Sculpt Mode Transform Tool improvements #80392

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opened 2020-09-02 20:21:57 +02:00 by Pablo Dobarro · 10 comments
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This is a list of task that need to be done to improve the functionality and usability of the transform operator and tools in sculpt mode.

    • #63743 (Show gizmo while transforming)
      This is the first important step to allow intuitive interactions with the transform gizmo. It needs to be visible while adjusting its location & orientation.
    • D6771: Fix #70020: Force using the internal sculpt pivot when transforming
      We need to disable custom transform custom origins and orientations. In sculpt mode, sculpt transform should always use the ##SculptSession## pivot space. There should be an operator to set this space orientation to local, global, 3D cursor... which will modify the ##SculptSession## pivot. The gizmo should always show the ##SculptSession## pivot position and orientation. This ensures that vertices are always rotated and scaled using the correct space.
    • D9540: Sculpt: Option to transform only the sculpt pivot Add an option to transform only the pivot position. This will use the gizmo to transform the ##ScultpSession## pivot without applying the transformation to the vertices. This can be added as a property of the transform operator and exposed in the TopBar for the sculpt mode transform tools.
    • Add an operator to easily align the ##SculptSession## pivot. For example, an operator that rotates the pivot X axis towards the point in the sculpt under the mouse cursor.
This is a list of task that need to be done to improve the functionality and usability of the transform operator and tools in sculpt mode. - - [x] #63743 (Show gizmo while transforming) This is the first important step to allow intuitive interactions with the transform gizmo. It needs to be visible while adjusting its location & orientation. - - [ ] [D6771: Fix #70020: Force using the internal sculpt pivot when transforming](https://archive.blender.org/developer/D6771) We need to disable custom transform custom origins and orientations. In sculpt mode, sculpt transform should always use the ##SculptSession## pivot space. There should be an operator to set this space orientation to local, global, 3D cursor... which will modify the ##SculptSession## pivot. The gizmo should always show the ##SculptSession## pivot position and orientation. This ensures that vertices are always rotated and scaled using the correct space. - - [ ] [D9540: Sculpt: Option to transform only the sculpt pivot](https://archive.blender.org/developer/D9540) Add an option to transform only the pivot position. This will use the gizmo to transform the ##ScultpSession## pivot without applying the transformation to the vertices. This can be added as a property of the transform operator and exposed in the TopBar for the sculpt mode transform tools. - - [ ] Add an operator to easily align the ##SculptSession## pivot. For example, an operator that rotates the pivot X axis towards the point in the sculpt under the mouse cursor.
Pablo Dobarro self-assigned this 2020-09-02 20:21:57 +02:00
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Added subscribers: @PabloDobarro, @mano-wii

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Some notes from the recent module meeting:

The general idea is to use the shortcut Shift RC to set the pivot, just like setting the 3D cursor in other modes.
The behavior for setting, snapping and transforming the pivot should be the same.

A toggle will also be added to the transform tools tool settings to only transform the pivot.

Some notes from the recent module meeting: > The general idea is to use the shortcut Shift RC to set the pivot, just like setting the 3D cursor in other modes. > The behavior for setting, snapping and transforming the pivot should be the same. > > A toggle will also be added to the transform tools tool settings to only transform the pivot.
Pablo Dobarro was unassigned by Julien Kaspar 2022-11-17 13:14:26 +01:00
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Added subscriber: @JosephEagar

Added subscriber: @JosephEagar
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Will unassign until this get's picked up again.

From recent module meeting:

The main task here is to recycle old patches for making the transform tools with tool settings fully functional.

Artists: Easier sculpt pivot transform is definitely useful.
Easier orientation is also very important and needs a strong focus.

There is still a need for a clear design on the pivot point UI/UX. Setting the pivot point via shortcut operator could be separate task then.

Will unassign until this get's picked up again. From recent module meeting: > The main task here is to recycle old patches for making the transform tools with tool settings fully functional. > > Artists: Easier sculpt pivot transform is definitely useful. > Easier orientation is also very important and needs a strong focus. > > There is still a need for a clear design on the pivot point UI/UX. Setting the pivot point via shortcut operator could be separate task then.
Julien Kaspar added this to the Sculpt, Paint & Texture project 2023-02-08 10:20:48 +01:00
Philipp Oeser removed the
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Replaced with the more up-to-date task of #118250

Replaced with the more up-to-date task of #118250
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