Sculpt Mode Transform Tool improvements #80392
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Reference: blender/blender#80392
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This is a list of task that need to be done to improve the functionality and usability of the transform operator and tools in sculpt mode.
This is the first important step to allow intuitive interactions with the transform gizmo. It needs to be visible while adjusting its location & orientation.
We need to disable custom transform custom origins and orientations. In sculpt mode, sculpt transform should always use the ##SculptSession## pivot space. There should be an operator to set this space orientation to local, global, 3D cursor... which will modify the ##SculptSession## pivot. The gizmo should always show the ##SculptSession## pivot position and orientation. This ensures that vertices are always rotated and scaled using the correct space.
Added subscribers: @PabloDobarro, @mano-wii
Added subscriber: @JulienKaspar
Added subscriber: @TheRedWaxPolice
Added subscriber: @RodDavis
Added subscriber: @tiagoffcruz
Added subscriber: @ckohl_art
Some notes from the recent module meeting:
Added subscriber: @JosephEagar
Will unassign until this get's picked up again.
From recent module meeting:
Replaced with the more up-to-date task of #118250