Crash with Fluid Simulation with EEVEE Motion Blur #80386
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#80386
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 452.06
Blender Version
Broken: version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash:
0330d1af29
Short description of error
Blender crashes if I try to render a fluid simulation with EEVEE motion blur with more than 1 step.
excerpt from blender.crash.txt blender.crash.txt :
Exact steps for others to reproduce the error
With factory default:
Simple blend file based on factory default where you can hit space to simulate a few frames and then render to crash:
fluidmotioncrash.blend
See attached video:
Q2YeFVtgcx.mp4
blender_system_info.txt
blender_debug_output.txt
Added subscriber: @Floatharr
Added subscriber: @iss
Changed status from 'Needs Triage' to: 'Needs User Info'
Can't reproduce this.
I get crash when opening your file, that is unrelated issue though.
Please download development build from https://builder.blender.org/download/
Run blender with
blender_debug_log.cmd
and upload files created after crashHere are the files generated on the latest 2.91 development build
blender_debug_output.txt
blender_system_info.txt
blender_debug_output.txt also references another file not in the generated folder, I thought it might be useful to include:
blender.crash.txt
Thanks I would have requested this one if I find it was generated.
From crash file it looks like crash happened in GPU driver. Can you update to latest version and re-check?
I am using Driver version 452.06 which as of August 17th is the latest version available. There is no newer driver to update to.
Changed status from 'Needs User Info' to: 'Needs Triage'
Added subscriber: @lichtwerk
Thanks for info. @lichtwerk can you try to reproduce crash here?
Changed status from 'Needs Triage' to: 'Needs User Info'
Sorry, also cannot reproduce this.
Crash seems to be in NVidia Drivers
nvoglv64.dll
Could we give this one more try in a fresh build from https://builder.blender.org/download/ and once again with updated drivers?
Thx in advance!
I can still reproduce the crash with latest drivers (version 467.09) in 2.92 alpha and 2.91 beta with both the included file and following steps in the video.
I did notice that I called Motion Blur Steps "samples" where in the interface they're called "steps", and the text instructions are missing the step where I scale up the domain. There might have been confusion between EEVEE render samples and motion blur steps. I have corrected the description.
Just for the sake of completeness I tried a bunch of random things: disabled second screen, primary screen from 144 to 60 hz, disabled second GPU, changed every setting in nvidia control panel in the blender.exe profile, disabled gsync, quit every background task, and a bunch of random settings changes in blender preferences, disabled windows game mode, game bar, and hardware-accelerated GPU scheduling. No change, still crashing.
Changed status from 'Needs User Info' to: 'Needs Triage'
0005-0040.mp4
Since others have failed to reproduce, I felt like it's best I do some investigation on my own. Hopefully this helps to narrow it down.
By setting the max blur distance of the motion blur to 0 px I was able to render a frame. I tried a few settings and was able to render this animation with 2 pixel distance and 3 steps. It appears as if the fluid is rapidly rushing to the center in every frame in the motion blur.
Tinkering with the Max Blur and Steps makes it feel like every combination of settings that renders more than 1 frame in the past or future(?) crashes. Setting shutter to 0 or max pixels to 0, or steps to 1 fixes the crash, every other setting is broken. I have crashed the software maybe 100+ times in the last hour. My non-programmer guess is that whatever is fetching/storing data about the shape of the fluid in the past or the future is giving a bunch of junk/zeroes/NaN which is causing a crash.
fluidmotioncrashanimation.blend
I have managed to get the file I was tinkering with to a state where it renders consistently but with incorrect/broken motion blur. With 64 render samples, 499 px max blur, and 63 steps I believe this frame should have smooth motion blur on it. Maybe this'll help with debugging.
Added subscriber: @YAFU
I cannot reproduce the problem (crashes) here on Linux, GTX 960 (455.28). Blender 2.92 Alpha (master)
Have you tried installing the latest nvidia drivers with the "clean install" option enabled?
Nuking my drivers would be counterproductive to resolving the bug, no way to know what caused it if it works. Everything else is working flawlessly, and I don't work with fluid sims regularly so I prefer to be able to reproduce the bug.
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Needs User Info'
looked at
crash.text
, may be related to #85977 (NVidia: Random crashes in 'DrvPresentBuffers')Can you check again with recent blender builds? (https://builder.blender.org/download/daily/)
I can't reproduce either in 2.93 stable or the latest 3.0 alpha by following the steps or using the attached file. I also tested the file with 2.91.2 which I still had installed, and I can crash it reliably. Feels like this one is fixed.
Changed status from 'Needs User Info' to: 'Resolved'
Ok, marking this as resolved then. Feel free to reopen or create a new bug report if problem reappears.
Thanks again for the report :)