, is less likely to end up being depreciated like CUDA and OpenCL. Information on the progress of this patch can be found here: https://devtalk.blender.org/t/is-there-interest-in-supporting-a-metal-version-of-cycles-for-macos However, keep in mind these things: 1. Primarily one person is working on the patch so it may take a while to get finished. That person may also decide to stop development at anytime. 2. The last time I checked, there was still a lot of work to be done before Cycles even starts working on Metal. So it may be a year or more before we see something "functional".
Author

@Alaska Yes thanks you said "Metal" correct and you can check Affinity Designer and Affinity Photo that what you can see Preferences > Performance and see Display: OpenGL and Metal too.
You may ask them and they will explain to help you make match "METAL" on your Blender 2.91 and Affinity Designer and Affinity Photo is a Metal too to support AMD graphic card.

@Alaska Yes thanks you said "Metal" correct and you can check Affinity Designer and Affinity Photo that what you can see Preferences > Performance and see Display: OpenGL and Metal too. You may ask them and they will explain to help you make match "METAL" on your Blender 2.91 and Affinity Designer and Affinity Photo is a Metal too to support AMD graphic card.
Author
I forget put link https://forum.affinity.serif.com/
Author

Affinity Photo see picture I take screenshot.
image.png

Affinity Photo see picture I take screenshot. ![image.png](https://archive.blender.org/developer/F8825107/image.png)

@Kent-Davis Our developers know how Metal works, it just takes time to implement support for it.

@Kent-Davis Our developers know how Metal works, it just takes time to implement support for it.
Author

Thanks

Thanks
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#80270
No description provided.