Nvidia is no long any more. Now AMD #80270
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Reference: blender/blender#80270
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System Information
Operating system: Darwin-20.0.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 575 OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.0.33
Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-08-30 21:49, hash:
429afe0c62
Worked: (newest version of Blender that worked as expected)
Short description of error
Nvidia is no long any more. Now AMD
Exact steps for others to reproduce the error
I told them few time in many months ago.
Nvidia is no long any more graphic card for iMac
Now time to change match Blender 2.91 match AMD Radeon Pro 575 graphic card to fix code
See move scroll up until you can see end they said AMD graphic for now. No more Nvidia any more.
@fclem
See link
https://developer.blender.org/T79811
Many people said AMD Radeon on iMac.
Added subscribers: @fclem, @Kent-Davis
Added subscriber: @Raimund58
Added subscriber: @dfelinto
Changed status from 'Needs Triage' to: 'Archived'
Hi, the bug tracker is for bug reports, that can be reproduced and eventually fixed.
This report does not contain all the requested information, which is required for us to investigate the issue.
If you have a specific issue, please submit a new report and carefully follow the instructions.
CUDA and OpenCL is a bug they did not make match AMD. I start upset you did hate me as well.
Added subscriber: @rjg
@Kent-Davis Both CUDA and OpenCL rendering with Cycles are currently not available on macOS in Blender 2.9x.
Unfortunately Apple has deprecated their OpenCL compiler, which is why Cycles doesn't support GPU rendering on AMD GPUs in Blender 2.80 and later. This was originally [announced on Blender's bf-committers mailing list ]]. This limitation is also documented in https:*docs.blender.org/manual/en/latest/render/cycles/gpu_rendering.html#amd and the [ https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Cycles#GPU_rendering | release notes for Blender 2.80 .
Similarly Nvidia stopped macOS support for the CUDA Toolkit, the last version that was release for it was 10.12. Therefore, Blender 2.90 does not include support for it. This has been announced in the [release notes ]] and is also documented in [ https:*docs.blender.org/manual/en/dev/render/cycles/gpu_rendering.html#gpu-rendering | Blender's manual .
Until the Vulkan/MoltenVK implementation is done and Cycles can be ported to it, you may want to use an alternative render engine that already supports Apple's Metal API. For example AMD Radeon™ ProRender would be an option if you have access to an AMD graphics card.
Oh well then please remove this tab CUDA and OPENCL now.
I send report ticket on Feedback Assistant.app. I am goal Blender 2.91 Alpha and Apple make match and together processing Graphic Card.
Added subscriber: @Alaska
@Kent-Davis There is currently work being done by a community member to bring Metal support to Blender Cycles. Metal, being developed by Apple, is less likely to end up being depreciated like CUDA and OpenCL.
Information on the progress of this patch can be found here: https://devtalk.blender.org/t/is-there-interest-in-supporting-a-metal-version-of-cycles-for-macos
However, keep in mind these things:
@Alaska Yes thanks you said "Metal" correct and you can check Affinity Designer and Affinity Photo that what you can see Preferences > Performance and see Display: OpenGL and Metal too.
You may ask them and they will explain to help you make match "METAL" on your Blender 2.91 and Affinity Designer and Affinity Photo is a Metal too to support AMD graphic card.
I forget put link https://forum.affinity.serif.com/
Affinity Photo see picture I take screenshot.
@Kent-Davis Our developers know how Metal works, it just takes time to implement support for it.
Thanks